Player Matchup

Ganesha
Ganesha
GypsyLotus
Ganesha
Level 128
God Stats
2W - 2L
1,524 SR
Queue Stats
156W - 147L
1,474 Elo+
Party 1
Xbalanque
Xbalanque
Metallicmosh
Xbalanque
Level 118
God Stats
2W - 5L
1,324 SR
Queue Stats
135W - 131L
1,479 Elo+
Party 1
Achilles
Achilles
MurraysBagels
Achilles
Level 65
God Stats
1W - 1L
1,223 SR
Queue Stats
29W - 29L
1,506 Elo+
Solo
Ah Puch
Ah Puch
knockuoffthemap_
Ah Puch
Level 157
God Stats
11W - 5L
1,656 SR
Queue Stats
353W - 313L
1,469 Elo+
Solo
Ares
Ares
pingpongolino
Ares
Level 54
God Stats
6W - 2L
1,693 SR
Queue Stats
198W - 194L
1,495 Elo+
Solo
Team Averages
Level 104
1,484 SR
1,484 Elo+

VS

Team Averages
Level 115
1,576 SR
1,479 Elo+
Achilles
Achilles
AirDanieli21
Achilles
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 69L
1,465 Elo+
Solo
Kumbhakarna
Kumbhakarna
BLZNMTLVeDoo
Kumbhakarna
Level 107
God Stats
1W - 1L
1,775 SR
Queue Stats
386W - 384L
1,524 Elo+
Solo
Maui
Maui
NeZhaHimself
Maui
Level 143
God Stats
1W - 1L
1,826 SR
Queue Stats
98W - 120L
1,465 Elo+
Solo
He Bo
He Bo
UsaRubber
He Bo
Level 122
God Stats
2W - 6L
1,351 SR
Queue Stats
241W - 269L
1,505 Elo+
Solo
Merlin
Merlin
Wrath 3k
Merlin
Level 119
God Stats
0W - 1L
1,429 SR
Queue Stats
67W - 79L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GypsyLotus
Ganesha
17
0 / 2 / 18
9,951
663
10,576
15,724
21,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
Metallicmosh
Xbalanque
17
4 / 2 / 13
10,906
727
19,433
13,115
8,567
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MurraysBagels
Achilles
19
8 / 1 / 10
11,785
786
19,653
22,369
23,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 1 / 15
11,098
740
25,159
10,031
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 2 / 12
11,545
770
8,762
14,994
19,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AirDanieli21
Achilles
16
1 / 5 / 4
9,245
616
8,174
21,485
18,868
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
BLZNMTLVeDoo
Kumbhakarna
14
0 / 8 / 4
9,226
615
5,540
24,064
30,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

17
2 / 4 / 6
9,676
645
8,235
23,145
23,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
UsaRubber
He Bo
17
2 / 1 / 4
10,125
675
13,992
8,971
3,738
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Wrath 3k
Merlin
18
2 / 4 / 5
10,848
723
17,445
13,535
6,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
30
20
Kills
7
8
Deaths
22
68
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
AirDanieli21
Achilles
1
5
4
0.6
L
Kumbhakarna
BLZNMTLVeDoo
Kumbhakarna
0
8
4
0.25
W
Ganesha
GypsyLotus
Ganesha
0
2
18
4.5
W
Xbalanque
Metallicmosh
Xbalanque
4
2
13
5.25
W
Achilles
MurraysBagels
Achilles
8
1
10
13
L
2
4
6
1.25
L
He Bo
UsaRubber
He Bo
2
1
4
4
L
Merlin
Wrath 3k
Merlin
2
4
5
1.13
W
4
1
15
11.5
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,583
Damage
53,386
76,233
Taken
91,200
79,372
Mitigated
82,653
36,989
Healing
25,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AirDanieli21
Achilles
8,174
779
2,163
5,957
21,485
18,868
707
12,217
8,882
0
18,363
L
Kumbhakarna
BLZNMTLVeDoo
Kumbhakarna
5,540
429
2,002
2,597
24,064
30,323
0
11,754
12,019
9,245
0
W
Ganesha
GypsyLotus
Ganesha
10,576
523
1,357
1,896
15,724
21,231
705
9,456
6,125
24,275
0
W
Xbalanque
Metallicmosh
Xbalanque
19,433
8,304
3,219
2,294
13,115
8,567
3,786
8,698
4,370
0
48,013
W
Achilles
MurraysBagels
Achilles
19,653
2,916
2,541
9,026
22,369
23,868
1,029
12,472
9,570
0
30,032
L
8,235
561
1,480
4,833
23,145
23,051
186
10,930
11,655
13,184
0
L
He Bo
UsaRubber
He Bo
13,992
108
2,273
1,599
8,971
3,738
0
3,062
5,687
23,622
0
L
Merlin
Wrath 3k
Merlin
17,445
298
217
2,633
13,535
6,673
748
6,534
6,546
51,033
0
W
25,159
1,589
7,240
3,503
10,031
6,371
1,607
6,601
3,289
49,381
0
W
8,762
190
2,907
3,006
14,994
19,335
983
7,985
6,779
12,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,285
Gold Earned
49,120
176
Minions Killed
150
0
Camps Cleared
0
1,424,895
Distance Traveled
1,341,145
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,245
616
29
2
0
272,207
0
L
Kumbhakarna
9,226
615
14
1
0
264,976
0
W
Ganesha
9,951
663
0
0
0
285,240
0
W
Xbalanque
10,906
727
85
6
0
285,755
1
W
Achilles
11,785
786
31
2
0
313,479
0
L
Maui
9,676
645
19
1
0
270,867
0
L
He Bo
10,125
675
25
2
0
289,462
0
L
Merlin
10,848
723
63
4
0
243,633
1
W
Ah Puch
11,098
740
52
3
0
267,216
0
W
Ares
11,545
770
8
1
0
273,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role