Player Matchup

Hel
Hel
BloodMoonBall30
Hel
Level 62
God Stats
3W - 5L
1,364 SR
Queue Stats
119W - 117L
1,453 Elo+
Solo
Fenrir
Fenrir
DZIEWONA
Fenrir
Level 159
God Stats
28W - 21L
1,562 SR
Queue Stats
315W - 310L
1,437 Elo+
Solo
Neith
Neith
EternalK1ll3R
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,293 Elo+
Party 3
Atlas
Atlas
Keyjimenez
Atlas
Level 88
God Stats
18W - 21L
1,486 SR
Queue Stats
179W - 209L
1,388 Elo+
Party 3
Guan Yu
Guan Yu
TheresaMay3674
Guan Yu
Level 46
God Stats
8W - 6L
1,631 SR
Queue Stats
106W - 53L
1,532 Elo+
Solo
Team Averages
Level 72
1,509 SR
1,421 Elo+

VS

Team Averages
Level 106
1,470 SR
1,475 Elo+
Sylvanus
Sylvanus
Fortiethgg
Sylvanus
Level 88
God Stats
4W - 2L
1,450 SR
Queue Stats
90W - 114L
1,386 Elo+
Party 1
Rama
Rama
GODraf_
Rama
Level 155
God Stats
24W - 19L
1,548 SR
Queue Stats
915W - 837L
1,525 Elo+
Party 2
Raijin
Raijin
SunWarriorGod
Raijin
Level 138
God Stats
15W - 11L
1,600 SR
Queue Stats
1,019W - 903L
1,550 Elo+
Party 2
Osiris
Osiris
Zer0_Light_
Osiris
Level 86
God Stats
2W - 1L
1,381 SR
Queue Stats
337W - 264L
1,541 Elo+
Party 2
Bastet
Bastet
knight_donbass
Bastet
Level 63
God Stats
3W - 3L
1,372 SR
Queue Stats
188W - 230L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 4
8,789
439
7,951
15,261
6,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
DZIEWONA
Fenrir
16
10 / 5 / 6
10,552
528
16,464
17,498
8,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 2
8,381
419
8,770
10,248
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
14
4 / 2 / 6
9,232
462
8,511
17,174
18,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 3 / 4
8,917
446
10,588
18,365
23,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fortiethgg
Sylvanus
16
6 / 1 / 10
11,263
563
11,612
18,489
22,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
GODraf_
Rama
18
1 / 3 / 2
11,143
557
6,252
16,053
6,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 3 / 2
12,091
605
17,947
11,001
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
16
2 / 5 / 8
10,399
520
13,518
22,934
27,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 5 / 6
9,920
496
5,058
17,894
6,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
49
17
Kills
21
21
Deaths
17
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
Fenrir
DZIEWONA
Fenrir
10
5
6
2.6
L
0
3
2
0.33
W
Sylvanus
Fortiethgg
Sylvanus
6
1
10
11
W
Rama
GODraf_
Rama
1
3
2
0.67
L
Atlas
4
2
6
3.5
W
10
3
2
3.67
L
2
3
4
1.33
W
Osiris
2
5
8
1.2
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,284
Damage
54,387
78,546
Taken
86,371
62,158
Mitigated
68,522
19,236
Healing
35,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,951
751
496
2,476
15,261
6,725
0
10,579
4,682
62,625
0
L
Fenrir
DZIEWONA
Fenrir
16,464
2,263
0
2,277
17,498
8,343
53
3,737
13,761
0
72,518
L
8,770
2,581
0
3,437
10,248
4,629
0
1,824
8,424
0
70,424
W
Sylvanus
Fortiethgg
Sylvanus
11,612
3,038
4,699
9,108
18,489
22,591
1,591
5,832
12,515
35,578
0
W
Rama
GODraf_
Rama
6,252
4,465
0
7,283
16,053
6,917
526
1,472
14,581
0
103,490
L
Atlas
8,511
3,550
0
2,726
17,174
18,649
0
9,387
7,787
34,395
6,852
W
17,947
795
0
1,500
11,001
5,000
973
3,847
7,154
120,396
0
L
10,588
1,317
443
7,381
18,365
23,812
0
4,306
14,059
0
53,635
W
Osiris
13,518
6,912
0
6,339
22,934
27,341
790
3,302
18,435
0
67,890
W
5,058
1,298
0
6,708
17,894
6,673
473
1,294
16,299
0
55,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,871
Gold Earned
54,816
483
Minions Killed
631
0
Camps Cleared
0
1,802,575
Distance Traveled
1,876,880
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,789
439
127
6
0
332,739
2
L
Fenrir
10,552
528
99
5
0
372,696
0
L
Neith
8,381
419
123
6
0
343,951
7
W
Sylvanus
11,263
563
35
2
0
361,901
1
W
Rama
11,143
557
190
10
0
349,437
2
L
Atlas
9,232
462
37
2
0
365,589
0
W
Raijin
12,091
605
198
10
0
377,316
4
L
Guan Yu
8,917
446
97
5
0
387,600
2
W
Osiris
10,399
520
111
6
0
356,096
2
W
Bastet
9,920
496
97
5
0
432,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role