Player Matchup

Ymir
Ymir
conle1mr
Ymir
Level 104
God Stats
1W - 1L
1,709 SR
Queue Stats
9W - 15L
1,256 Elo+
Solo
Merlin
Merlin
jUmEmI XD
Merlin
Level 27
God Stats
0W - 3L
1,234 SR
Queue Stats
48W - 38L
1,378 Elo+
Party 1
Heimdallr
Heimdallr
themmshake
Heimdallr
Level 147
God Stats
5W - 7L
1,458 SR
Queue Stats
123W - 79L
1,550 Elo+
Party 1
Team Averages
Level 93
1,467 SR
1,395 Elo+

VS

Team Averages
Level 81
1,421 SR
1,408 Elo+
Poseidon
Poseidon
Death_Dealler420
Poseidon
Level 24
God Stats
1W - 1L
1,344 SR
Queue Stats
19W - 25L
1,353 Elo+
Party 2
Da Ji
Da Ji
McBuff
Da Ji
Level 75
God Stats
1W - 1L
1,312 SR
Queue Stats
291W - 336L
1,406 Elo+
Solo
Thor
Thor
xXMyst1cVeilXx
Thor
Level 145
God Stats
12W - 9L
1,608 SR
Queue Stats
135W - 137L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
0 / 5 / 6
11,550
642
9,082
21,861
24,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
jUmEmI XD
Merlin
17
2 / 4 / 3
11,423
635
5,989
13,939
6,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
themmshake
Heimdallr
17
7 / 8 / 1
12,490
694
18,114
19,083
9,442
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 8
11,254
625
8,662
13,091
5,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Da Ji
McBuff
Da Ji
20
10 / 3 / 7
14,063
781
17,931
18,671
16,104
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 1 / 9
13,141
730
21,651
13,451
10,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
9
Kills
17
17
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
6
8
0.67
W
Da Ji
McBuff
Da Ji
10
3
7
4.5
L
Ymir
0
5
6
0.6
L
Merlin
jUmEmI XD
Merlin
2
4
3
0.88
L
Heimdallr
themmshake
Heimdallr
7
8
1
0.94
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,185
Damage
48,244
54,883
Taken
45,213
40,706
Mitigated
31,531
5,750
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,662
1,148
0
566
13,091
5,411
372
5,701
7,390
46,827
0
W
Da Ji
McBuff
Da Ji
17,931
3,547
0
3,595
18,671
16,104
0
3,999
14,672
0
56,530
L
Ymir
9,082
1,728
0
3,815
21,861
24,541
0
3,310
17,509
29,225
0
L
Merlin
jUmEmI XD
Merlin
5,989
375
0
300
13,939
6,723
0
2,954
10,572
37,213
0
L
Heimdallr
themmshake
Heimdallr
18,114
9,515
0
1,635
19,083
9,442
0
2,464
15,989
0
62,673
W
21,651
2,938
0
2,834
13,451
10,016
430
5,466
7,985
0
48,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,463
Gold Earned
38,458
182
Minions Killed
193
0
Camps Cleared
0
859,870
Distance Traveled
1,062,534
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,254
625
79
4
0
309,485
1
W
Da Ji
14,063
781
66
4
0
407,506
3
L
Ymir
11,550
642
27
2
0
284,803
5
L
Merlin
11,423
635
89
5
0
304,170
2
L
Heimdallr
12,490
694
66
4
0
270,897
4
W
Thor
13,141
730
48
3
0
345,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role