Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
 
Camazotz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Kasperson02
Bellona
Level 42
God Stats
1W - 0L
1,759 SR
Queue Stats
7W - 9L
1,493 Elo+
Party 1
Cernunnos
Cernunnos
OlaskaPL
Cernunnos
Level 108
God Stats
3W - 0L
1,557 SR
Queue Stats
166W - 171L
1,509 Elo+
Party 1
Team Averages
Level 96
1,563 SR
1,500 Elo+

VS

Team Averages
Level 27
1,390 SR
1,084 Elo+
Thanatos
Thanatos
IlyaVzhuh
Thanatos
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,349 Elo+
Party 2
Maui
Maui
JuckFessen
Maui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
956 Elo+
Party 3
Cthulhu
Cthulhu
MisterDomestos
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,200 Elo+
Party 2
Izanami
Izanami
Tønne
Izanami
Level 27
God Stats
0W - 2L
1,228 SR
Queue Stats
2W - 15L
956 Elo+
Party 3
Sol
Sol
sivertje
Sol
Level 44
God Stats
1W - 5L
1,221 SR
Queue Stats
2W - 15L
956 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
8 / 0 / 3
8,237
686
7,682
6,473
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
 
Camazotz
11
7 / 0 / 6
7,575
631
8,434
12,649
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
 
Horus
10
1 / 0 / 7
6,594
550
3,828
8,067
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Kasperson02
Bellona
10
1 / 2 / 6
6,650
554
4,686
7,775
7,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
OlaskaPL
Cernunnos
13
2 / 0 / 1
7,202
600
5,968
8,072
3,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IlyaVzhuh
Thanatos
8
0 / 7 / 0
5,146
429
3,850
10,662
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 4 / 1
5,246
437
1,956
8,054
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 0
5,011
418
3,915
7,983
3,246
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Tønne
Izanami
7
0 / 2 / 0
4,616
385
2,476
8,496
1,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 4 / 1
5,855
488
6,342
9,335
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
19
Kills
2
2
Deaths
19
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
0
3
9.5
W
Camazotz
 
Camazotz
7
0
6
10
W
Horus
 
Horus
1
0
7
4.5
L
Thanatos
IlyaVzhuh
Thanatos
0
7
0
0
L
1
4
1
0.38
W
Bellona
Kasperson02
Bellona
1
2
6
2
L
1
2
0
0.5
W
Cernunnos
OlaskaPL
Cernunnos
2
0
1
2.5
L
Izanami
Tønne
Izanami
0
2
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,598
Damage
18,539
43,036
Taken
44,530
23,222
Mitigated
16,696
22,213
Healing
14,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,682
1,678
474
2,653
6,473
3,433
624
3,402
3,071
55,689
0
W
Camazotz
 
Camazotz
8,434
2,957
0
5,285
12,649
4,367
402
2,851
9,798
0
34,795
W
Horus
 
Horus
3,828
1,887
2,154
4,821
8,067
5,241
551
2,605
5,462
0
17,504
L
Thanatos
IlyaVzhuh
Thanatos
3,850
1,761
0
5,245
10,662
4,175
0
1,754
8,748
0
29,891
L
1,956
751
0
842
8,054
4,201
0
611
6,982
12,183
2,605
W
Bellona
Kasperson02
Bellona
4,686
703
0
1,711
7,775
7,090
707
2,052
5,723
0
29,407
L
3,915
538
0
3,097
7,983
3,246
0
2,157
5,826
15,867
0
W
Cernunnos
OlaskaPL
Cernunnos
5,968
2,845
0
5,115
8,072
3,091
877
897
7,175
0
62,698
L
Izanami
Tønne
Izanami
2,476
2,124
0
2,523
8,496
1,689
577
0
8,496
0
26,481
L
6,342
2,169
0
3,010
9,335
3,385
1,552
3,160
6,175
40,562
4,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
25,874
356
Minions Killed
207
0
Camps Cleared
0
1,138,455
Distance Traveled
992,459
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,237
686
107
9
0
224,636
5
W
Camazotz
7,575
631
59
5
0
267,207
3
W
Horus
6,594
550
31
3
0
220,736
5
L
Thanatos
5,146
429
53
4
0
209,794
0
L
Maui
5,246
437
27
2
0
197,059
0
W
Bellona
6,650
554
59
5
0
231,819
0
L
Cthulhu
5,011
418
20
2
0
207,106
3
W
Cernunnos
7,202
600
100
8
0
194,057
3
L
Izanami
4,616
385
46
4
0
169,789
1
L
Sol
5,855
488
61
5
0
208,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role