Player Matchup

Hel
Hel
SirZURICH
Hel
Level 125
God Stats
27W - 31L
1,455 SR
Queue Stats
863W - 875L
1,500 Elo+
Solo
Ah Puch
Ah Puch
X KAIOSAMA X
Ah Puch
Level 109
God Stats
12W - 10L
1,636 SR
Queue Stats
165W - 188L
1,582 Elo+
Solo
Danzaburou
Danzaburou
captain_wild495
Danzaburou
Level 158
God Stats
16W - 13L
1,651 SR
Queue Stats
575W - 618L
1,501 Elo+
Solo
Mulan
Mulan
jorgeihm
Mulan
Level 156
God Stats
136W - 124L
1,553 SR
Queue Stats
468W - 491L
1,513 Elo+
Solo
Nox
Nox
shadowfrost21
Nox
Level 144
God Stats
49W - 47L
1,569 SR
Queue Stats
499W - 502L
1,549 Elo+
Solo
Team Averages
Level 138
1,573 SR
1,529 Elo+

VS

Team Averages
Level 122
1,542 SR
1,552 Elo+
Hou Yi
Hou Yi
Ahum3232
Hou Yi
Level 85
God Stats
118W - 114L
1,481 SR
Queue Stats
175W - 178L
1,462 Elo+
Solo
Odin
Odin
Ch0P5z
Odin
Level 159
God Stats
13W - 8L
1,551 SR
Queue Stats
636W - 495L
1,588 Elo+
Solo
Zeus
Zeus
H-a_m4
Zeus
Level 160
God Stats
8W - 12L
1,633 SR
Queue Stats
361W - 394L
1,516 Elo+
Solo
Nu Wa
Nu Wa
Lady McNasty711
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 21L
1,654 Elo+
Solo
Thor
Thor
divelabelial
Thor
Level 136
God Stats
4W - 4L
1,544 SR
Queue Stats
92W - 83L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
7,044
1,174
696
2,445
1,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
X KAIOSAMA X
Ah Puch
12
0 / 0 / 2
7,007
1,168
3,452
3,410
1,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
captain_wild495
Danzaburou
12
2 / 0 / 1
7,107
1,185
2,684
2,387
925
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
jorgeihm
Mulan
12
0 / 1 / 3
6,585
1,098
6,705
7,395
6,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 2
7,054
1,176
3,912
2,368
1,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

353

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ahum3232
Hou Yi
12
0 / 0 / 1
6,859
1,143
2,763
4,913
2,006
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Ch0P5z
Odin
12
1 / 1 / 0
7,358
1,226
4,919
8,243
7,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Zeus
H-a_m4
Zeus
11
0 / 2 / 1
6,504
1,084
5,133
2,079
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 1
6,681
1,114
2,727
2,477
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
6,077
1,013
159
1,380
473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
3
Kills
1
1
Deaths
3
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Ahum3232
Hou Yi
0
0
1
0.5
L
Odin
Ch0P5z
Odin
1
1
0
1
L
Zeus
H-a_m4
Zeus
0
2
1
0.25
L
0
0
1
0.5
W
0
0
1
0.5
W
Ah Puch
X KAIOSAMA X
Ah Puch
0
0
2
1
W
Danzaburou
captain_wild495
Danzaburou
2
0
1
2.5
L
0
0
0
0
W
Mulan
jorgeihm
Mulan
0
1
3
1.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,449
Damage
15,701
18,005
Taken
19,092
11,337
Mitigated
11,897
6,396
Healing
1,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Ahum3232
Hou Yi
2,763
836
114
653
4,913
2,006
0
1,955
2,872
0
17,289
L
Odin
Ch0P5z
Odin
4,919
340
0
250
8,243
7,641
0
3,765
4,174
0
22,606
L
Zeus
H-a_m4
Zeus
5,133
437
0
0
2,079
768
0
828
1,251
12,878
0
L
2,727
181
0
234
2,477
1,009
0
1,017
1,413
15,596
0
W
696
0
2,948
1,459
2,445
1,285
0
1,083
1,276
4,911
0
W
Ah Puch
X KAIOSAMA X
Ah Puch
3,452
149
0
724
3,410
1,588
0
1,100
2,264
33,124
0
W
Danzaburou
captain_wild495
Danzaburou
2,684
412
0
246
2,387
925
0
653
1,718
0
13,504
L
159
62
0
104
1,380
473
0
495
812
0
1,436
W
Mulan
jorgeihm
Mulan
6,705
403
0
963
7,395
6,428
0
3,747
3,330
0
14,592
W
3,912
207
0
56
2,368
1,111
0
773
1,557
11,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
33,479
146
Minions Killed
147
6
Camps Cleared
6
661,372
Distance Traveled
537,699
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,859
1,143
45
8
1
119,743
0
L
Odin
7,358
1,226
46
8
2
143,033
3
L
Zeus
6,504
1,084
39
7
1
118,376
0
L
Nu Wa
6,681
1,114
13
2
1
130,684
0
W
Hel
7,044
1,174
18
3
0
139,716
0
W
Ah Puch
7,007
1,168
65
11
3
149,413
3
W
Danzaburou
7,107
1,185
19
3
1
114,334
3
L
Thor
6,077
1,013
4
1
1
25,863
0
W
Mulan
6,585
1,098
26
4
0
121,933
3
W
Nox
7,054
1,176
18
3
2
135,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role