Player Matchup

Chronos
Chronos
 
Chronos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AyahuascaApe
Jormungandr
Level 157
God Stats
2W - 1L
1,640 SR
Queue Stats
158W - 150L
1,514 Elo+
Solo
Lancelot
Lancelot
Jakett
Lancelot
Level 129
God Stats
3W - 3L
1,472 SR
Queue Stats
246W - 268L
1,517 Elo+
Solo
Artio
Artio
MrMichaelloPL
Artio
Level 125
God Stats
3W - 2L
1,507 SR
Queue Stats
317W - 297L
1,552 Elo+
Solo
Hun Batz
Hun Batz
RainbowJackDash
Hun Batz
Level 103
God Stats
2W - 5L
1,392 SR
Queue Stats
294W - 273L
1,534 Elo+
Solo
Team Averages
Level 134
1,502 SR
1,523 Elo+

VS

Team Averages
Level 116
1,570 SR
1,571 Elo+
Scylla
Scylla
Gersanian
Scylla
Level 40
God Stats
1W - 2L
1,350 SR
Queue Stats
16W - 15L
1,598 Elo+
Party 1
Fenrir
Fenrir
MooresyUK
Fenrir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 99L
1,608 Elo+
Solo
Hades
Hades
Rekiel97
Hades
Level 121
God Stats
1W - 0L
1,666 SR
Queue Stats
169W - 176L
1,533 Elo+
Solo
Discordia
Discordia
mithycos
Discordia
Level 159
God Stats
2W - 0L
1,588 SR
Queue Stats
68W - 52L
1,625 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
smallmoves
Ah Muzen Cab
Level 140
God Stats
3W - 0L
1,749 SR
Queue Stats
134W - 151L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
5 / 5 / 3
11,049
737
18,316
18,171
10,102
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
AyahuascaApe
Jormungandr
17
3 / 5 / 7
10,244
683
17,871
21,582
26,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
Jakett
Lancelot
17
3 / 7 / 5
10,561
704
10,500
18,624
17,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 6 / 7
9,826
655
7,153
27,194
38,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
14
0 / 10 / 5
8,824
588
13,279
19,640
10,366
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gersanian
Scylla
20
9 / 3 / 19
12,264
818
21,562
11,828
6,172
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
MooresyUK
Fenrir
16
4 / 4 / 16
10,307
687
13,318
19,149
21,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
Rekiel97
Hades
18
4 / 3 / 20
11,544
770
7,351
23,263
36,208
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
mithycos
Discordia
20
8 / 2 / 24
12,134
809
21,685
11,785
6,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
smallmoves
Ah Muzen Cab
20
8 / 2 / 21
12,465
831
26,354
16,571
9,703
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
133
11
Kills
33
33
Deaths
14
27
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
5
5
3
1.3
L
Jormungandr
AyahuascaApe
Jormungandr
3
5
7
1.3
W
Scylla
Gersanian
Scylla
9
3
19
6.17
L
Lancelot
Jakett
Lancelot
3
7
5
0.79
W
Fenrir
MooresyUK
Fenrir
4
4
16
3
L
0
6
7
0.58
L
Hun Batz
0
10
5
0.25
W
Hades
Rekiel97
Hades
4
3
20
4.67
W
Discordia
mithycos
Discordia
8
2
24
10
W
Ah Muzen Cab
smallmoves
Ah Muzen Cab
8
2
21
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,119
Damage
90,270
105,211
Taken
82,596
102,872
Mitigated
80,591
27,477
Healing
34,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
18,316
4,949
1,965
2,973
18,171
10,102
0
9,176
8,727
34,129
0
L
Jormungandr
AyahuascaApe
Jormungandr
17,871
5,444
2,525
3,220
21,582
26,250
0
11,674
9,686
41,579
0
W
Scylla
Gersanian
Scylla
21,562
2,916
1,125
1,453
11,828
6,172
1,223
6,033
5,795
39,240
0
L
Lancelot
Jakett
Lancelot
10,500
1,758
1,184
2,629
18,624
17,581
0
10,227
8,095
0
14,819
W
Fenrir
MooresyUK
Fenrir
13,318
3,834
1,581
6,521
19,149
21,535
682
9,287
9,862
0
13,938
L
7,153
518
4,752
6,724
27,194
38,573
28
11,242
15,636
15,562
0
L
Hun Batz
13,279
2,747
528
977
19,640
10,366
0
10,028
9,430
0
30,177
W
Hades
Rekiel97
Hades
7,351
1,043
1,194
6,315
23,263
36,208
177
12,661
10,602
11,405
0
W
Discordia
mithycos
Discordia
21,685
1,514
3,245
2,458
11,785
6,973
1,148
5,718
6,067
45,953
0
W
Ah Muzen Cab
smallmoves
Ah Muzen Cab
26,354
9,609
4,464
6,360
16,571
9,703
4,987
9,641
6,930
4,315
54,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,504
Gold Earned
58,714
177
Minions Killed
167
0
Camps Cleared
0
1,348,403
Distance Traveled
1,441,858
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,049
737
58
4
0
291,926
0
L
Jormungandr
10,244
683
50
3
0
254,685
0
W
Scylla
12,264
818
56
4
0
278,568
4
L
Lancelot
10,561
704
10
1
0
284,968
0
W
Fenrir
10,307
687
3
0
0
300,774
0
L
Artio
9,826
655
26
2
0
282,585
1
L
Hun Batz
8,824
588
33
2
0
234,239
5
W
Hades
11,544
770
6
0
0
276,279
0
W
Discordia
12,134
809
61
4
0
287,114
1
W
Ah Muzen Cab
12,465
831
41
3
0
299,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role