Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ChicoBiocaJr
Hades
Level 160
God Stats
1W - 1L
1,452 SR
Queue Stats
50W - 47L
1,332 Elo+
Solo
Zeus
Zeus
Tomasvalen27030
Zeus
Level 38
God Stats
3W - 0L
1,781 SR
Queue Stats
60W - 86L
1,368 Elo+
Party 1
Athena
Athena
catadarti
Athena
Level 43
God Stats
6W - 10L
1,333 SR
Queue Stats
33W - 53L
1,295 Elo+
Party 1
Cupid
Cupid
ramirogalloo
Cupid
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,218 Elo+
Party 1
Team Averages
Level 63
1,513 SR
1,343 Elo+

VS

Team Averages
Level 74
1,398 SR
1,442 Elo+
Vamana
Vamana
APBellan
Vamana
Level 48
God Stats
2W - 3L
1,602 SR
Queue Stats
8W - 9L
1,412 Elo+
Solo
Anubis
Anubis
Kimivocom
Anubis
Level 37
God Stats
0W - 3L
1,193 SR
Queue Stats
2W - 4L
1,525 Elo+
Solo
Nemesis
Nemesis
SonGohan23
Nemesis
Level 89
God Stats
1W - 5L
1,295 SR
Queue Stats
97W - 114L
1,465 Elo+
Solo
Anhur
Anhur
boneco_eutimico
Anhur
Level 91
God Stats
2W - 9L
1,252 SR
Queue Stats
371W - 415L
1,464 Elo+
Solo
Bacchus
Bacchus
chaoskiru
Bacchus
Level 104
God Stats
3W - 5L
1,649 SR
Queue Stats
8W - 9L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 0 / 0
4,201
600
867
5,066
1,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 0 / 0
4,825
689
3,878
4,959
2,245
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 0 / 1
4,514
645
985
1,302
376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
catadarti
Athena
6
0 / 1 / 1
4,006
572
847
3,471
1,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 1
3,518
503
1,388
3,494
529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
APBellan
Vamana
2
0 / 1 / 0
2,837
405
231
1,005
399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
Kimivocom
Anubis
7
0 / 1 / 0
3,961
566
973
2,248
1,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SonGohan23
Nemesis
6
0 / 0 / 0
3,657
522
716
4,690
1,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
2 / 1 / 0
3,799
543
3,571
4,471
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
chaoskiru
Bacchus
5
0 / 1 / 2
3,805
544
2,035
3,747
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
0
1
L
Vamana
APBellan
Vamana
0
1
0
0
W
3
0
0
3
L
Anubis
Kimivocom
Anubis
0
1
0
0
L
Nemesis
SonGohan23
Nemesis
0
0
0
0
W
0
0
1
0.5
L
2
1
0
2
W
Athena
catadarti
Athena
0
1
1
0.5
L
Bacchus
chaoskiru
Bacchus
0
1
2
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,965
Damage
7,526
18,292
Taken
16,161
6,258
Mitigated
7,142
7,065
Healing
5,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
867
229
0
1,384
5,066
1,669
0
140
4,926
0
24,125
L
Vamana
APBellan
Vamana
231
184
0
0
1,005
399
0
768
237
0
2,519
W
3,878
937
24
3,780
4,959
2,245
87
1,022
3,937
29,764
0
L
Anubis
Kimivocom
Anubis
973
142
0
1,080
2,248
1,202
0
1,595
653
23,272
0
L
Nemesis
SonGohan23
Nemesis
716
98
0
1,483
4,690
1,582
0
1,434
3,256
0
15,042
W
985
252
0
500
1,302
376
231
499
803
25,608
0
L
3,571
2,355
0
1,831
4,471
1,095
0
374
4,097
0
14,566
W
Athena
catadarti
Athena
847
381
0
535
3,471
1,439
0
675
2,796
9,431
0
L
Bacchus
chaoskiru
Bacchus
2,035
649
0
640
3,747
2,864
0
1,539
2,208
8,907
0
W
1,388
904
55
787
3,494
529
0
672
2,822
0
10,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,064
Gold Earned
18,059
199
Minions Killed
102
0
Camps Cleared
0
643,462
Distance Traveled
543,726
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,201
600
47
7
0
130,724
1
L
Vamana
2,837
405
0
0
0
41,432
0
W
Hades
4,825
689
53
8
0
119,576
2
L
Anubis
3,961
566
33
5
0
109,897
0
L
Nemesis
3,657
522
36
5
0
138,666
1
W
Zeus
4,514
645
59
8
0
124,294
0
L
Anhur
3,799
543
21
3
0
107,390
0
W
Athena
4,006
572
18
3
0
143,029
1
L
Bacchus
3,805
544
12
2
0
146,341
3
W
Cupid
3,518
503
22
3
0
125,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role