Player Matchup

Izanami
Izanami
ammonsjb
Izanami
Level 61
God Stats
6W - 2L
1,564 SR
Queue Stats
13W - 14L
1,345 Elo+
Party 1
He Bo
He Bo
the-p-coc
He Bo
Level 61
God Stats
4W - 0L
1,680 SR
Queue Stats
9W - 5L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
ygb don
Cthulhu
Level 148
God Stats
3W - 1L
1,498 SR
Queue Stats
14W - 9L
1,504 Elo+
Party 1
Team Averages
Level 90
1,581 SR
1,468 Elo+

VS

Team Averages
Level 65
1,550 SR
1,373 Elo+
Chang'e
Chang'e
NezhaDemon
Chang'e
Level 100
God Stats
33W - 47L
1,424 SR
Queue Stats
287W - 437L
1,409 Elo+
Solo
Guan Yu
Guan Yu
Pahcy
Guan Yu
Level 66
God Stats
1W - 1L
1,735 SR
Queue Stats
29W - 50L
1,318 Elo+
Solo
Izanami
Izanami
Pilgaardd
Izanami
Level 30
God Stats
13W - 17L
1,490 SR
Queue Stats
77W - 84L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ammonsjb
Izanami
14
2 / 0 / 4
9,464
728
12,948
7,068
2,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
the-p-coc
He Bo
14
1 / 2 / 3
9,328
718
9,520
9,268
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ygb don
Cthulhu
14
3 / 0 / 3
9,773
752
13,607
16,504
14,702
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NezhaDemon
Chang'e
13
0 / 2 / 2
8,291
638
9,990
16,043
6,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Pahcy
Guan Yu
11
2 / 3 / 0
8,577
660
4,200
15,502
12,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Pilgaardd
Izanami
14
0 / 1 / 1
8,702
669
9,646
13,123
5,265
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
6
Kills
2
2
Deaths
6
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
NezhaDemon
Chang'e
0
2
2
0.5
L
Guan Yu
Pahcy
Guan Yu
2
3
0
0.67
L
Izanami
Pilgaardd
Izanami
0
1
1
0.5
W
Izanami
ammonsjb
Izanami
2
0
4
4
W
He Bo
the-p-coc
He Bo
1
2
3
1.25
W
Cthulhu
ygb don
Cthulhu
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,075
Damage
23,836
32,840
Taken
44,668
21,077
Mitigated
24,147
13,462
Healing
17,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
NezhaDemon
Chang'e
9,990
125
3,161
5,593
16,043
6,595
0
8,069
7,738
35,017
0
L
Guan Yu
Pahcy
Guan Yu
4,200
847
1,986
4,154
15,502
12,287
0
6,682
8,536
0
12,551
L
Izanami
Pilgaardd
Izanami
9,646
6,300
289
1,907
13,123
5,265
42
7,589
5,240
0
46,152
W
Izanami
ammonsjb
Izanami
12,948
9,202
105
1,822
7,068
2,905
2,397
1,615
5,453
0
54,158
W
He Bo
the-p-coc
He Bo
9,520
231
0
3,093
9,268
3,470
417
3,210
6,058
38,392
0
W
Cthulhu
ygb don
Cthulhu
13,607
1,266
1,338
7,104
16,504
14,702
477
5,177
11,327
28,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,565
Gold Earned
25,570
161
Minions Killed
144
0
Camps Cleared
0
736,803
Distance Traveled
663,368
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,291
638
40
3
0
239,176
0
L
Guan Yu
8,577
660
11
1
0
210,328
4
L
Izanami
8,702
669
93
7
0
213,864
1
W
Izanami
9,464
728
77
6
0
255,127
0
W
He Bo
9,328
718
60
5
0
251,787
1
W
Cthulhu
9,773
752
24
2
0
229,889
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role