Player Matchup

Gilgamesh
Gilgamesh
AuroraNeptunus
Gilgamesh
Level 32
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 3L
1,197 Elo+
Party 1
Sylvanus
Sylvanus
FordTransit
Sylvanus
Level 29
God Stats
2W - 2L
1,642 SR
Queue Stats
3W - 3L
1,517 Elo+
Party 1
Tiamat
Tiamat
GenericName0
Tiamat
Level 109
God Stats
0W - 1L
1,538 SR
Queue Stats
11W - 13L
1,435 Elo+
Party 1
Izanami
Izanami
crusader598
Izanami
Level 100
God Stats
9W - 3L
1,635 SR
Queue Stats
12W - 7L
1,575 Elo+
Party 1
Thor
Thor
synthTM
Thor
Level 88
God Stats
0W - 1L
1,512 SR
Queue Stats
9W - 13L
1,409 Elo+
Party 1
Team Averages
Level 72
1,587 SR
1,427 Elo+

VS

Team Averages
Level 83
1,490 SR
1,515 Elo+
Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
GoDTiPoL
Loki
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,679 Elo+
Solo
Neith
Neith
brayan_galaxi
Neith
Level 41
God Stats
14W - 19L
1,499 SR
Queue Stats
40W - 54L
1,400 Elo+
Party 2
Ganesha
Ganesha
lCQl reko
Ganesha
Level 128
God Stats
2W - 5L
1,450 SR
Queue Stats
261W - 264L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AuroraNeptunus
Gilgamesh
11
1 / 3 / 1
6,405
534
1,681
8,146
5,340
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
FordTransit
Sylvanus
9
0 / 3 / 0
6,172
514
3,602
8,477
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
11
0 / 4 / 2
6,469
539
4,301
8,369
4,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
crusader598
Izanami
12
2 / 3 / 0
7,125
594
5,214
9,993
3,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
synthTM
Thor
9
1 / 5 / 0
6,020
502
4,689
12,167
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
5 / 0 / 4
7,361
613
8,582
4,203
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Agni
 
Agni
12
2 / 2 / 2
7,151
596
7,439
5,481
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
12
9 / 3 / 3
7,614
635
6,447
9,316
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 3
6,036
503
2,965
5,825
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
lCQl reko
Ganesha
10
1 / 0 / 7
6,596
550
2,689
8,813
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
18
18
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
4
7
W
Agni
 
Agni
2
2
2
1.5
L
Gilgamesh
AuroraNeptunus
Gilgamesh
1
3
1
0.5
L
Sylvanus
FordTransit
Sylvanus
0
3
0
0
L
Tiamat
0
4
2
0.25
W
Loki
9
3
3
3.5
W
1
1
3
2.5
L
Izanami
crusader598
Izanami
2
3
0
0.67
W
Ganesha
lCQl reko
Ganesha
1
0
7
4.5
L
Thor
synthTM
Thor
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,487
Damage
28,122
47,152
Taken
33,638
24,534
Mitigated
16,083
12,184
Healing
8,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,582
1,525
0
750
4,203
1,557
496
1,952
2,072
50,096
0
W
Agni
 
Agni
7,439
516
0
315
5,481
2,098
0
616
4,851
42,074
0
L
Gilgamesh
AuroraNeptunus
Gilgamesh
1,681
220
0
165
8,146
5,340
696
3,974
3,808
0
28,074
L
Sylvanus
FordTransit
Sylvanus
3,602
1,525
997
1,484
8,477
6,708
253
3,354
4,985
14,180
433
L
Tiamat
4,301
382
0
1,878
8,369
4,996
0
4,655
3,462
41,756
0
W
Loki
6,447
1,549
0
2,844
9,316
3,226
0
1,056
8,153
0
38,616
W
2,965
670
0
2,617
5,825
2,095
203
222
5,603
0
36,672
L
Izanami
crusader598
Izanami
5,214
3,073
0
4,916
9,993
3,364
1,415
996
8,997
0
67,098
W
Ganesha
lCQl reko
Ganesha
2,689
165
0
2,010
8,813
7,107
0
3,468
5,199
18,359
0
L
Thor
synthTM
Thor
4,689
1,270
0
2,744
12,167
4,126
0
4,643
7,190
0
35,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,191
Gold Earned
34,758
332
Minions Killed
361
0
Camps Cleared
0
1,097,655
Distance Traveled
1,209,922
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,361
613
113
9
0
264,668
4
W
Agni
7,151
596
90
8
0
248,247
4
L
Gilgamesh
6,405
534
44
4
0
202,452
2
L
Sylvanus
6,172
514
19
2
0
209,220
1
L
Tiamat
6,469
539
90
8
0
227,072
0
W
Loki
7,614
635
64
5
0
250,253
2
W
Neith
6,036
503
92
8
0
211,979
2
L
Izanami
7,125
594
112
9
0
213,499
5
W
Ganesha
6,596
550
2
0
0
234,775
5
L
Thor
6,020
502
67
6
0
245,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role