Player Matchup

Thoth
Thoth
 
Thoth
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bellona
Bellona
BrendumLives
Bellona
Level 60
God Stats
105W - 108L
1,606 SR
Queue Stats
128W - 143L
1,578 Elo+
Solo
Chaac
Chaac
DingusPingus69
Chaac
Level 129
God Stats
1W - 1L
1,523 SR
Queue Stats
121W - 107L
1,688 Elo+
Party 3
Fenrir
Fenrir
NotComplex
Fenrir
Level 160
God Stats
8W - 12L
1,487 SR
Queue Stats
371W - 407L
1,644 Elo+
Party 4
Cabrakan
Cabrakan
ProletariatBoi
Cabrakan
Level 117
God Stats
3W - 1L
1,910 SR
Queue Stats
149W - 136L
1,692 Elo+
Party 3
Team Averages
Level 125
1,605 SR
1,620 Elo+

VS

Team Averages
Level 154
1,502 SR
1,557 Elo+
Set
Set
 
Set
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Bindels
Maui
Level 143
God Stats
4W - 3L
1,486 SR
Queue Stats
192W - 143L
1,621 Elo+
Solo
Merlin
Merlin
iStarNeo
Merlin
Level 160
God Stats
7W - 7L
1,524 SR
Queue Stats
303W - 283L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 2 / 1
8,188
455
7,253
12,555
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
BrendumLives
Bellona
14
1 / 3 / 1
8,500
472
9,921
20,201
12,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 5 / 0
8,429
468
9,143
19,513
20,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
NotComplex
Fenrir
14
1 / 1 / 1
8,381
466
6,796
14,205
6,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
12
1 / 2 / 2
7,963
442
4,094
15,866
18,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
5 / 0 / 4
11,172
621
16,894
18,198
14,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
 
Fenrir
17
3 / 1 / 4
10,257
570
11,318
17,415
8,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
 
Neith
16
2 / 1 / 3
10,015
556
10,089
7,778
3,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Bindels
Maui
13
1 / 1 / 5
8,237
458
6,711
15,379
9,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
iStarNeo
Merlin
15
1 / 1 / 4
9,553
531
12,587
8,058
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
12
13
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
2
1
0.75
W
Set
 
Set
5
0
4
7
W
Fenrir
 
Fenrir
3
1
4
5
W
Neith
 
Neith
2
1
3
3.5
W
Maui
Bindels
Maui
1
1
5
3.5
L
Bellona
BrendumLives
Bellona
1
3
1
0.5
L
0
5
0
0
L
Fenrir
NotComplex
Fenrir
1
1
1
1.5
L
Cabrakan
1
2
2
1
W
Merlin
iStarNeo
Merlin
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,207
Damage
57,599
82,340
Taken
66,828
63,796
Mitigated
38,612
28,110
Healing
21,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,253
201
0
1,231
12,555
5,003
0
6,603
5,952
73,527
0
W
Set
 
Set
16,894
8,134
0
6,826
18,198
14,005
1,653
823
17,375
0
87,231
W
Fenrir
 
Fenrir
11,318
4,833
0
4,298
17,415
8,461
324
1,254
15,183
0
97,421
W
Neith
 
Neith
10,089
4,589
0
2,835
7,778
3,694
1,246
726
7,052
0
81,351
W
Maui
Bindels
Maui
6,711
1,699
1,480
5,284
15,379
9,210
280
3,862
11,517
21,134
0
L
Bellona
BrendumLives
Bellona
9,921
3,747
0
7,611
20,201
12,787
0
3,075
17,126
0
79,251
L
9,143
2,295
0
5,379
19,513
20,935
543
673
18,840
0
67,342
L
Fenrir
NotComplex
Fenrir
6,796
2,133
0
5,929
14,205
6,811
0
2,459
11,746
0
71,713
L
Cabrakan
4,094
850
3,287
4,673
15,866
18,260
0
6,488
9,378
17,209
2,585
W
Merlin
iStarNeo
Merlin
12,587
842
0
1,031
8,058
3,242
332
4,786
3,272
89,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,461
Gold Earned
49,234
491
Minions Killed
566
0
Camps Cleared
0
1,849,581
Distance Traveled
1,905,913
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,188
455
126
7
0
359,576
5
W
Set
11,172
621
140
8
0
350,004
4
W
Fenrir
10,257
570
128
7
0
424,146
1
W
Neith
10,015
556
129
7
0
327,342
9
W
Maui
8,237
458
26
1
0
424,889
2
L
Bellona
8,500
472
121
7
0
394,085
3
L
Chaac
8,429
468
111
6
0
315,680
2
L
Fenrir
8,381
466
113
6
0
430,327
8
L
Cabrakan
7,963
442
20
1
0
349,913
3
W
Merlin
9,553
531
143
8
0
379,532
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role