Player Matchup

Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
Leo1DsA
Jormungandr
Gold III
Level 143
God Stats
2W - 2L
1,734 SR
Queue Stats
164W - 171L
1,362 MMR
Solo
Hun Batz
Hun Batz
Gold III
WhatsupGod
Hun Batz
Gold III
Level 128
God Stats
2W - 1L
1,486 SR
Queue Stats
235W - 227L
1,430 MMR
Solo
Sobek
Sobek
Gold V
traveler0chl
Sobek
Gold V
Level 142
God Stats
2W - 0L
1,701 SR
Queue Stats
220W - 220L
1,280 MMR
Party 2
Kukulkan
Kukulkan
Gold II
钢哥123
Kukulkan
Gold II
Level 140
God Stats
97W - 58L
1,712 SR
Queue Stats
265W - 283L
1,498 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,627 SR
1,414 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,571 SR
1,404 MMR
Thanatos
Thanatos
Gold V
CоdyBanks
Thanatos
Gold V
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,271 MMR
Solo
Athena
Athena
Bronze III
DjFencePannel
Athena
Bronze III
Level 60
God Stats
0W - 1L
1,409 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Nemesis
Nemesis
Silver III
JuauhNunes
Nemesis
Silver III
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,425 MMR
Solo
Anubis
Anubis
Bronze III
Tarque
Anubis
Bronze III
Level 100
God Stats
0W - 1L
1,668 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold IV
蜀山少侠他想赢
Hachiman
Gold IV
Level 148
God Stats
6W - 3L
1,776 SR
Queue Stats
503W - 517L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
2 / 2 / 1
8,168
545
10,929
11,684
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Leo1DsA
Jormungandr
15
4 / 1 / 3
9,677
645
10,211
9,902
7,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
WhatsupGod
Hun Batz
15
7 / 3 / 4
9,165
611
12,251
14,593
5,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 0 / 6
7,817
521
4,497
12,133
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
钢哥123
Kukulkan
15
3 / 2 / 4
8,984
599
10,817
7,310
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
YmirMerlinMaui

VS

Bans
ThorKaliHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CоdyBanks
Thanatos
15
2 / 4 / 1
8,192
546
7,484
15,989
7,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 3
7,425
495
6,141
17,699
17,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
JuauhNunes
Nemesis
12
0 / 5 / 0
7,131
475
5,282
14,740
6,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Tarque
Anubis
13
2 / 4 / 0
7,832
522
6,281
10,215
5,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 1
7,579
505
7,877
12,332
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
16
Kills
7
8
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
2
1
1.25
L
Thanatos
CоdyBanks
Thanatos
2
4
1
0.63
L
1
3
3
0.83
L
Nemesis
JuauhNunes
Nemesis
0
5
0
0
W
Jormungandr
Leo1DsA
Jormungandr
4
1
3
5.5
L
Anubis
Tarque
Anubis
2
4
0
0.5
W
Hun Batz
WhatsupGod
Hun Batz
7
3
4
3
W
0
0
6
3
L
2
0
1
2.5
W
Kukulkan
钢哥123
Kukulkan
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,705
Damage
33,065
55,622
Taken
70,975
30,974
Mitigated
41,383
12,043
Healing
31,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
10,929
4,922
0
3,315
11,684
4,402
1,406
1,149
10,535
0
65,110
L
Thanatos
CоdyBanks
Thanatos
7,484
1,781
0
12,431
15,989
7,139
0
7,202
8,787
0
60,265
L
6,141
3,073
0
4,164
17,699
17,343
0
7,412
10,287
23,224
0
L
Nemesis
JuauhNunes
Nemesis
5,282
2,385
0
5,047
14,740
6,699
0
3,033
11,707
0
62,554
W
Jormungandr
Leo1DsA
Jormungandr
10,211
4,092
0
1,500
9,902
7,033
616
607
9,295
72,073
0
L
Anubis
Tarque
Anubis
6,281
131
0
2,572
10,215
5,905
0
5,799
4,416
57,517
0
W
Hun Batz
WhatsupGod
Hun Batz
12,251
7,423
0
1,000
14,593
5,360
0
2,493
12,012
0
65,772
W
4,497
825
0
5,318
12,133
11,265
31
4,777
7,183
22,326
0
L
7,877
3,990
0
7,151
12,332
4,297
1,428
2,079
10,253
0
53,678
W
Kukulkan
钢哥123
Kukulkan
10,817
539
0
910
7,310
2,914
107
3,778
3,308
79,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,811
Gold Earned
38,159
498
Minions Killed
466
0
Camps Cleared
0
1,513,916
Distance Traveled
1,370,634
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,168
545
105
7
0
262,047
5
L
Thanatos
8,192
546
111
7
0
254,568
2
L
Athena
7,425
495
40
3
0
306,801
2
L
Nemesis
7,131
475
114
8
0
298,929
0
W
Jormungandr
9,677
645
139
9
0
290,544
2
L
Anubis
7,832
522
114
8
0
252,953
6
W
Hun Batz
9,165
611
90
6
0
325,312
3
W
Sobek
7,817
521
24
2
0
325,085
3
L
Hachiman
7,579
505
87
6
0
257,383
5
W
Kukulkan
8,984
599
140
9
0
310,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role