Player Matchup

Guan Yu
Guan Yu
ChildishGrambino
Guan Yu
Level 89
God Stats
3W - 3L
1,616 SR
Queue Stats
13W - 11L
1,634 Elo+
Party 1
Sol
Sol
MrWorthIt
Sol
Level 123
God Stats
1W - 2L
1,497 SR
Queue Stats
12W - 9L
1,664 Elo+
Party 1
Loki
Loki
WolvyStudios
Loki
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
241W - 97L
1,804 Elo+
Solo
Team Averages
Level 118
1,538 SR
1,701 Elo+

VS

Team Averages
Level 112
1,552 SR
1,692 Elo+
Thor
Thor
JoustJoe
Thor
Level 103
God Stats
14W - 7L
1,777 SR
Queue Stats
662W - 361L
1,792 Elo+
Party 2
Chiron
Chiron
Ponteius
Chiron
Level 149
God Stats
1W - 1L
1,187 SR
Queue Stats
9W - 11L
1,452 Elo+
Solo
Nu Wa
Nu Wa
TheCoob
Nu Wa
Level 85
God Stats
43W - 30L
1,693 SR
Queue Stats
454W - 227L
1,833 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
8,724
671
5,526
16,905
16,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
0 / 2 / 1
8,272
636
6,816
12,777
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 0
7,660
589
10,103
12,637
4,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 0 / 8
8,928
687
14,152
10,338
8,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
Ponteius
Chiron
14
5 / 1 / 4
9,655
743
11,343
12,269
3,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
TheCoob
Nu Wa
16
3 / 0 / 7
9,672
744
12,613
7,720
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Thor
2
0
8
6
L
0
2
1
0.25
W
Chiron
Ponteius
Chiron
5
1
4
7
W
Nu Wa
TheCoob
Nu Wa
3
0
7
6.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,445
Damage
38,108
42,319
Taken
30,327
25,400
Mitigated
15,380
8,167
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,526
488
1,196
2,831
16,905
16,263
142
6,188
10,411
0
21,618
W
Thor
14,152
2,062
878
3,388
10,338
8,642
330
3,184
7,154
255
27,407
L
6,816
961
0
3,880
12,777
5,095
1,123
2,948
9,314
41,810
2,661
W
Chiron
Ponteius
Chiron
11,343
4,981
1,036
3,587
12,269
3,927
1,137
1,767
10,437
0
50,751
W
Nu Wa
TheCoob
Nu Wa
12,613
2,813
235
2,009
7,720
2,811
1,541
1,755
5,965
54,844
0
L
10,103
618
0
260
12,637
4,042
0
3,780
8,483
0
36,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,656
Gold Earned
28,255
161
Minions Killed
168
0
Camps Cleared
0
742,371
Distance Traveled
727,641
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,724
671
39
3
0
258,657
2
W
Thor
8,928
687
23
2
0
235,570
6
L
Sol
8,272
636
77
6
0
229,371
3
W
Chiron
9,655
743
71
5
0
239,445
6
W
Nu Wa
9,672
744
74
6
0
252,626
3
L
Loki
7,660
589
45
3
0
254,343
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role