Player Matchup

Jing Wei
Jing Wei
Bside C
Jing Wei
Level 153
God Stats
13W - 17L
1,564 SR
Queue Stats
496W - 492L
1,666 Elo+
Solo
Atlas
Atlas
IIPurell
Atlas
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
ThtLegendChris
Baron Samedi
Level 145
God Stats
35W - 28L
1,699 SR
Queue Stats
557W - 612L
1,583 Elo+
Solo
Team Averages
Level 147
1,587 SR
1,596 Elo+

VS

Team Averages
Level 134
1,469 SR
1,629 Elo+
Izanami
Izanami
Freqe
Izanami
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 13L
1,749 Elo+
Solo
Ymir
Ymir
XDavidJFM22X
Ymir
Level 154
God Stats
9W - 6L
1,566 SR
Queue Stats
148W - 159L
1,578 Elo+
Solo
Discordia
Discordia
cXLividus
Discordia
Level 144
God Stats
4W - 4L
1,342 SR
Queue Stats
353W - 397L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bside C
Jing Wei
12
1 / 1 / 0
7,262
726
4,713
9,404
3,551
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
IIPurell
Atlas
12
1 / 3 / 1
7,807
781
7,104
14,016
13,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
ThtLegendChris
Baron Samedi
12
0 / 3 / 2
7,584
758
4,614
10,813
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Freqe
Izanami
14
4 / 1 / 3
8,938
894
15,119
10,036
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 1 / 5
8,297
830
5,643
11,621
12,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
cXLividus
Discordia
13
1 / 0 / 6
7,710
771
9,331
5,190
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
7
7
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bside C
Jing Wei
1
1
0
1
W
Izanami
Freqe
Izanami
4
1
3
5.5
L
Atlas
IIPurell
Atlas
1
3
1
0.5
L
Baron Samedi
ThtLegendChris
Baron Samedi
0
3
2
0.33
W
2
1
5
4.5
W
Discordia
cXLividus
Discordia
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,431
Damage
30,093
34,233
Taken
26,847
22,527
Mitigated
19,232
9,460
Healing
9,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bside C
Jing Wei
4,713
3,485
0
1,179
9,404
3,551
0
3,060
6,042
0
25,053
W
Izanami
Freqe
Izanami
15,119
11,162
0
3,553
10,036
4,298
1,196
4,811
5,225
0
62,008
L
Atlas
IIPurell
Atlas
7,104
3,009
0
2,057
14,016
13,250
0
5,366
8,366
20,003
0
L
Baron Samedi
ThtLegendChris
Baron Samedi
4,614
270
1,581
4,643
10,813
5,726
0
5,678
4,812
24,835
0
W
5,643
1,649
0
3,946
11,621
12,800
319
4,457
7,164
12,045
0
W
Discordia
cXLividus
Discordia
9,331
946
0
1,627
5,190
2,134
512
2,471
2,719
33,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,653
Gold Earned
24,945
122
Minions Killed
166
0
Camps Cleared
0
544,117
Distance Traveled
573,347
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,262
726
55
6
0
214,313
3
W
Izanami
8,938
894
93
9
0
171,553
1
L
Atlas
7,807
781
28
3
0
177,916
1
L
Baron Samedi
7,584
758
39
4
0
151,888
1
W
Ymir
8,297
830
23
2
0
206,436
2
W
Discordia
7,710
771
50
5
0
195,358
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role