Player Matchup

Bellona
Bellona
Deadly--Shoot
Bellona
Level 112
God Stats
2W - 1L
1,710 SR
Queue Stats
93W - 124L
1,344 Elo+
Solo
Cerberus
Cerberus
Jslothking
Cerberus
Level 72
God Stats
1W - 1L
1,675 SR
Queue Stats
113W - 135L
1,405 Elo+
Solo
Thanatos
Thanatos
Sweet-_-cherry22
Thanatos
Level 100
God Stats
9W - 13L
1,376 SR
Queue Stats
182W - 243L
1,422 Elo+
Party 2
Heimdallr
Heimdallr
esparta183
Heimdallr
Level 68
God Stats
1W - 1L
1,741 SR
Queue Stats
24W - 28L
1,359 Elo+
Party 2
Anubis
Anubis
harrybo0211
Anubis
Level 100
God Stats
13W - 16L
1,458 SR
Queue Stats
226W - 233L
1,499 Elo+
Solo
Team Averages
Level 90
1,592 SR
1,406 Elo+

VS

Team Averages
Level 94
1,531 SR
1,423 Elo+
Pele
Pele
ByMedo
Pele
Level 56
God Stats
24W - 19L
1,517 SR
Queue Stats
89W - 107L
1,350 Elo+
Solo
Chronos
Chronos
Danillidge2002
Chronos
Level 127
God Stats
4W - 2L
1,546 SR
Queue Stats
239W - 213L
1,433 Elo+
Party 1
Cupid
Cupid
Devotting
Cupid
Level 54
God Stats
5W - 3L
1,837 SR
Queue Stats
109W - 112L
1,411 Elo+
Solo
Artio
Artio
SirGoofAlot8207
Artio
Level 126
God Stats
8W - 3L
1,448 SR
Queue Stats
379W - 358L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
WayneWomack179
Gilgamesh
Level 105
God Stats
1W - 1L
1,308 SR
Queue Stats
169W - 148L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 4 / 1
7,324
523
7,471
12,327
11,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Jslothking
Cerberus
7
1 / 3 / 0
5,818
416
4,176
12,754
5,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 3 / 0
7,200
514
2,688
10,957
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
esparta183
Heimdallr
10
0 / 4 / 1
6,343
453
6,308
9,492
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
13
0 / 4 / 0
7,629
545
11,084
13,667
7,174
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ByMedo
Pele
13
7 / 1 / 3
7,890
564
11,872
12,541
4,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 0 / 6
8,164
583
8,175
8,742
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Devotting
Cupid
13
3 / 0 / 2
8,093
578
7,528
8,577
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 1 / 9
7,023
502
5,864
13,525
9,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
WayneWomack179
Gilgamesh
15
5 / 0 / 4
8,485
606
7,967
13,476
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
18
18
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Pele
ByMedo
Pele
7
1
3
8.5
W
3
0
6
6
L
Bellona
0
4
1
0.13
W
Cupid
Devotting
Cupid
3
0
2
4
L
Cerberus
Jslothking
Cerberus
1
3
0
0.33
W
0
1
9
4.5
L
1
3
0
0.33
W
Gilgamesh
WayneWomack179
Gilgamesh
5
0
4
7
L
Heimdallr
esparta183
Heimdallr
0
4
1
0.13
L
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,727
Damage
41,406
59,197
Taken
56,861
32,391
Mitigated
28,775
26,500
Healing
19,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
ByMedo
Pele
11,872
2,704
0
1,275
12,541
4,692
0
3,514
9,027
0
58,973
W
8,175
2,679
0
1,829
8,742
3,283
0
4,729
4,013
64,105
0
L
Bellona
7,471
2,716
0
3,616
12,327
11,321
840
2,060
9,511
0
52,539
W
Cupid
Devotting
Cupid
7,528
4,349
251
6,284
8,577
3,414
605
1,120
7,457
0
67,149
L
Cerberus
Jslothking
Cerberus
4,176
572
217
5,132
12,754
5,926
0
3,440
9,314
18,032
0
W
5,864
1,506
1,172
4,626
13,525
9,645
0
4,277
9,248
14,927
765
L
2,688
428
0
8,433
10,957
5,003
0
450
10,418
0
48,129
W
Gilgamesh
WayneWomack179
Gilgamesh
7,967
2,218
0
4,250
13,476
7,741
0
1,620
11,856
0
61,355
L
Heimdallr
esparta183
Heimdallr
6,308
2,904
0
2,137
9,492
2,967
254
1,158
8,278
0
35,747
L
Anubis
11,084
604
0
6,965
13,667
7,174
0
6,516
7,092
66,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,314
Gold Earned
39,655
395
Minions Killed
435
0
Camps Cleared
0
1,050,642
Distance Traveled
1,496,182
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,890
564
79
6
0
353,032
1
W
Chronos
8,164
583
124
9
0
253,200
2
L
Bellona
7,324
523
83
6
0
208,913
5
W
Cupid
8,093
578
113
8
0
299,887
2
L
Cerberus
5,818
416
43
3
0
180,126
3
W
Artio
7,023
502
18
1
0
301,332
2
L
Thanatos
7,200
514
84
6
0
235,858
2
W
Gilgamesh
8,485
606
101
7
0
288,731
4
L
Heimdallr
6,343
453
62
4
0
221,179
3
L
Anubis
7,629
545
123
9
0
204,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role