Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Der_Bembers_18
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,247 Elo+
Party 1
Apollo
Apollo
TryH_Domi9813
Apollo
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 20L
1,195 Elo+
Party 1
Athena
Athena
jabokov
Athena
Level 115
God Stats
11W - 8L
1,627 SR
Queue Stats
292W - 299L
1,427 Elo+
Solo
Team Averages
Level 96
1,525 SR
1,374 Elo+

VS

Team Averages
Level 65
1,518 SR
1,440 Elo+
Charybdis
Charybdis
HtexOmega
Charybdis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 9L
1,591 Elo+
Party 2
Nemesis
Nemesis
Hyotai
Nemesis
Level 85
God Stats
6W - 15L
1,356 SR
Queue Stats
14W - 24L
1,405 Elo+
Solo
Hera
Hera
Nuvolkaid
Hera
Level 109
God Stats
8W - 2L
1,608 SR
Queue Stats
169W - 196L
1,436 Elo+
Party 2
Ymir
Ymir
Piet91
Ymir
Level 49
God Stats
10W - 4L
1,626 SR
Queue Stats
117W - 128L
1,415 Elo+
Solo
Fenrir
Fenrir
whisperite
Fenrir
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
3 / 1 / 1
8,503
567
7,327
9,124
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
 
Chang'e
12
3 / 3 / 1
7,816
521
4,829
12,813
9,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 2
6,549
437
4,718
7,238
4,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 0
6,791
453
7,311
7,314
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
jabokov
Athena
9
1 / 2 / 1
6,331
422
2,851
14,237
8,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HtexOmega
Charybdis
11
1 / 2 / 3
7,032
469
5,949
10,865
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Hyotai
Nemesis
14
3 / 2 / 3
8,597
573
5,849
10,703
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
13
1 / 4 / 3
7,881
525
8,438
8,007
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Piet91
Ymir
11
4 / 1 / 3
7,354
490
3,068
9,993
8,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
whisperite
Fenrir
12
4 / 2 / 6
8,036
536
8,929
11,240
6,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
11
Kills
13
13
Deaths
11
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
3
1
1
3.5
L
Chang'e
 
Chang'e
3
3
1
1.17
L
1
4
2
0.5
W
Charybdis
HtexOmega
Charybdis
1
2
3
1.25
W
Nemesis
Hyotai
Nemesis
3
2
3
2.25
W
Hera
1
4
3
0.63
W
Ymir
Piet91
Ymir
4
1
3
5.5
L
3
3
0
1
L
Athena
jabokov
Athena
1
2
1
0.75
W
Fenrir
whisperite
Fenrir
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,036
Damage
32,233
50,726
Taken
50,808
29,675
Mitigated
27,222
12,043
Healing
10,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
7,327
313
96
2,829
9,124
4,455
0
5,106
3,942
74,993
0
L
Chang'e
 
Chang'e
4,829
495
263
4,991
12,813
9,271
99
1,183
11,336
39,078
0
L
4,718
1,794
0
339
7,238
4,789
533
1,643
5,521
0
26,381
W
Charybdis
HtexOmega
Charybdis
5,949
3,617
0
4,043
10,865
4,008
1,337
731
9,978
0
46,505
W
Nemesis
Hyotai
Nemesis
5,849
3,159
0
313
10,703
4,421
0
3,543
6,976
0
69,818
W
Hera
8,438
2,876
0
606
8,007
3,461
1,408
4,897
3,066
59,224
0
W
Ymir
Piet91
Ymir
3,068
832
96
1,982
9,993
8,684
145
1,112
8,621
19,586
0
L
7,311
5,410
280
407
7,314
2,299
808
1,209
6,025
0
34,251
L
Athena
jabokov
Athena
2,851
654
0
2,838
14,237
8,861
0
2,566
11,534
28,148
1,232
W
Fenrir
whisperite
Fenrir
8,929
2,863
0
3,153
11,240
6,648
1,162
4,700
6,238
0
32,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,990
Gold Earned
38,900
364
Minions Killed
364
0
Camps Cleared
0
1,325,572
Distance Traveled
1,345,438
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,503
567
125
8
0
261,041
2
L
Chang'e
7,816
521
100
7
0
250,817
5
L
Odin
6,549
437
53
4
0
258,231
3
W
Charybdis
7,032
469
81
5
0
243,407
4
W
Nemesis
8,597
573
113
8
0
294,903
7
W
Hera
7,881
525
109
7
0
264,937
0
W
Ymir
7,354
490
22
1
0
215,514
2
L
Apollo
6,791
453
41
3
0
279,203
2
L
Athena
6,331
422
45
3
0
276,280
2
W
Fenrir
8,036
536
39
3
0
326,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role