Player Matchup

Ishtar
Ishtar
DROREGON22
Ishtar
Level 17
God Stats
2W - 4L
1,285 SR
Queue Stats
26W - 39L
1,396 Elo+
Party 1
He Bo
He Bo
Dj1821
He Bo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 84L
1,374 Elo+
Party 4
Sun Wukong
Sun Wukong
RAGNAROK2035
Sun Wukong
Level 6
God Stats
0W - 4L
1,125 SR
Queue Stats
3W - 18L
1,131 Elo+
Party 4
Nemesis
Nemesis
XxevilKpandaxX
Nemesis
Level 6
God Stats
0W - 3L
1,196 SR
Queue Stats
1W - 7L
1,213 Elo+
Party 4
Loki
Loki
vicdabrown33
Loki
Level 59
God Stats
0W - 5L
1,092 SR
Queue Stats
63W - 79L
1,404 Elo+
Party 1
Team Averages
Level 30
1,240 SR
1,304 Elo+

VS

Team Averages
Level 56
1,464 SR
1,446 Elo+
Thor
Thor
DETHHHKL0K
Thor
Level 83
God Stats
168W - 138L
1,500 SR
Queue Stats
168W - 138L
1,481 Elo+
Party 3
Izanami
Izanami
Evil1992Angel
Izanami
Level 5
God Stats
4W - 10L
1,500 SR
Queue Stats
4W - 18L
1,500 Elo+
Party 2
Nox
Nox
JulzM4
Nox
Level 17
God Stats
14W - 15L
1,407 SR
Queue Stats
18W - 18L
1,450 Elo+
Party 3
Kukulkan
Kukulkan
MONEYJAY
Kukulkan
Level 45
God Stats
3W - 2L
1,571 SR
Queue Stats
6W - 10L
1,332 Elo+
Party 3
Chaac
Chaac
THE_BIG_Z_3472
Chaac
Level 129
God Stats
2W - 4L
1,340 SR
Queue Stats
21W - 60L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DROREGON22
Ishtar
17
1 / 4 / 3
11,476
1,043
7,131
18,386
6,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
Dj1821
He Bo
16
2 / 12 / 3
10,963
997
14,864
25,312
8,385
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RAGNAROK2035
Sun Wukong
16
2 / 8 / 4
11,024
1,002
12,495
27,227
25,059
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 7 / 4
11,052
1,005
5,178
15,131
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 9 / 5
11,472
1,043
12,043
19,995
6,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 1 / 10
16,243
1,477
41,730
11,168
6,595
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Izanami
18
1 / 2 / 11
11,401
1,036
5,283
10,019
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
JulzM4
Nox
18
2 / 0 / 12
11,356
1,032
7,433
4,829
2,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
MONEYJAY
Kukulkan
19
8 / 2 / 15
13,296
1,209
28,096
13,019
6,219
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
5 / 3 / 23
13,440
1,222
16,158
16,482
21,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
111
8
Kills
40
40
Deaths
8
19
Assists
71
Player
Kills
Deaths
Assists
KDA
W
24
1
10
29
L
Ishtar
DROREGON22
Ishtar
1
4
3
0.63
L
He Bo
Dj1821
He Bo
2
12
3
0.29
W
Izanami
1
2
11
3.25
W
Nox
JulzM4
Nox
2
0
12
8
W
Kukulkan
MONEYJAY
Kukulkan
8
2
15
7.75
L
Sun Wukong
RAGNAROK2035
Sun Wukong
2
8
4
0.5
W
5
3
23
5.5
L
1
7
4
0.43
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,711
Damage
98,700
106,051
Taken
55,517
51,606
Mitigated
41,255
5,480
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
41,730
9,142
0
659
11,168
6,595
0
2,905
8,263
0
52,041
L
Ishtar
DROREGON22
Ishtar
7,131
5,542
0
3,156
18,386
6,082
0
7,269
10,892
0
39,198
L
He Bo
Dj1821
He Bo
14,864
1,320
76
771
25,312
8,385
0
6,291
18,515
26,859
0
W
Izanami
5,283
3,578
0
1,044
10,019
4,304
0
3,769
6,250
0
23,017
W
Nox
JulzM4
Nox
7,433
1,354
0
746
4,829
2,225
0
389
4,440
18,710
0
W
Kukulkan
MONEYJAY
Kukulkan
28,096
7,331
0
1,566
13,019
6,219
0
3,830
9,189
57,360
0
L
Sun Wukong
RAGNAROK2035
Sun Wukong
12,495
2,737
0
1,104
27,227
25,059
0
9,441
17,144
0
22,946
W
16,158
2,640
414
6,417
16,482
21,912
0
3,971
12,511
0
32,298
L
5,178
2,038
0
216
15,131
5,536
0
5,801
9,098
0
12,636
L
12,043
2,114
0
157
19,995
6,544
0
6,727
13,078
0
28,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,987
Gold Earned
65,736
158
Minions Killed
213
5
Camps Cleared
4
1,048,606
Distance Traveled
1,052,385
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
16,243
1,477
20
2
1
214,670
0
L
Ishtar
11,476
1,043
73
7
1
179,757
0
L
He Bo
10,963
997
21
2
2
207,290
0
W
Izanami
11,401
1,036
41
4
0
185,549
0
W
Nox
11,356
1,032
38
3
2
230,849
5
W
Kukulkan
13,296
1,209
84
8
1
203,631
0
L
Sun Wukong
11,024
1,002
20
2
0
232,949
0
W
Chaac
13,440
1,222
30
3
0
217,686
1
L
Nemesis
11,052
1,005
21
2
1
201,436
2
L
Loki
11,472
1,043
23
2
1
227,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role