Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
DesktopFlipper
He Bo
Level 127
God Stats
4W - 4L
1,593 SR
Queue Stats
189W - 184L
1,513 Elo+
Solo
Bacchus
Bacchus
Flabergasted249
Bacchus
Level 160
God Stats
0W - 3L
1,234 SR
Queue Stats
184W - 170L
1,556 Elo+
Solo
Nemesis
Nemesis
dryb
Nemesis
Level 89
God Stats
1W - 1L
1,678 SR
Queue Stats
502W - 376L
1,583 Elo+
Party 2
Guan Yu
Guan Yu
littledonnyAD
Guan Yu
Level 68
God Stats
2W - 1L
1,773 SR
Queue Stats
279W - 229L
1,570 Elo+
Party 2
Team Averages
Level 114
1,556 SR
1,544 Elo+

VS

Team Averages
Level 105
1,498 SR
1,541 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
BloodLegion
Amaterasu
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 68L
1,559 Elo+
Solo
Horus
Horus
bugcrim
Horus
Level 116
God Stats
10W - 5L
1,614 SR
Queue Stats
503W - 461L
1,561 Elo+
Party 1
Cerberus
Cerberus
i_yeeted_in_her
Cerberus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,523 Elo+
Solo
Ganesha
Ganesha
zDeMoNiiZe
Ganesha
Level 76
God Stats
2W - 3L
1,374 SR
Queue Stats
355W - 323L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
6 / 6 / 2
9,577
737
20,051
13,773
8,817
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 7
8,474
652
12,936
9,659
3,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 6
8,949
688
9,233
14,372
20,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
dryb
Nemesis
14
0 / 4 / 7
8,137
626
9,728
14,798
9,833
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
14
1 / 4 / 6
7,490
576
9,232
15,872
12,663
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
8 / 1 / 13
11,120
855
20,726
9,337
5,231
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
BloodLegion
Amaterasu
17
7 / 1 / 15
10,196
784
7,800
15,965
17,820
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
bugcrim
Horus
15
2 / 4 / 14
9,019
694
7,239
14,590
16,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
17
5 / 2 / 17
10,188
784
16,602
21,533
26,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
zDeMoNiiZe
Ganesha
17
0 / 2 / 21
10,312
793
8,862
15,093
18,956
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
102
10
Kills
22
22
Deaths
10
28
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
6
6
2
1.17
W
Ah Puch
 
Ah Puch
8
1
13
14.5
W
Amaterasu
BloodLegion
Amaterasu
7
1
15
14.5
L
2
3
7
1.83
L
1
5
6
0.8
W
Horus
bugcrim
Horus
2
4
14
2.25
L
Nemesis
dryb
Nemesis
0
4
7
0.88
W
Cerberus
5
2
17
6.75
L
Guan Yu
1
4
6
1
W
Ganesha
zDeMoNiiZe
Ganesha
0
2
21
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,180
Damage
61,229
68,474
Taken
76,518
55,227
Mitigated
85,379
23,259
Healing
44,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
20,051
2,261
1,543
2,652
13,773
8,817
0
9,075
4,698
36,477
0
W
Ah Puch
 
Ah Puch
20,726
499
2,063
3,812
9,337
5,231
1,349
6,725
2,612
42,092
0
W
Amaterasu
BloodLegion
Amaterasu
7,800
2,603
2,122
7,004
15,965
17,820
1,055
10,110
5,855
0
11,061
L
12,936
62
1,031
1,832
9,659
3,900
0
6,541
3,118
25,588
0
L
9,233
931
410
1,485
14,372
20,014
0
9,437
4,935
16,469
0
W
Horus
bugcrim
Horus
7,239
3,944
7,283
4,438
14,590
16,785
1,043
7,605
6,985
0
12,766
L
Nemesis
dryb
Nemesis
9,728
3,171
4,671
3,880
14,798
9,833
0
9,353
5,445
0
13,885
W
Cerberus
16,602
1,737
2,225
8,400
21,533
26,587
387
9,254
12,279
40,943
0
L
Guan Yu
9,232
1,161
3,133
2,622
15,872
12,663
0
11,784
4,088
0
10,583
W
Ganesha
zDeMoNiiZe
Ganesha
8,862
517
3,595
3,874
15,093
18,956
477
8,526
6,567
16,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,627
Gold Earned
50,835
109
Minions Killed
187
0
Camps Cleared
0
1,169,659
Distance Traveled
1,227,078
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,577
737
49
4
0
185,847
0
W
Ah Puch
11,120
855
70
5
0
251,846
0
W
Amaterasu
10,196
784
17
1
0
247,943
4
L
He Bo
8,474
652
33
3
0
242,548
1
L
Bacchus
8,949
688
9
1
0
228,728
2
W
Horus
9,019
694
16
1
0
216,685
0
L
Nemesis
8,137
626
15
1
0
259,508
0
W
Cerberus
10,188
784
84
6
0
251,516
0
L
Guan Yu
7,490
576
3
0
0
253,028
0
W
Ganesha
10,312
793
0
0
0
259,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role