Player Matchup

Chang'e
Chang'e
Akira_6798
Chang'e
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 138L
1,620 Elo+
Party 1
Athena
Athena
AnAbsoluteUn1t
Athena
Level 36
God Stats
7W - 5L
1,586 SR
Queue Stats
137W - 65L
1,608 Elo+
Party 1
Fenrir
Fenrir
JamBro
Fenrir
Level 107
God Stats
10W - 4L
1,736 SR
Queue Stats
291W - 186L
1,616 Elo+
Party 1
Serqet
Serqet
Selta
Serqet
Level 129
God Stats
1W - 1L
1,640 SR
Queue Stats
224W - 151L
1,630 Elo+
Party 1
Tiamat
Tiamat
younghavic11
Tiamat
Level 160
God Stats
42W - 42L
1,524 SR
Queue Stats
1,087W - 1,143L
1,462 Elo+
Solo
Team Averages
Level 110
1,597 SR
1,587 Elo+

VS

Team Averages
Level 137
1,315 SR
1,516 Elo+
Terra
Terra
DrengrOfRagnar
Terra
Level 146
God Stats
7W - 5L
1,603 SR
Queue Stats
265W - 261L
1,527 Elo+
Party 2
Charybdis
Charybdis
NeedTheD
Charybdis
Level 160
God Stats
1W - 4L
1,116 SR
Queue Stats
175W - 159L
1,531 Elo+
Solo
King Arthur
King Arthur
Ozmidas
King Arthur
Level 65
God Stats
1W - 1L
1,338 SR
Queue Stats
162W - 147L
1,556 Elo+
Party 2
Hachiman
Hachiman
ShiranagiKitsura
Hachiman
Level 157
God Stats
2W - 2L
1,376 SR
Queue Stats
134W - 155L
1,475 Elo+
Party 2
Cernunnos
Cernunnos
SubScorpion187
Cernunnos
Level 156
God Stats
2W - 4L
1,141 SR
Queue Stats
284W - 300L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Akira_6798
Chang'e
18
2 / 1 / 9
10,238
602
5,139
11,074
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 3 / 16
10,076
593
11,328
22,481
36,737
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
JamBro
Fenrir
18
7 / 4 / 11
10,988
646
21,214
25,487
25,283
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
Selta
Serqet
18
7 / 4 / 8
10,801
635
19,977
19,112
13,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
19
4 / 4 / 11
11,300
665
28,382
23,652
19,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 10
13,450
791
17,626
25,024
28,332
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
NeedTheD
Charybdis
19
1 / 3 / 10
11,427
672
18,427
16,462
8,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Ozmidas
King Arthur
18
3 / 5 / 5
11,367
669
11,867
24,111
27,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
5 / 4 / 8
12,268
722
20,299
17,639
10,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cernunnos
SubScorpion187
Cernunnos
15
1 / 7 / 6
10,048
591
16,835
18,807
11,037
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
53
20
Kills
14
16
Deaths
20
55
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Akira_6798
Chang'e
2
1
9
6.5
L
0
3
16
2.67
W
4
1
10
9
L
Fenrir
JamBro
Fenrir
7
4
11
3.13
W
Charybdis
NeedTheD
Charybdis
1
3
10
2
W
King Arthur
Ozmidas
King Arthur
3
5
5
1.1
L
Serqet
Selta
Serqet
7
4
8
2.75
W
5
4
8
2.25
W
Cernunnos
SubScorpion187
Cernunnos
1
7
6
0.57
L
Tiamat
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,040
Damage
85,054
101,806
Taken
102,043
101,390
Mitigated
84,640
46,815
Healing
43,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Akira_6798
Chang'e
5,139
971
13,047
4,493
11,074
5,766
561
1,013
10,061
12,322
0
L
11,328
1,457
2,035
3,402
22,481
36,737
0
5,306
17,175
19,153
0
W
17,626
1,942
19,680
12,513
25,024
28,332
1,247
11,928
13,096
34,871
0
L
Fenrir
JamBro
Fenrir
21,214
2,921
1,850
2,383
25,487
25,283
509
4,759
20,728
0
30,468
W
Charybdis
NeedTheD
Charybdis
18,427
7,470
1,698
2,408
16,462
8,109
1,611
7,886
8,303
0
55,766
W
King Arthur
Ozmidas
King Arthur
11,867
758
1,008
2,236
24,111
27,138
223
11,521
12,266
0
18,974
L
Serqet
Selta
Serqet
19,977
6,045
5,212
4,679
19,112
13,639
28
2,540
16,572
0
23,668
W
20,299
9,751
950
1,141
17,639
10,024
2,296
5,891
10,814
0
41,463
W
Cernunnos
SubScorpion187
Cernunnos
16,835
7,475
153
1,811
18,807
11,037
2,367
7,623
11,184
0
28,944
L
Tiamat
28,382
1,693
2,931
6,783
23,652
19,965
640
4,008
19,644
62,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,403
Gold Earned
58,560
131
Minions Killed
181
0
Camps Cleared
0
1,596,110
Distance Traveled
1,492,323
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,238
602
26
2
0
313,625
0
L
Athena
10,076
593
7
0
0
328,475
0
W
Terra
13,450
791
30
2
0
375,697
0
L
Fenrir
10,988
646
16
1
0
319,050
0
W
Charybdis
11,427
672
72
4
0
274,763
5
W
King Arthur
11,367
669
12
1
0
316,391
0
L
Serqet
10,801
635
12
1
0
332,723
0
W
Hachiman
12,268
722
32
2
0
285,966
0
W
Cernunnos
10,048
591
35
2
0
239,506
0
L
Tiamat
11,300
665
70
4
0
302,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role