Player Matchup

Merlin
Merlin
NewbTub
Merlin
Level 128
God Stats
3W - 3L
1,524 SR
Queue Stats
84W - 69L
1,593 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nkyg92
Morgan Le Fay
Level 122
God Stats
7W - 7L
1,500 SR
Queue Stats
525W - 527L
1,502 Elo+
Party 1
King Arthur
King Arthur
SupraOblivion
King Arthur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 245L
1,501 Elo+
Party 1
Team Averages
Level 124
1,508 SR
1,532 Elo+

VS

Team Averages
Level 92
1,641 SR
1,563 Elo+
Cabrakan
Cabrakan
FatheadWill
Cabrakan
Level 68
God Stats
4W - 2L
1,742 SR
Queue Stats
67W - 64L
1,514 Elo+
Party 2
Zhong Kui
Zhong Kui
MoistJonny345
Zhong Kui
Level 85
God Stats
20W - 16L
1,560 SR
Queue Stats
127W - 111L
1,524 Elo+
Party 2
Ne Zha
Ne Zha
nickalo
Ne Zha
Level 122
God Stats
34W - 31L
1,622 SR
Queue Stats
569W - 488L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NewbTub
Merlin
20
0 / 2 / 1
14,043
611
22,180
22,788
12,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Nkyg92
Morgan Le Fay
20
3 / 5 / 1
14,688
639
17,767
21,796
16,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SupraOblivion
King Arthur
18
1 / 6 / 2
13,538
589
14,808
29,199
31,215
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FatheadWill
Cabrakan
20
3 / 2 / 10
16,436
715
12,673
30,850
54,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
MoistJonny345
Zhong Kui
20
3 / 1 / 8
15,160
659
18,206
27,241
24,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
nickalo
Ne Zha
20
7 / 1 / 5
15,932
693
35,857
30,718
37,892
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
13
13
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
FatheadWill
Cabrakan
3
2
10
4
W
Zhong Kui
MoistJonny345
Zhong Kui
3
1
8
7
L
Merlin
NewbTub
Merlin
0
2
1
0.25
L
Morgan Le Fay
Nkyg92
Morgan Le Fay
3
5
1
0.7
L
King Arthur
SupraOblivion
King Arthur
1
6
2
0.33
W
Ne Zha
nickalo
Ne Zha
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,755
Damage
66,736
73,783
Taken
88,809
60,541
Mitigated
117,159
6,484
Healing
44,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
FatheadWill
Cabrakan
12,673
1,927
4,965
10,061
30,850
54,386
210
16,178
14,472
40,183
0
W
Zhong Kui
MoistJonny345
Zhong Kui
18,206
2,559
0
15,926
27,241
24,881
1,635
12,304
14,604
113,695
0
L
Merlin
NewbTub
Merlin
22,180
967
0
1,726
22,788
12,823
1,509
8,728
14,060
79,441
0
L
Morgan Le Fay
Nkyg92
Morgan Le Fay
17,767
1,888
0
2,312
21,796
16,503
1,219
7,331
14,465
59,978
0
L
King Arthur
SupraOblivion
King Arthur
14,808
2,599
0
2,446
29,199
31,215
228
15,035
14,164
0
47,097
W
Ne Zha
nickalo
Ne Zha
35,857
6,560
1,564
12,160
30,718
37,892
1,815
11,564
18,848
149
132,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,269
Gold Earned
47,528
214
Minions Killed
301
0
Camps Cleared
0
1,178,942
Distance Traveled
1,247,783
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
16,436
715
41
2
0
396,160
2
W
Zhong Kui
15,160
659
144
6
0
399,688
3
L
Merlin
14,043
611
109
5
0
406,927
5
L
Morgan Le Fay
14,688
639
70
3
0
385,055
1
L
King Arthur
13,538
589
35
2
0
386,960
4
W
Ne Zha
15,932
693
116
5
0
451,935
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role