Player Matchup

Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
RobertMeh
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ThickBleach
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Bastet
Bastet
wessamalhtaitani
Bastet
Level 151
God Stats
11W - 15L
1,452 SR
Queue Stats
376W - 389L
1,406 Elo+
Solo
Lancelot
Lancelot
yiboi
Lancelot
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,519 Elo+
Solo
Team Averages
Level 69
1,490 SR
1,485 Elo+

VS

Team Averages
Level 131
1,573 SR
1,469 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fordovskiy
Arachne
Level 126
God Stats
2W - 1L
1,495 SR
Queue Stats
226W - 254L
1,437 Elo+
Solo
Khepri
Khepri
Maceio
Khepri
Level 121
God Stats
6W - 0L
1,990 SR
Queue Stats
53W - 60L
1,443 Elo+
Solo
Nemesis
Nemesis
Stoned8
Nemesis
Level 137
God Stats
19W - 29L
1,381 SR
Queue Stats
957W - 990L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 7 / 6
7,210
655
5,448
12,858
6,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
RobertMeh
Fafnir
13
0 / 3 / 8
7,465
679
2,271
9,412
12,370
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
ThickBleach
Danzaburou
16
5 / 3 / 4
8,902
809
19,771
11,928
5,990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 5
8,553
778
7,593
11,503
5,281
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Lancelot
yiboi
Lancelot
16
3 / 3 / 3
7,984
726
12,888
13,344
9,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
9 / 1 / 10
10,405
946
20,254
6,717
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Eset
 
Eset
15
3 / 5 / 7
8,858
805
9,422
11,122
5,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Fordovskiy
Arachne
16
6 / 2 / 9
10,352
941
8,879
12,645
11,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Maceio
Khepri
16
0 / 2 / 15
9,602
873
5,869
17,053
25,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Stoned8
Nemesis
17
3 / 1 / 13
9,562
869
10,404
13,188
10,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
75
11
Kills
21
21
Deaths
11
26
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
7
6
0.43
W
Vulcan
 
Vulcan
9
1
10
14
W
Eset
 
Eset
3
5
7
1.3
W
Arachne
Fordovskiy
Arachne
6
2
9
5.25
W
Khepri
Maceio
Khepri
0
2
15
3.75
L
Fafnir
RobertMeh
Fafnir
0
3
8
1.33
W
Nemesis
Stoned8
Nemesis
3
1
13
9.5
L
Danzaburou
ThickBleach
Danzaburou
5
3
4
2.33
L
3
5
5
1.1
L
Lancelot
yiboi
Lancelot
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,971
Damage
54,828
59,045
Taken
60,725
39,060
Mitigated
58,630
17,707
Healing
19,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,448
2,841
1,271
1,358
12,858
6,225
0
8,193
4,665
0
13,925
W
Vulcan
 
Vulcan
20,254
4,257
912
846
6,717
5,197
1,126
221
6,496
39,853
0
W
Eset
 
Eset
9,422
607
1,429
1,064
11,122
5,976
345
149
10,973
19,065
0
W
Arachne
Fordovskiy
Arachne
8,879
6,583
2,224
3,073
12,645
11,826
1,091
545
12,100
0
12,569
W
Khepri
Maceio
Khepri
5,869
341
280
3,110
17,053
25,619
457
1,152
15,901
13,982
0
L
Fafnir
RobertMeh
Fafnir
2,271
288
0
852
9,412
12,370
0
4,279
5,133
5,563
0
W
Nemesis
Stoned8
Nemesis
10,404
1,146
1,820
5,134
13,188
10,012
590
204
12,984
0
21,786
L
Danzaburou
ThickBleach
Danzaburou
19,771
12,188
0
4,764
11,928
5,990
0
8,106
3,822
0
51,478
L
7,593
743
1,172
2,795
11,503
5,281
0
7,990
3,513
0
13,145
L
Lancelot
yiboi
Lancelot
12,888
1,404
1,262
4,233
13,344
9,194
0
6,977
6,367
0
28,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,114
Gold Earned
48,779
158
Minions Killed
131
0
Camps Cleared
0
1,041,551
Distance Traveled
1,157,639
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,210
655
22
2
0
184,030
0
W
Vulcan
10,405
946
57
5
0
235,173
0
W
Eset
8,858
805
22
2
0
212,574
0
W
Arachne
10,352
941
18
2
0
244,920
0
W
Khepri
9,602
873
15
1
0
224,519
1
L
Fafnir
7,465
679
13
1
0
183,771
0
W
Nemesis
9,562
869
19
2
0
240,453
0
L
Danzaburou
8,902
809
79
7
0
206,456
1
L
Bastet
8,553
778
20
2
0
214,536
0
L
Lancelot
7,984
726
24
2
0
252,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role