Player Matchup

Shiva
Shiva
AnkayVEVO
Shiva
Level 82
God Stats
3W - 3L
1,569 SR
Queue Stats
494W - 219L
1,679 Elo+
Party 2
Anhur
Anhur
DownloadsTM
Anhur
Level 109
God Stats
5W - 3L
1,786 SR
Queue Stats
426W - 209L
1,683 Elo+
Party 2
Ra
Ra
Maikohl
Ra
Level 157
God Stats
13W - 10L
1,665 SR
Queue Stats
537W - 314L
1,719 Elo+
Party 2
Ne Zha
Ne Zha
MyCheesyName
Ne Zha
Level 128
God Stats
5W - 6L
1,645 SR
Queue Stats
302W - 296L
1,704 Elo+
Solo
Baron Samedi
Baron Samedi
Naarwal
Baron Samedi
Level 160
God Stats
13W - 12L
1,513 SR
Queue Stats
487W - 434L
1,630 Elo+
Solo
Team Averages
Level 127
1,636 SR
1,683 Elo+

VS

Team Averages
Level 139
1,580 SR
1,663 Elo+
Pele
Pele
 
Pele
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BIGBOOTYFLAVORS
Yemoja
Level 122
God Stats
2W - 4L
1,436 SR
Queue Stats
523W - 482L
1,624 Elo+
Solo
Vulcan
Vulcan
Layers
Vulcan
Level 160
God Stats
1W - 1L
1,853 SR
Queue Stats
123W - 29L
1,938 Elo+
Solo
Ah Puch
Ah Puch
Xaepherine
Ah Puch
Level 118
God Stats
1W - 2L
1,609 SR
Queue Stats
59W - 32L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AnkayVEVO
Shiva
13
4 / 0 / 5
7,982
614
8,744
11,005
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 2 / 2
8,311
639
6,688
10,580
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 2 / 6
7,985
614
5,643
8,781
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
14
4 / 3 / 5
7,859
605
7,347
14,525
5,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Naarwal
Baron Samedi
14
1 / 1 / 2
7,708
593
8,047
8,439
6,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
6 / 4 / 2
8,436
649
13,193
15,744
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
 
Anhur
9
0 / 3 / 2
5,697
438
1,593
5,920
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 3
5,958
458
3,279
10,183
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
Layers
Vulcan
12
1 / 4 / 0
7,267
559
8,939
7,760
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Xaepherine
Ah Puch
13
1 / 2 / 1
7,853
604
4,942
8,686
3,701
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
8
8
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
4
2
1.75
L
Anhur
 
Anhur
0
3
2
0.33
W
Shiva
AnkayVEVO
Shiva
4
0
5
6.5
L
0
2
3
0.75
W
3
2
2
2
L
Vulcan
Layers
Vulcan
1
4
0
0.25
W
3
2
6
3
W
Ne Zha
4
3
5
2.17
W
Baron Samedi
Naarwal
Baron Samedi
1
1
2
2
L
Ah Puch
Xaepherine
Ah Puch
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,469
Damage
31,946
53,330
Taken
48,293
27,628
Mitigated
19,269
22,884
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
13,193
3,300
0
2,250
15,744
5,513
0
3,379
12,365
0
70,096
L
Anhur
 
Anhur
1,593
1,037
0
1,257
5,920
1,560
0
0
5,920
0
30,316
W
Shiva
AnkayVEVO
Shiva
8,744
1,230
513
4,239
11,005
7,711
0
4,147
6,858
393
30,233
L
3,279
871
614
2,116
10,183
5,531
0
1,921
8,262
15,430
0
W
6,688
4,474
0
5,080
10,580
3,580
2,297
981
9,599
0
75,114
L
Vulcan
Layers
Vulcan
8,939
2,446
0
375
7,760
2,964
0
2,762
4,998
65,878
0
W
5,643
551
1,415
3,787
8,781
3,634
425
4,511
4,270
62,942
0
W
Ne Zha
7,347
1,894
0
3,758
14,525
5,758
0
3,745
10,780
23
63,987
W
Baron Samedi
Naarwal
Baron Samedi
8,047
863
342
3,750
8,439
6,945
0
3,822
4,617
54,309
0
L
Ah Puch
Xaepherine
Ah Puch
4,942
354
0
4,035
8,686
3,701
0
6,044
2,642
61,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,845
Gold Earned
35,211
484
Minions Killed
425
0
Camps Cleared
0
1,295,138
Distance Traveled
1,125,272
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,436
649
105
8
0
273,087
3
L
Anhur
5,697
438
53
4
0
163,389
2
W
Shiva
7,982
614
36
3
0
292,699
3
L
Yemoja
5,958
458
13
1
0
191,848
4
W
Anhur
8,311
639
108
8
0
228,981
5
L
Vulcan
7,267
559
128
10
0
250,785
4
W
Ra
7,985
614
120
9
0
263,167
6
W
Ne Zha
7,859
605
100
8
0
300,676
3
W
Baron Samedi
7,708
593
120
9
0
209,615
6
L
Ah Puch
7,853
604
126
10
0
246,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role