Player Matchup

Lancelot
Lancelot
Chaseinator
Lancelot
Level 129
God Stats
1W - 2L
1,568 SR
Queue Stats
137W - 148L
1,596 Elo+
Party 1
Ishtar
Ishtar
LordoTheRings
Ishtar
Level 129
God Stats
4W - 2L
2,120 SR
Queue Stats
114W - 84L
1,652 Elo+
Solo
Ymir
Ymir
ShawnPrea
Ymir
Level 65
God Stats
1W - 5L
1,498 SR
Queue Stats
45W - 59L
1,389 Elo+
Solo
Ra
Ra
hrod7x
Ra
Level 149
God Stats
10W - 14L
1,416 SR
Queue Stats
85W - 91L
1,406 Elo+
Solo
King Arthur
King Arthur
voidlyfe
King Arthur
Level 80
God Stats
3W - 5L
1,556 SR
Queue Stats
67W - 75L
1,560 Elo+
Party 1
Team Averages
Level 110
1,632 SR
1,521 Elo+

VS

Team Averages
Level 119
1,521 SR
1,587 Elo+
Sobek
Sobek
Haggty
Sobek
Level 69
God Stats
2W - 2L
1,328 SR
Queue Stats
125W - 127L
1,487 Elo+
Solo
Freya
Freya
KINGOFCRYSTALS
Freya
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,796 Elo+
Party 2
Odin
Odin
PaPISHampOO6969
Odin
Level 85
God Stats
9W - 5L
1,656 SR
Queue Stats
275W - 251L
1,553 Elo+
Solo
Scylla
Scylla
Soonyk
Scylla
Level 139
God Stats
14W - 6L
1,745 SR
Queue Stats
22W - 17L
1,644 Elo+
Party 2
Lancelot
Lancelot
nektarr
Lancelot
Level 146
God Stats
4W - 10L
1,376 SR
Queue Stats
43W - 47L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chaseinator
Lancelot
15
3 / 5 / 0
9,620
481
8,551
17,669
8,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 2
8,652
433
12,289
15,827
6,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
12
1 / 5 / 3
8,062
403
9,780
24,645
20,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
17
0 / 0 / 0
9,876
494
4,759
11,454
4,841
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
voidlyfe
King Arthur
16
0 / 3 / 1
9,519
476
7,271
16,082
18,367
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Haggty
Sobek
16
2 / 0 / 8
10,519
526
10,272
22,771
33,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
6 / 3 / 3
10,547
527
17,116
15,176
7,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
2 / 0 / 2
12,296
615
11,931
12,192
16,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Soonyk
Scylla
20
4 / 0 / 3
12,893
645
13,286
6,254
2,812
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
nektarr
Lancelot
17
4 / 2 / 7
10,304
515
10,083
14,467
7,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
5
Kills
18
18
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Chaseinator
Lancelot
3
5
0
0.6
W
Sobek
Haggty
Sobek
2
0
8
6
W
6
3
3
2.5
L
1
5
2
0.4
W
2
0
2
3
L
Ymir
1
5
3
0.5
W
Scylla
Soonyk
Scylla
4
0
3
5.5
L
Ra
0
0
0
0
W
Lancelot
nektarr
Lancelot
4
2
7
3.75
L
King Arthur
voidlyfe
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,650
Damage
62,688
85,677
Taken
70,860
58,753
Mitigated
68,061
18,708
Healing
20,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Chaseinator
Lancelot
8,551
1,272
0
699
17,669
8,485
0
5,386
12,097
0
84,494
W
Sobek
Haggty
Sobek
10,272
1,510
0
7,513
22,771
33,715
188
5,208
17,563
36,830
10,135
W
17,116
5,319
0
4,562
15,176
7,428
1,793
3,990
11,186
84,052
0
L
12,289
7,480
0
5,765
15,827
6,073
0
9,316
6,343
0
75,515
W
11,931
2,523
0
5,156
12,192
16,788
0
0
12,192
0
101,779
L
Ymir
9,780
2,301
307
7,465
24,645
20,987
0
16,179
8,087
28,478
0
W
Scylla
Soonyk
Scylla
13,286
1,677
0
2,714
6,254
2,812
2,075
2,800
3,176
149,275
0
L
Ra
4,759
33
21
3,882
11,454
4,841
0
7,668
3,786
103,229
0
W
Lancelot
nektarr
Lancelot
10,083
1,854
0
855
14,467
7,318
0
2,541
11,926
0
84,191
L
King Arthur
voidlyfe
King Arthur
7,271
1,272
0
569
16,082
18,367
38
0
14,708
0
72,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,729
Gold Earned
56,559
591
Minions Killed
767
0
Camps Cleared
0
1,892,270
Distance Traveled
1,996,628
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,620
481
122
6
0
451,188
0
W
Sobek
10,519
526
49
2
0
390,901
2
W
Freya
10,547
527
150
8
0
373,647
5
L
Ishtar
8,652
433
128
6
0
316,943
6
W
Odin
12,296
615
200
10
0
326,420
4
L
Ymir
8,062
403
27
1
0
321,014
1
W
Scylla
12,893
645
253
13
0
418,348
9
L
Ra
9,876
494
180
9
0
430,233
5
W
Lancelot
10,304
515
115
6
0
487,312
3
L
King Arthur
9,519
476
134
7
0
372,892
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role