Player Matchup

Anhur
Anhur
Forged Gravy
Anhur
Level 78
God Stats
2W - 1L
1,685 SR
Queue Stats
48W - 41L
1,534 Elo+
Party 1
Tiamat
Tiamat
Grimgar2667
Tiamat
Level 28
God Stats
2W - 0L
1,709 SR
Queue Stats
37W - 19L
1,567 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mythic3mpire
Tsukuyomi
Level 153
God Stats
3W - 2L
1,671 SR
Queue Stats
128W - 74L
1,611 Elo+
Party 1
Hercules
Hercules
Piegon01
Hercules
Level 160
God Stats
2W - 0L
1,868 SR
Queue Stats
101W - 59L
1,615 Elo+
Party 1
Gilgamesh
Gilgamesh
Vezakahn
Gilgamesh
Level 126
God Stats
1W - 1L
1,447 SR
Queue Stats
77W - 57L
1,567 Elo+
Party 1
Team Averages
Level 109
1,676 SR
1,579 Elo+

VS

Team Averages
Level 88
1,503 SR
1,481 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Assist99
Mercury
Level 28
God Stats
0W - 3L
1,163 SR
Queue Stats
101W - 78L
1,559 Elo+
Solo
The Morrigan
The Morrigan
Kyetheguy
The Morrigan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,384 Elo+
Solo
Cerberus
Cerberus
Lenna27
Cerberus
Level 25
God Stats
1W - 2L
1,707 SR
Queue Stats
33W - 39L
1,459 Elo+
Solo
Bacchus
Bacchus
exo0dia
Bacchus
Level 156
God Stats
1W - 3L
1,645 SR
Queue Stats
96W - 93L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 18
13,797
690
20,590
16,491
8,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
18
1 / 6 / 17
11,880
594
11,558
16,053
11,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Mythic3mpire
Tsukuyomi
20
12 / 5 / 15
15,291
765
36,629
24,400
16,347
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Piegon01
Hercules
20
13 / 3 / 22
17,932
897
25,656
33,922
49,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Vezakahn
Gilgamesh
20
6 / 5 / 21
13,814
691
19,953
28,678
40,717
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
3 / 6 / 11
12,013
601
17,049
23,591
20,925
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mercury
Assist99
Mercury
19
7 / 8 / 12
12,902
645
17,050
20,270
14,345
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Morrigan
Kyetheguy
The Morrigan
20
5 / 10 / 11
12,679
634
13,705
19,638
14,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Lenna27
Cerberus
20
7 / 7 / 11
13,441
672
22,750
37,528
70,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
exo0dia
Bacchus
19
3 / 10 / 13
12,395
620
15,153
27,570
46,434
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
83
39
Kills
25
26
Deaths
41
93
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
11
1.42
L
Mercury
Assist99
Mercury
7
8
12
1.63
W
7
7
18
2.29
W
Tiamat
1
6
17
1.58
L
The Morrigan
Kyetheguy
The Morrigan
5
10
11
1.05
L
Cerberus
Lenna27
Cerberus
7
7
11
1.79
W
Tsukuyomi
Mythic3mpire
Tsukuyomi
12
5
15
3.9
W
Hercules
Piegon01
Hercules
13
3
22
8
W
Gilgamesh
Vezakahn
Gilgamesh
6
5
21
3.3
L
Bacchus
exo0dia
Bacchus
3
10
13
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,386
Damage
85,707
119,544
Taken
128,597
127,795
Mitigated
166,380
39,090
Healing
31,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
17,049
3,594
977
4,347
23,591
20,925
232
2,645
20,946
0
30,317
L
Mercury
Assist99
Mercury
17,050
5,617
542
4,003
20,270
14,345
840
445
19,825
0
24,573
W
20,590
11,309
254
1,903
16,491
8,904
3,982
9,471
7,020
0
36,898
W
Tiamat
11,558
2,530
0
3,565
16,053
11,952
715
6,287
9,766
24,941
0
L
The Morrigan
Kyetheguy
The Morrigan
13,705
1,900
554
1,002
19,638
14,164
507
842
18,790
21,700
3,436
L
Cerberus
Lenna27
Cerberus
22,750
1,120
1,846
14,102
37,528
70,512
75
5,082
32,446
68,102
0
W
Tsukuyomi
Mythic3mpire
Tsukuyomi
36,629
7,288
2,944
9,361
24,400
16,347
2,565
7,769
16,631
0
77,374
W
Hercules
Piegon01
Hercules
25,656
7,168
399
12,355
33,922
49,875
870
14,330
19,592
0
41,218
W
Gilgamesh
Vezakahn
Gilgamesh
19,953
4,688
3,047
5,262
28,678
40,717
1,213
11,399
17,279
0
35,645
L
Bacchus
exo0dia
Bacchus
15,153
372
1,481
2,872
27,570
46,434
0
2,544
25,026
28,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,714
Gold Earned
63,430
188
Minions Killed
228
0
Camps Cleared
0
1,865,955
Distance Traveled
1,608,425
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,013
601
34
2
0
342,716
0
L
Mercury
12,902
645
12
1
0
344,457
0
W
Anhur
13,797
690
34
2
0
332,291
1
W
Tiamat
11,880
594
28
1
0
328,578
0
L
The Morrigan
12,679
634
26
1
0
243,204
0
L
Cerberus
13,441
672
130
7
0
359,601
3
W
Tsukuyomi
15,291
765
65
3
0
381,952
2
W
Hercules
17,932
897
24
1
0
410,086
0
W
Gilgamesh
13,814
691
37
2
0
413,048
2
L
Bacchus
12,395
620
26
1
0
318,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role