Player Matchup

Ares
Ares
ArcaneSrvivL
Ares
Level 99
God Stats
1W - 1L
1,442 SR
Queue Stats
37W - 26L
1,601 Elo+
Party 2
Medusa
Medusa
AuGerbil
Medusa
Level 160
God Stats
42W - 41L
1,560 SR
Queue Stats
815W - 702L
1,661 Elo+
Party 2
Hera
Hera
FURY2208
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 53L
1,410 Elo+
Party 3
Amaterasu
Amaterasu
PendulumKami
Amaterasu
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 45L
1,649 Elo+
Party 2
Arachne
Arachne
Roonh4687
Arachne
Level 66
God Stats
1W - 2L
1,341 SR
Queue Stats
66W - 74L
1,421 Elo+
Party 3
Team Averages
Level 78
1,469 SR
1,548 Elo+

VS

Team Averages
Level 90
1,506 SR
1,486 Elo+
Neith
Neith
EldlichTheAshen
Neith
Level 148
God Stats
1W - 0L
1,593 SR
Queue Stats
32W - 34L
1,588 Elo+
Party 1
Fenrir
Fenrir
Kaneiki
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,358 Elo+
Party 1
Chaac
Chaac
Khtek_DZ_19
Chaac
Level 86
God Stats
1W - 0L
1,381 SR
Queue Stats
70W - 74L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
MightyPancakes10
Cthulhu
Level 44
God Stats
22W - 29L
1,431 SR
Queue Stats
66W - 83L
1,361 Elo+
Solo
Freya
Freya
Rag_Nar2407
Freya
Level 158
God Stats
4W - 1L
1,627 SR
Queue Stats
60W - 52L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 7
8,805
463
6,908
20,776
23,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Medusa
AuGerbil
Medusa
16
5 / 4 / 3
10,889
573
14,227
19,223
9,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
14
2 / 5 / 7
9,210
485
9,518
11,139
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
PendulumKami
Amaterasu
18
4 / 2 / 0
11,539
607
15,166
18,584
20,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Roonh4687
Arachne
14
5 / 6 / 6
9,460
498
8,698
17,452
8,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 6
10,931
575
15,816
13,967
6,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Kaneiki
Fenrir
14
3 / 6 / 4
8,971
472
3,939
16,862
7,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
0 / 3 / 0
10,491
552
7,796
15,429
10,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 5 / 5
9,906
521
8,665
18,327
15,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
12 / 2 / 5
12,345
650
25,103
21,058
9,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
18
Kills
22
22
Deaths
18
23
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Medusa
AuGerbil
Medusa
5
4
3
1.63
W
2
2
6
2.5
L
Hera
2
5
7
1.1
W
Fenrir
Kaneiki
Fenrir
3
6
4
0.83
W
0
3
0
0
W
5
5
5
1.5
L
Amaterasu
PendulumKami
Amaterasu
4
2
0
2
W
12
2
5
7.25
L
Arachne
Roonh4687
Arachne
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,517
Damage
61,319
87,174
Taken
85,643
66,844
Mitigated
49,881
24,974
Healing
33,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,908
805
0
3,497
20,776
23,792
37
8,580
11,899
19,480
0
L
Medusa
AuGerbil
Medusa
14,227
7,365
0
7,971
19,223
9,766
1,412
7,882
11,265
0
90,656
W
15,816
9,376
0
7,709
13,967
6,378
0
2,940
11,027
0
108,876
L
Hera
9,518
2,745
0
2,116
11,139
4,960
0
5,462
5,245
61,637
0
W
Fenrir
Kaneiki
Fenrir
3,939
1,294
0
2,816
16,862
7,472
0
2,555
14,307
0
65,625
W
7,796
2,493
0
4,561
15,429
10,584
734
0
15,429
0
94,869
W
8,665
1,316
716
5,040
18,327
15,652
152
5,350
12,977
42,059
1,073
L
Amaterasu
PendulumKami
Amaterasu
15,166
7,680
0
8,927
18,584
20,155
21
3,467
15,072
0
99,745
W
25,103
8,200
0
13,077
21,058
9,795
336
5,581
15,477
97,810
0
L
Arachne
Roonh4687
Arachne
8,698
6,128
0
2,463
17,452
8,171
0
6,819
10,271
0
57,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,903
Gold Earned
52,644
518
Minions Killed
665
0
Camps Cleared
0
1,774,179
Distance Traveled
1,829,705
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,805
463
17
1
0
378,437
3
L
Medusa
10,889
573
140
7
0
299,435
6
W
Neith
10,931
575
171
9
0
336,147
2
L
Hera
9,210
485
105
6
0
335,958
4
W
Fenrir
8,971
472
96
5
0
390,659
0
W
Chaac
10,491
552
183
10
0
381,003
1
W
Cthulhu
9,906
521
66
3
0
375,241
2
L
Amaterasu
11,539
607
174
9
0
355,347
7
W
Freya
12,345
650
149
8
0
346,655
5
L
Arachne
9,460
498
82
4
0
405,002
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role