Player Matchup

Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Dannlaggertz
Vulcan
Level 123
God Stats
11W - 6L
1,705 SR
Queue Stats
378W - 369L
1,556 Elo+
Party 1
Hun Batz
Hun Batz
Gullitra112
Hun Batz
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 93L
1,391 Elo+
Solo
Cthulhu
Cthulhu
WaWaVision
Cthulhu
Level 25
God Stats
1W - 0L
1,363 SR
Queue Stats
14W - 14L
1,544 Elo+
Party 1
Nike
Nike
YEEET363
Nike
Level 59
God Stats
2W - 5L
1,183 SR
Queue Stats
69W - 86L
1,433 Elo+
Solo
Team Averages
Level 71
1,450 SR
1,485 Elo+

VS

Team Averages
Level 64
1,476 SR
1,502 Elo+
Mercury
Mercury
 
Mercury
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CrustyCurbs
Izanami
Level 32
God Stats
9W - 11L
1,126 SR
Queue Stats
94W - 100L
1,420 Elo+
Solo
Cerberus
Cerberus
Nesiaa
Cerberus
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,735 Elo+
Solo
Pele
Pele
Snnik941
Pele
Level 43
God Stats
2W - 1L
1,753 SR
Queue Stats
56W - 75L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 3 / 1
8,275
591
4,160
10,022
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
12
6 / 5 / 6
8,579
613
13,171
9,008
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Gullitra112
Hun Batz
13
3 / 4 / 3
8,535
610
4,663
14,086
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
WaWaVision
Cthulhu
12
2 / 2 / 6
8,034
574
6,695
13,122
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
14
7 / 1 / 4
9,068
648
11,041
11,086
7,624
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
10 / 5 / 2
8,438
603
6,452
13,920
5,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
 
Janus
13
4 / 4 / 4
8,009
572
9,223
8,880
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
CrustyCurbs
Izanami
11
0 / 4 / 2
6,101
436
5,190
9,640
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Nesiaa
Cerberus
10
1 / 2 / 1
6,268
448
4,409
12,895
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
11
0 / 7 / 5
6,694
478
7,061
15,044
6,408
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
22
Kills
15
15
Deaths
22
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
3
1
1.5
L
Mercury
 
Mercury
10
5
2
2.2
L
Janus
 
Janus
4
4
4
1.5
L
Izanami
CrustyCurbs
Izanami
0
4
2
0.25
W
Vulcan
6
5
6
1.8
W
Hun Batz
Gullitra112
Hun Batz
3
4
3
1.13
L
Cerberus
Nesiaa
Cerberus
1
2
1
0.75
L
Pele
0
7
5
0.36
W
Cthulhu
WaWaVision
Cthulhu
2
2
6
2.5
W
Nike
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,730
Damage
32,335
57,324
Taken
60,379
32,213
Mitigated
29,557
15,798
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,160
2,753
0
4,044
10,022
3,605
1,860
2,803
7,219
0
55,900
L
Mercury
 
Mercury
6,452
2,697
0
941
13,920
5,981
0
6,021
7,899
0
40,545
L
Janus
 
Janus
9,223
347
0
0
8,880
3,618
0
2,948
5,932
54,327
0
L
Izanami
CrustyCurbs
Izanami
5,190
3,298
0
3,044
9,640
3,234
18
3,367
6,273
0
48,875
W
Vulcan
13,171
1,232
0
1,006
9,008
4,245
656
5,083
3,925
46,101
0
W
Hun Batz
Gullitra112
Hun Batz
4,663
916
0
6,348
14,086
5,738
0
1,604
12,482
0
55,451
L
Cerberus
Nesiaa
Cerberus
4,409
1,201
0
2,551
12,895
10,316
0
3,374
9,521
20,368
0
L
Pele
7,061
1,522
0
2,847
15,044
6,408
0
4,156
10,888
0
39,188
W
Cthulhu
WaWaVision
Cthulhu
6,695
1,160
305
3,355
13,122
11,001
0
3,005
10,117
36,100
0
W
Nike
11,041
2,231
0
740
11,086
7,624
0
2,047
9,039
0
50,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,491
Gold Earned
35,510
411
Minions Killed
335
0
Camps Cleared
0
1,413,446
Distance Traveled
1,339,229
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,275
591
114
8
0
248,528
2
L
Mercury
8,438
603
76
5
0
304,146
0
L
Janus
8,009
572
79
6
0
303,503
5
L
Izanami
6,101
436
92
7
0
233,716
1
W
Vulcan
8,579
613
66
5
0
295,953
5
W
Hun Batz
8,535
610
96
7
0
300,975
5
L
Cerberus
6,268
448
30
2
0
256,592
3
L
Pele
6,694
478
58
4
0
241,272
3
W
Cthulhu
8,034
574
55
4
0
291,309
7
W
Nike
9,068
648
80
6
0
276,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role