Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FrustraLupus
Bellona
Level 89
God Stats
0W - 2L
1,353 SR
Queue Stats
296W - 273L
1,500 Elo+
Party 2
Ullr
Ullr
ItsxSlay3r
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 83L
1,423 Elo+
Party 2
Neith
Neith
kakersmom4
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Artio
Artio
kodabug1992
Artio
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 55
1,471 SR
1,485 Elo+

VS

Team Averages
Level 108
1,519 SR
1,473 Elo+
Cupid
Cupid
A Cheeky Grin
Cupid
Level 158
God Stats
5W - 13L
1,568 SR
Queue Stats
386W - 376L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
THEterpyFlamingo
Baron Samedi
Level 86
God Stats
7W - 5L
1,473 SR
Queue Stats
93W - 132L
1,425 Elo+
Party 1
Apollo
Apollo
TwiinChoppa
Apollo
Level 121
God Stats
1W - 0L
1,199 SR
Queue Stats
43W - 72L
1,398 Elo+
Party 1
Tyr
Tyr
ggotthebag
Tyr
Level 109
God Stats
10W - 3L
1,690 SR
Queue Stats
148W - 150L
1,445 Elo+
Solo
Yemoja
Yemoja
kushghoul
Yemoja
Level 68
God Stats
12W - 5L
1,666 SR
Queue Stats
75W - 78L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
0 / 1 / 0
7,139
714
3,540
5,131
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
FrustraLupus
Bellona
13
1 / 1 / 0
6,851
685
7,742
10,939
11,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 1 / 1
6,381
638
5,816
6,587
3,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
12
0 / 3 / 0
6,289
629
2,079
6,682
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 6 / 0
6,564
656
2,786
16,465
13,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 4
8,567
857
12,214
7,535
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
THEterpyFlamingo
Baron Samedi
14
4 / 1 / 5
7,806
781
10,192
6,481
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
14
0 / 0 / 5
7,443
744
4,599
5,783
2,679
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 8
6,991
699
4,914
7,279
4,866
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Yemoja
kushghoul
Yemoja
13
0 / 0 / 12
7,740
774
5,019
9,413
5,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
12
12
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
0
0
W
7
0
4
9
L
Bellona
FrustraLupus
Bellona
1
1
0
1
L
0
1
1
0.5
W
Baron Samedi
THEterpyFlamingo
Baron Samedi
4
1
5
6.5
W
Apollo
0
0
5
2.5
W
1
0
8
5
L
Neith
0
3
0
0
L
0
6
0
0
W
Yemoja
kushghoul
Yemoja
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,963
Damage
36,938
45,804
Taken
36,491
33,862
Mitigated
20,735
7,659
Healing
20,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,540
36
0
1,497
5,131
2,284
382
540
4,591
27,170
0
W
12,214
6,984
1,365
4,666
7,535
3,727
1,228
632
6,903
0
34,299
L
Bellona
FrustraLupus
Bellona
7,742
643
0
1,456
10,939
11,080
0
3,293
7,646
0
21,755
L
5,816
2,023
0
53
6,587
3,098
0
2,577
4,010
0
11,423
W
Baron Samedi
THEterpyFlamingo
Baron Samedi
10,192
1,439
2,265
1,659
6,481
3,599
944
986
5,495
33,826
0
W
Apollo
4,599
2,117
0
1,358
5,783
2,679
1,152
1,757
4,026
0
27,871
W
4,914
336
0
1,698
7,279
4,866
150
1,261
6,018
0
15,262
L
Neith
2,079
418
0
739
6,682
3,426
0
3,027
3,655
0
10,694
L
2,786
327
576
3,338
16,465
13,974
0
5,774
10,691
10,269
0
W
Yemoja
kushghoul
Yemoja
5,019
816
3,505
3,956
9,413
5,864
81
1,690
7,723
12,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,224
Gold Earned
38,547
153
Minions Killed
211
0
Camps Cleared
0
932,786
Distance Traveled
1,008,926
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,139
714
65
7
0
169,257
4
W
Cupid
8,567
857
50
5
0
196,024
3
L
Bellona
6,851
685
30
3
0
208,984
1
L
Ullr
6,381
638
16
2
0
192,739
0
W
Baron Samedi
7,806
781
63
6
0
179,449
5
W
Apollo
7,443
744
56
6
0
203,736
1
W
Tyr
6,991
699
21
2
0
218,529
0
L
Neith
6,289
629
31
3
0
178,375
0
L
Artio
6,564
656
11
1
0
183,431
2
W
Yemoja
7,740
774
21
2
0
211,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role