Player Matchup

Morgan Le Fay
Morgan Le Fay
MrCleggyWeggy
Morgan Le Fay
Level 149
God Stats
4W - 1L
1,673 SR
Queue Stats
219W - 92L
1,812 Elo+
Party 2
Cthulhu
Cthulhu
Sadiance
Cthulhu
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 67L
1,810 Elo+
Party 2
Thor
Thor
miniveels1
Thor
Level 160
God Stats
10W - 1L
1,810 SR
Queue Stats
219W - 96L
1,796 Elo+
Party 2
Team Averages
Level 156
1,661 SR
1,806 Elo+

VS

Team Averages
Level 79
1,522 SR
1,272 Elo+
Ah Muzen Cab
Ah Muzen Cab
Goowf
Ah Muzen Cab
Level 43
God Stats
0W - 2L
1,301 SR
Queue Stats
3W - 6L
1,272 Elo+
Party 1
Bacchus
Bacchus
Mote7
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,272 Elo+
Party 1
Agni
Agni
buried70
Agni
Level 126
God Stats
0W - 1L
1,766 SR
Queue Stats
3W - 6L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MrCleggyWeggy
Morgan Le Fay
18
3 / 2 / 11
11,456
764
16,548
9,844
5,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Sadiance
Cthulhu
18
4 / 0 / 11
12,181
812
10,796
18,548
22,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
10 / 4 / 5
11,642
776
13,684
13,204
6,644
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Goowf
Ah Muzen Cab
13
1 / 8 / 1
8,976
598
7,710
15,988
6,983
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Mote7
Bacchus
16
1 / 3 / 4
10,553
704
7,706
18,675
24,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
16
4 / 6 / 1
10,835
722
11,510
11,729
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
6
6
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Goowf
Ah Muzen Cab
1
8
1
0.19
L
Bacchus
Mote7
Bacchus
1
3
4
1
W
Morgan Le Fay
MrCleggyWeggy
Morgan Le Fay
3
2
11
4.25
W
Cthulhu
Sadiance
Cthulhu
4
0
11
9.5
L
Agni
4
6
1
0.75
W
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,028
Damage
26,926
41,596
Taken
46,392
34,377
Mitigated
36,078
11,351
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Goowf
Ah Muzen Cab
7,710
3,405
0
1,724
15,988
6,983
0
10,569
5,153
0
38,175
L
Bacchus
Mote7
Bacchus
7,706
1,052
0
3,631
18,675
24,167
0
9,924
8,199
22,010
0
W
Morgan Le Fay
MrCleggyWeggy
Morgan Le Fay
16,548
2,305
161
2,621
9,844
5,023
2,687
4,356
5,488
73,277
0
W
Cthulhu
Sadiance
Cthulhu
10,796
965
405
6,524
18,548
22,710
171
7,158
11,390
36,681
0
L
Agni
11,510
437
0
831
11,729
4,928
0
5,884
5,669
39,373
0
W
13,684
2,547
0
1,640
13,204
6,644
0
7,933
5,271
0
47,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,279
Gold Earned
30,364
242
Minions Killed
151
0
Camps Cleared
0
816,454
Distance Traveled
778,896
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,976
598
67
4
0
231,462
0
L
Bacchus
10,553
704
29
2
0
287,244
1
W
Morgan Le Fay
11,456
764
129
9
0
262,279
1
W
Cthulhu
12,181
812
52
3
0
309,883
3
L
Agni
10,835
722
55
4
0
260,190
2
W
Thor
11,642
776
61
4
0
244,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role