Player Matchup

Anhur
Anhur
DominoSeven
Anhur
Level 109
God Stats
0W - 3L
1,210 SR
Queue Stats
95W - 98L
1,517 Elo+
Party 2
Thor
Thor
LeeryCrayon73
Thor
Level 127
God Stats
4W - 4L
1,611 SR
Queue Stats
134W - 110L
1,625 Elo+
Party 2
Da Ji
Da Ji
MrBensterocks
Da Ji
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 103L
1,621 Elo+
Party 2
King Arthur
King Arthur
SkunkSweat
King Arthur
Level 155
God Stats
10W - 12L
1,465 SR
Queue Stats
221W - 222L
1,502 Elo+
Solo
Sol
Sol
TH3GRiMREAPERR
Sol
Level 128
God Stats
4W - 5L
1,396 SR
Queue Stats
347W - 354L
1,530 Elo+
Solo
Team Averages
Level 128
1,436 SR
1,559 Elo+

VS

Team Averages
Level 142
1,676 SR
1,529 Elo+
Arachne
Arachne
Ananimity_
Arachne
Level 154
God Stats
3W - 3L
1,734 SR
Queue Stats
174W - 191L
1,478 Elo+
Party 3
Ares
Ares
TheOnlyMoogo
Ares
Level 160
God Stats
3W - 1L
1,889 SR
Queue Stats
217W - 208L
1,520 Elo+
Party 1
Ne Zha
Ne Zha
Zabberwalk
Ne Zha
Level 146
God Stats
3W - 1L
1,527 SR
Queue Stats
36W - 27L
1,584 Elo+
Solo
Chang'e
Chang'e
bigpoppaquae
Chang'e
Level 91
God Stats
7W - 5L
1,661 SR
Queue Stats
116W - 112L
1,541 Elo+
Party 3
Guan Yu
Guan Yu
slyviperaroma
Guan Yu
Level 160
God Stats
8W - 5L
1,572 SR
Queue Stats
125W - 131L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 3
11,652
486
13,453
20,061
7,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 8 / 9
10,002
417
13,667
30,324
20,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
12 / 8 / 6
12,852
536
21,990
26,529
11,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SkunkSweat
King Arthur
18
3 / 3 / 2
12,011
500
20,227
24,605
31,662
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

20
7 / 4 / 8
13,162
548
19,222
25,760
11,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ananimity_
Arachne
18
8 / 6 / 8
12,596
525
20,827
28,295
15,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 5 / 17
12,057
502
16,685
27,175
28,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Zabberwalk
Ne Zha
20
11 / 4 / 7
13,907
579
21,888
22,990
12,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
bigpoppaquae
Chang'e
17
4 / 7 / 14
11,552
481
14,452
23,680
9,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
18
3 / 4 / 9
12,473
520
15,050
27,070
38,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
84
26
Kills
29
29
Deaths
26
28
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Arachne
Ananimity_
Arachne
8
6
8
2
L
2
6
3
0.58
L
2
8
9
0.81
L
12
8
6
1.88
L
King Arthur
SkunkSweat
King Arthur
3
3
2
1.33
L
7
4
8
2.75
W
3
5
17
2.3
W
Ne Zha
Zabberwalk
Ne Zha
11
4
7
3.63
W
Chang'e
bigpoppaquae
Chang'e
4
7
14
1.57
W
Guan Yu
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,559
Damage
88,902
127,279
Taken
129,210
83,338
Mitigated
103,428
34,314
Healing
50,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Ananimity_
Arachne
20,827
12,524
0
12,020
28,295
15,287
1,663
5,177
22,737
0
109,856
L
13,453
6,395
0
6,638
20,061
7,651
529
3,776
16,285
0
97,855
L
13,667
4,136
249
2,532
30,324
20,359
192
9,441
20,667
0
49,238
L
21,990
6,454
0
5,624
26,529
11,984
0
8,420
18,109
0
90,252
L
King Arthur
SkunkSweat
King Arthur
20,227
2,191
0
3,426
24,605
31,662
188
1,322
23,093
743
105,499
L
19,222
6,844
0
15,845
25,760
11,682
1,885
9,107
16,125
120,749
10,583
W
16,685
1,409
0
5,045
27,175
28,130
0
4,169
22,591
39,084
1,038
W
Ne Zha
Zabberwalk
Ne Zha
21,888
6,442
0
7,479
22,990
12,205
2,392
3,356
19,399
0
97,458
W
Chang'e
bigpoppaquae
Chang'e
14,452
671
4,829
8,117
23,680
9,106
1,008
7,639
15,793
57,629
0
W
Guan Yu
15,050
2,301
3,626
9,847
27,070
38,700
573
2,142
24,797
0
81,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,679
Gold Earned
62,585
677
Minions Killed
469
0
Camps Cleared
0
2,056,822
Distance Traveled
2,223,641
15
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,596
525
124
5
0
456,548
5
L
Anhur
11,652
486
168
7
0
416,944
0
L
Thor
10,002
417
57
2
0
422,139
2
L
Da Ji
12,852
536
110
5
0
419,019
0
L
King Arthur
12,011
500
166
7
0
414,817
9
L
Sol
13,162
548
176
7
0
383,903
4
W
Ares
12,057
502
33
1
0
461,572
7
W
Ne Zha
13,907
579
118
5
0
451,958
8
W
Chang'e
11,552
481
64
3
0
434,340
1
W
Guan Yu
12,473
520
130
5
0
419,223
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role