Player Matchup

Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DivineJudis
Heimdallr
Level 135
God Stats
4W - 1L
1,697 SR
Queue Stats
39W - 26L
1,625 Elo+
Party 1
Neith
Neith
HarleyBombz
Neith
Level 105
God Stats
2W - 0L
1,841 SR
Queue Stats
37W - 22L
1,642 Elo+
Party 1
Atlas
Atlas
T3chnicalitiez
Atlas
Level 67
God Stats
1W - 0L
1,938 SR
Queue Stats
7W - 8L
1,487 Elo+
Party 1
Zhong Kui
Zhong Kui
maybeDaka
Zhong Kui
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,617 Elo+
Party 1
Team Averages
Level 96
1,695 SR
1,574 Elo+

VS

Team Averages
Level 142
1,329 SR
1,434 Elo+
Maui
Maui
AtomicUnicorn46
Maui
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 148L
1,408 Elo+
Solo
Tyr
Tyr
GothicRex5427
Tyr
Level 129
God Stats
1W - 3L
1,139 SR
Queue Stats
421W - 479L
1,426 Elo+
Solo
Fenrir
Fenrir
MRDANKSTANKMAN
Fenrir
Level 142
God Stats
1W - 8L
1,068 SR
Queue Stats
779W - 888L
1,379 Elo+
Solo
Bacchus
Bacchus
PsychoHawk1999
Bacchus
Level 127
God Stats
8W - 4L
1,725 SR
Queue Stats
397W - 411L
1,497 Elo+
Solo
Hel
Hel
S2 lucifer
Hel
Level 160
God Stats
0W - 3L
1,216 SR
Queue Stats
362W - 381L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 3 / 21
7,559
840
2,539
7,871
5,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
DivineJudis
Heimdallr
14
7 / 2 / 16
9,103
1,011
16,983
8,512
4,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
9 / 1 / 15
9,394
1,044
13,373
8,919
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 1 / 21
9,068
1,008
8,904
10,923
14,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
maybeDaka
Zhong Kui
16
7 / 2 / 15
9,234
1,026
15,964
10,303
8,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
7,965
885
4,367
14,426
18,402
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 6 / 5
6,619
735
5,436
17,116
16,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 4 / 4
7,782
865
4,875
10,622
8,768
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 7
7,357
817
8,730
15,681
19,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 7 / 6
7,415
824
6,914
12,187
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
36
25
Kills
8
9
Deaths
25
88
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
3
21
3.5
L
2
4
6
1.25
W
Heimdallr
DivineJudis
Heimdallr
7
2
16
7.5
L
0
6
5
0.42
W
9
1
15
16.5
L
4
4
4
1.5
L
1
4
7
1.13
L
1
7
6
0.57
W
2
1
21
12.5
W
Zhong Kui
maybeDaka
Zhong Kui
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,763
Damage
30,322
46,528
Taken
70,032
37,803
Mitigated
68,983
21,213
Healing
20,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,539
1,137
2,343
2,534
7,871
5,671
594
3,942
3,929
4,146
0
L
4,367
578
519
1,188
14,426
18,402
201
6,344
8,082
9,064
0
W
Heimdallr
DivineJudis
Heimdallr
16,983
8,555
1,003
993
8,512
4,996
873
3,564
4,948
0
31,908
L
5,436
681
1,504
1,082
17,116
16,720
853
8,622
8,494
0
12,746
W
13,373
5,701
1,884
4,517
8,919
5,104
2,859
3,039
5,880
0
23,946
L
4,875
1,615
3,075
2,543
10,622
8,768
144
3,604
7,018
796
11,278
L
8,730
424
1,456
2,711
15,681
19,596
377
3,767
11,914
12,744
0
L
6,914
1,046
3,651
2,615
12,187
5,497
252
5,070
7,117
14,220
0
W
8,904
3,786
503
1,748
10,923
14,017
294
5,523
5,400
17,095
0
W
Zhong Kui
maybeDaka
Zhong Kui
15,964
3,033
1,102
4,586
10,303
8,015
2,836
4,232
6,071
30,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,358
Gold Earned
37,138
85
Minions Killed
61
0
Camps Cleared
0
889,567
Distance Traveled
844,765
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,559
840
1
0
0
166,495
1
L
Maui
7,965
885
10
1
0
142,079
0
W
Heimdallr
9,103
1,011
21
2
0
177,079
1
L
Tyr
6,619
735
10
1
0
200,384
0
W
Neith
9,394
1,044
19
2
0
180,464
2
L
Fenrir
7,782
865
17
2
0
147,062
2
L
Bacchus
7,357
817
7
1
0
206,105
0
L
Hel
7,415
824
17
2
0
149,135
0
W
Atlas
9,068
1,008
12
1
0
191,972
0
W
Zhong Kui
9,234
1,026
32
4
0
173,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role