Player Matchup

Osiris
Osiris
Exiled Affinity
Osiris
Level 129
God Stats
3W - 2L
1,648 SR
Queue Stats
333W - 243L
1,634 Elo+
Party 2
Fenrir
Fenrir
Hyperion0700
Fenrir
Level 139
God Stats
2W - 1L
1,222 SR
Queue Stats
124W - 100L
1,638 Elo+
Party 2
Thoth
Thoth
SliMi OD
Thoth
Level 156
God Stats
1W - 0L
1,314 SR
Queue Stats
37W - 17L
1,638 Elo+
Solo
Team Averages
Level 141
1,395 SR
1,637 Elo+

VS

Team Averages
Level 32
1,317 SR
1,339 Elo+
Cthulhu
Cthulhu
Bloodeyes93
Cthulhu
Level 28
God Stats
0W - 1L
1,219 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dorwulf
Danzaburou
Level 41
God Stats
0W - 3L
1,232 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 1
Sol
Sol
IncognitoB
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,709
871
7,779
11,511
11,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
13
8 / 0 / 5
8,464
846
11,281
11,809
10,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
SliMi OD
Thoth
14
3 / 0 / 9
7,991
799
9,078
5,424
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloodeyes93
Cthulhu
10
1 / 5 / 0
6,797
680
5,880
14,616
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Dorwulf
Danzaburou
10
0 / 4 / 0
6,204
620
5,808
8,781
3,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 0
5,770
577
5,443
8,218
2,427
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
15
Kills
1
1
Deaths
15
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bloodeyes93
Cthulhu
1
5
0
0.2
L
Danzaburou
Dorwulf
Danzaburou
0
4
0
0
W
4
1
9
8.5
W
Fenrir
8
0
5
10.5
L
0
6
0
0
W
Thoth
SliMi OD
Thoth
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,138
Damage
17,131
28,744
Taken
31,615
24,324
Mitigated
17,759
9,248
Healing
2,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bloodeyes93
Cthulhu
5,880
1,242
156
886
14,616
12,167
0
3,181
10,918
9,251
0
L
Danzaburou
Dorwulf
Danzaburou
5,808
2,036
0
1,031
8,781
3,165
0
3,951
4,709
0
19,628
W
7,779
2,972
2,500
2,529
11,511
11,287
134
4,131
7,078
0
20,881
W
Fenrir
11,281
3,188
0
3,765
11,809
10,819
320
4,681
7,128
0
24,031
L
5,443
1,110
0
791
8,218
2,427
0
1,946
5,984
15,054
0
W
Thoth
SliMi OD
Thoth
9,078
396
0
454
5,424
2,218
1,979
2,604
2,820
39,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,164
Gold Earned
18,771
110
Minions Killed
67
0
Camps Cleared
0
556,779
Distance Traveled
518,902
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,797
680
20
2
0
174,695
0
L
Danzaburou
6,204
620
30
3
0
187,668
3
W
Osiris
8,709
871
27
3
0
198,833
0
W
Fenrir
8,464
846
17
2
0
188,174
0
L
Sol
5,770
577
17
2
0
156,539
0
W
Thoth
7,991
799
66
7
0
169,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role