Player Matchup

Tiamat
Tiamat
Jaaako
Tiamat
Level 53
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 19L
1,271 Elo+
Solo
Arachne
Arachne
JΩhn
Arachne
Level 146
God Stats
2W - 1L
1,474 SR
Queue Stats
8W - 11L
1,320 Elo+
Solo
Shiva
Shiva
NaRuToOoO2002
Shiva
Level 49
God Stats
13W - 10L
1,536 SR
Queue Stats
109W - 171L
1,383 Elo+
Party 2
Tyr
Tyr
Sammy2001
Tyr
Level 39
God Stats
5W - 4L
1,367 SR
Queue Stats
46W - 102L
1,354 Elo+
Party 2
Chiron
Chiron
crazyrider2001
Chiron
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
187W - 243L
1,432 Elo+
Party 2
Team Averages
Level 78
1,476 SR
1,352 Elo+

VS

Team Averages
Level 75
1,369 SR
1,450 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
PrimalHntr
Maui
Level 65
God Stats
0W - 1L
1,107 SR
Queue Stats
124W - 125L
1,455 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Samuraj564
Ah Muzen Cab
Level 108
God Stats
1W - 2L
1,257 SR
Queue Stats
102W - 108L
1,417 Elo+
Solo
Raijin
Raijin
TakeYaLipsOff
Raijin
Level 67
God Stats
13W - 12L
1,479 SR
Queue Stats
90W - 98L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jaaako
Tiamat
13
1 / 5 / 3
8,194
431
6,725
10,339
6,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
JΩhn
Arachne
19
15 / 2 / 6
12,176
641
25,941
23,331
13,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 2 / 5
9,333
491
12,170
16,263
10,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 0 / 5
8,027
422
3,219
10,645
9,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 2 / 2
9,500
500
10,944
15,897
5,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 6 / 2
9,705
511
12,306
16,426
7,811
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
 
Erlang Shen
13
5 / 7 / 1
9,305
490
13,549
21,085
12,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 3
8,537
449
5,804
17,563
19,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Samuraj564
Ah Muzen Cab
14
1 / 3 / 1
8,468
446
11,432
15,206
6,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 8 / 2
7,926
417
3,855
13,862
5,249
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
25
Kills
11
11
Deaths
25
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
6
2
0.83
L
Erlang Shen
 
Erlang Shen
5
7
1
0.79
W
Tiamat
Jaaako
Tiamat
1
5
3
0.5
W
Arachne
JΩhn
Arachne
15
2
6
9
W
6
2
5
4.25
L
1
1
3
2.5
W
1
0
5
3.5
L
Ah Muzen Cab
Samuraj564
Ah Muzen Cab
1
3
1
0.5
L
0
8
2
0.13
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,999
Damage
46,946
76,475
Taken
84,142
45,804
Mitigated
51,257
27,981
Healing
26,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,306
4,226
138
6,375
16,426
7,811
2,079
2,277
14,149
78,286
6,343
L
Erlang Shen
 
Erlang Shen
13,549
6,819
0
5,229
21,085
12,747
0
1,237
19,848
37
63,586
W
Tiamat
Jaaako
Tiamat
6,725
688
0
1,090
10,339
6,268
311
4,039
6,300
46,223
0
W
Arachne
JΩhn
Arachne
25,941
18,293
0
13,046
23,331
13,155
0
4,632
18,699
0
111,785
W
12,170
1,468
0
4,314
16,263
10,469
1,078
7,419
8,844
0
56,133
L
5,804
1,074
279
6,730
17,563
19,450
0
1,089
16,474
29,104
0
W
3,219
302
0
2,764
10,645
9,916
180
2,778
7,867
0
18,359
L
Ah Muzen Cab
Samuraj564
Ah Muzen Cab
11,432
4,247
0
3,817
15,206
6,000
222
1,278
13,928
0
77,894
L
3,855
527
0
4,088
13,862
5,249
430
844
13,018
51,389
0
W
10,944
3,631
272
6,495
15,897
5,996
2,920
2,781
13,115
0
93,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,230
Gold Earned
43,941
495
Minions Killed
489
0
Camps Cleared
0
1,805,926
Distance Traveled
1,657,429
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,705
511
135
7
0
311,323
4
L
Erlang Shen
9,305
490
101
5
0
357,824
0
W
Tiamat
8,194
431
80
4
0
351,715
3
W
Arachne
12,176
641
146
8
0
367,615
7
W
Shiva
9,333
491
80
4
0
383,637
0
L
Maui
8,537
449
39
2
0
380,248
6
W
Tyr
8,027
422
38
2
0
373,279
2
L
Ah Muzen Cab
8,468
446
126
7
0
336,593
3
L
Raijin
7,926
417
88
5
0
271,441
4
W
Chiron
9,500
500
151
8
0
329,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role