Player Matchup

Danzaburou
Danzaburou
DemonLordSora
Danzaburou
Level 160
God Stats
8W - 9L
1,559 SR
Queue Stats
509W - 517L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PapaKaz
Ah Muzen Cab
Level 118
God Stats
1W - 1L
1,761 SR
Queue Stats
19W - 17L
1,649 Elo+
Solo
Cliodhna
Cliodhna
RErocks89
Cliodhna
Level 61
God Stats
0W - 2L
1,265 SR
Queue Stats
8W - 6L
1,677 Elo+
Solo
Nu Wa
Nu Wa
Ruest2
Nu Wa
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 44L
1,626 Elo+
Solo
Osiris
Osiris
Wingullrocket
Osiris
Level 159
God Stats
6W - 3L
1,774 SR
Queue Stats
618W - 638L
1,595 Elo+
Solo
Team Averages
Level 123
1,572 SR
1,612 Elo+

VS

Team Averages
Level 153
1,413 SR
1,550 Elo+
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MutantPolarBear
Ne Zha
Level 159
God Stats
1W - 0L
1,550 SR
Queue Stats
64W - 55L
1,621 Elo+
Solo
Ullr
Ullr
zazz7177
Ullr
Level 140
God Stats
1W - 1L
1,256 SR
Queue Stats
115W - 111L
1,589 Elo+
Solo
Discordia
Discordia
аikawa
Discordia
Level 148
God Stats
1W - 0L
1,259 SR
Queue Stats
32W - 33L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DemonLordSora
Danzaburou
13
4 / 6 / 2
8,342
758
8,430
11,639
5,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Muzen Cab
PapaKaz
Ah Muzen Cab
11
1 / 4 / 6
7,287
662
11,772
11,017
5,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
RErocks89
Cliodhna
17
4 / 4 / 5
9,649
877
10,395
11,239
6,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Ruest2
Nu Wa
13
3 / 4 / 5
7,904
719
11,722
8,696
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 5 / 6
7,164
651
4,583
13,519
15,574
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
6 / 3 / 14
10,333
939
7,404
19,395
23,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
 
Hades
17
8 / 2 / 10
10,217
929
11,185
13,265
10,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 4 / 20
9,482
862
13,885
14,637
11,363
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
13
1 / 3 / 16
8,475
770
8,022
9,276
4,020
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Discordia
аikawa
Discordia
16
4 / 2 / 16
9,322
847
9,968
7,163
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
97
12
Kills
21
23
Deaths
14
24
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
3
14
4.33
W
Hades
 
Hades
8
2
10
6.5
L
Danzaburou
DemonLordSora
Danzaburou
4
6
2
0.83
W
2
4
20
3
L
Ah Muzen Cab
PapaKaz
Ah Muzen Cab
1
4
6
1
L
Cliodhna
RErocks89
Cliodhna
4
4
5
1.63
L
Nu Wa
Ruest2
Nu Wa
3
4
5
1.38
L
0
5
6
0.6
W
Ullr
1
3
16
3
W
Discordia
аikawa
Discordia
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,902
Damage
50,464
56,110
Taken
63,736
36,597
Mitigated
52,234
14,770
Healing
27,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,404
190
1,266
6,474
19,395
23,410
442
3,509
15,660
11,718
0
W
Hades
 
Hades
11,185
604
1,034
4,843
13,265
10,337
1,431
1,484
11,659
36,765
0
L
Danzaburou
DemonLordSora
Danzaburou
8,430
1,033
0
1,243
11,639
5,554
1,136
4,904
6,735
0
22,223
W
13,885
2,784
2,494
4,517
14,637
11,363
1,156
3,434
10,750
0
36,056
L
Ah Muzen Cab
PapaKaz
Ah Muzen Cab
11,772
4,747
0
3,728
11,017
5,082
492
7,735
3,282
0
19,734
L
Cliodhna
RErocks89
Cliodhna
10,395
799
1,446
2,481
11,239
6,519
256
5,068
6,171
0
20,634
L
Nu Wa
Ruest2
Nu Wa
11,722
3,445
1,191
980
8,696
3,868
121
5,157
3,539
22,444
0
L
4,583
938
1,378
2,323
13,519
15,574
0
5,693
7,826
0
6,218
W
Ullr
8,022
3,782
2,731
849
9,276
4,020
3,943
1,810
7,323
0
18,899
W
Discordia
аikawa
Discordia
9,968
638
2,649
935
7,163
3,104
1,439
1,485
5,640
28,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,346
Gold Earned
47,829
101
Minions Killed
201
0
Camps Cleared
0
997,807
Distance Traveled
1,043,907
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,333
939
20
2
0
228,392
0
W
Hades
10,217
929
76
7
0
195,917
1
L
Danzaburou
8,342
758
32
3
0
196,628
0
W
Ne Zha
9,482
862
33
3
0
223,721
0
L
Ah Muzen Cab
7,287
662
24
2
0
182,713
0
L
Cliodhna
9,649
877
26
2
0
222,300
0
L
Nu Wa
7,904
719
16
1
0
193,717
1
L
Osiris
7,164
651
3
0
0
202,449
0
W
Ullr
8,475
770
23
2
0
181,161
4
W
Discordia
9,322
847
49
4
0
214,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role