Player Matchup

Yemoja
Yemoja
DragonlordDavid
Yemoja
Level 160
God Stats
26W - 28L
1,563 SR
Queue Stats
843W - 780L
1,611 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
llughnasadh
Ah Muzen Cab
Level 160
God Stats
2W - 2L
1,659 SR
Queue Stats
56W - 49L
1,573 Elo+
Party 2
Fenrir
Fenrir
sickfetusman
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 108
1,574 SR
1,561 Elo+

VS

Team Averages
Level 101
1,656 SR
1,568 Elo+
Ares
Ares
Agerthycawhk
Ares
Level 27
God Stats
13W - 3L
1,902 SR
Queue Stats
44W - 18L
1,598 Elo+
Party 1
Sun Wukong
Sun Wukong
Babsganoosh
Sun Wukong
Level 160
God Stats
2W - 1L
1,438 SR
Queue Stats
243W - 196L
1,596 Elo+
Party 1
Anubis
Anubis
Nacromunger
Anubis
Level 116
God Stats
1W - 1L
1,629 SR
Queue Stats
27W - 25L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 3
16,712
668
24,980
30,976
49,277
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
llughnasadh
Ah Muzen Cab
20
3 / 11 / 4
15,674
627
31,009
29,040
14,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
16
1 / 12 / 4
13,798
552
16,148
34,392
22,231
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 10
18,985
759
23,290
36,095
59,281
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Babsganoosh
Sun Wukong
20
8 / 0 / 11
18,618
745
28,603
30,388
44,762
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
20
6 / 6 / 12
17,294
692
25,747
23,731
15,594
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
9
Kills
25
25
Deaths
9
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
3
10
5.33
W
Sun Wukong
Babsganoosh
Sun Wukong
8
0
11
13.5
L
5
2
3
3.25
W
Anubis
6
6
12
2
L
Ah Muzen Cab
llughnasadh
Ah Muzen Cab
3
11
4
0.45
L
Fenrir
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,137
Damage
77,640
94,408
Taken
90,214
85,727
Mitigated
119,637
20,256
Healing
33,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,290
1,314
541
12,656
36,095
59,281
823
8,642
27,453
53,423
0
W
Sun Wukong
Babsganoosh
Sun Wukong
28,603
6,893
0
7,908
30,388
44,762
2,225
8,047
22,341
0
92,319
L
24,980
5,418
2,861
6,550
30,976
49,277
0
16,121
14,855
77,667
0
W
Anubis
25,747
325
0
12,148
23,731
15,594
663
9,141
14,590
131,270
0
L
Ah Muzen Cab
llughnasadh
Ah Muzen Cab
31,009
13,604
0
4,742
29,040
14,219
0
14,213
14,827
0
101,155
L
Fenrir
16,148
7,300
0
6,103
34,392
22,231
946
19,039
15,353
0
53,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,184
Gold Earned
54,897
257
Minions Killed
324
0
Camps Cleared
0
1,044,992
Distance Traveled
1,342,019
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
18,985
759
61
2
0
484,054
4
W
Sun Wukong
18,618
745
111
4
0
451,107
4
L
Yemoja
16,712
668
93
4
0
406,926
3
W
Anubis
17,294
692
152
6
0
406,858
5
L
Ah Muzen Cab
15,674
627
128
5
0
311,109
1
L
Fenrir
13,798
552
36
1
0
326,957
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role