Player Matchup

Gilgamesh
Gilgamesh
Silver IV
LORD_SOSA-_-
Gilgamesh
Silver IV
Level 128
God Stats
8W - 4L
1,616 SR
Queue Stats
247W - 316L
955 MMR
Party 1
Xbalanque
Xbalanque
Silver IV
SC_Fang2100
Xbalanque
Silver IV
Level 88
God Stats
3W - 2L
1,708 SR
Queue Stats
33W - 57L
885 MMR
Party 1
Olorun
Olorun
Silver II
SC_GODMODE
Olorun
Silver II
Level 96
God Stats
0W - 2L
1,445 SR
Queue Stats
397W - 521L
1,000 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,589 SR
947 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,596 SR
990 MMR
Mulan
Mulan
Silver IV
Hoop224u
Mulan
Silver IV
Level 160
God Stats
5W - 5L
1,473 SR
Queue Stats
163W - 183L
690 MMR
Solo
Medusa
Medusa
Silver I
ZxCoY
Medusa
Silver I
Level 127
God Stats
7W - 0L
1,510 SR
Queue Stats
102W - 111L
1,175 MMR
Solo
Chang'e
Chang'e
Silver II
temp-473032
Chang'e
Silver II
Level 41
God Stats
11W - 7L
1,806 SR
Queue Stats
52W - 84L
1,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LORD_SOSA-_-
Gilgamesh
13
2 / 2 / 3
8,983
642
6,479
16,569
11,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
SC_Fang2100
Xbalanque
13
0 / 3 / 3
8,750
625
6,604
10,721
3,947
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
SC_GODMODE
Olorun
17
3 / 1 / 2
9,977
713
7,696
10,249
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
VulcanAh Muzen CabAtlasAchillesAres

VS

Bans
Cu ChulainnBaron SamediBacchusChaacIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Hoop224u
Mulan
14
1 / 1 / 5
9,161
654
10,787
9,488
12,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Medusa
ZxCoY
Medusa
17
3 / 1 / 2
10,703
765
10,479
10,023
4,623
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chang'e
temp-473032
Chang'e
14
2 / 3 / 3
9,352
668
7,540
9,782
4,053
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
6
6
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
Hoop224u
Mulan
1
1
5
3.5
L
Gilgamesh
LORD_SOSA-_-
Gilgamesh
2
2
3
1.75
L
Xbalanque
SC_Fang2100
Xbalanque
0
3
3
0.5
L
Olorun
SC_GODMODE
Olorun
3
1
2
4
W
Medusa
ZxCoY
Medusa
3
1
2
4
W
Chang'e
temp-473032
Chang'e
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,779
Damage
28,806
37,539
Taken
29,293
20,947
Mitigated
20,703
5,302
Healing
6,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Hoop224u
Mulan
10,787
2,408
0
1,188
9,488
12,027
284
2,099
7,389
0
27,097
L
Gilgamesh
LORD_SOSA-_-
Gilgamesh
6,479
1,275
0
1,106
16,569
11,206
0
2,744
13,231
0
20,541
L
Xbalanque
SC_Fang2100
Xbalanque
6,604
1,809
0
163
10,721
3,947
0
1,946
8,449
0
44,411
L
Olorun
SC_GODMODE
Olorun
7,696
3,648
875
3,158
10,249
5,794
0
2,959
7,196
42,486
3,526
W
Medusa
ZxCoY
Medusa
10,479
2,980
0
251
10,023
4,623
2,559
2,435
7,588
0
60,699
W
Chang'e
temp-473032
Chang'e
7,540
132
2,057
2,957
9,782
4,053
426
2,829
6,953
34,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,710
Gold Earned
29,216
163
Minions Killed
173
0
Camps Cleared
0
753,525
Distance Traveled
771,938
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,161
654
31
2
0
261,213
0
L
Gilgamesh
8,983
642
22
2
0
264,471
7
L
Xbalanque
8,750
625
63
5
0
247,091
3
L
Olorun
9,977
713
78
6
0
241,963
1
W
Medusa
10,703
765
86
6
0
272,441
3
W
Chang'e
9,352
668
56
4
0
238,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role