Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Bluechet60
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,304 Elo+
Party 2
Zeus
Zeus
ConFuzzledEmu
Zeus
Level 79
God Stats
9W - 10L
1,493 SR
Queue Stats
96W - 85L
1,443 Elo+
Party 2
Sylvanus
Sylvanus
LayeredPark2782
Sylvanus
Level 18
God Stats
3W - 7L
1,330 SR
Queue Stats
5W - 10L
1,369 Elo+
Party 3
Baron Samedi
Baron Samedi
PinheadLarry102
Baron Samedi
Level 49
God Stats
2W - 4L
1,391 SR
Queue Stats
123W - 124L
1,430 Elo+
Party 2
Team Averages
Level 62
1,443 SR
1,409 Elo+

VS

Team Averages
Level 74
1,557 SR
1,435 Elo+
Guan Yu
Guan Yu
MasterOfMordor
Guan Yu
Level 124
God Stats
7W - 4L
1,531 SR
Queue Stats
151W - 147L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
TTV_GodlyKiwi
Baron Samedi
Level 68
God Stats
2W - 0L
1,813 SR
Queue Stats
45W - 46L
1,397 Elo+
Solo
Danzaburou
Danzaburou
VenezuelaUno
Danzaburou
Level 42
God Stats
43W - 57L
1,461 SR
Queue Stats
50W - 65L
1,448 Elo+
Party 1
Fenrir
Fenrir
ZeeMan222
Fenrir
Level 89
God Stats
81W - 75L
1,558 SR
Queue Stats
143W - 143L
1,488 Elo+
Party 1
Anubis
Anubis
no-loveyyy
Anubis
Level 49
God Stats
41W - 45L
1,423 SR
Queue Stats
81W - 104L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 2 / 1
6,106
470
5,482
9,045
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Bluechet60
Thanatos
10
1 / 5 / 1
6,154
473
3,557
10,944
4,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 1 / 0
6,558
504
7,829
3,236
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
10
0 / 3 / 1
5,361
412
6,603
10,145
5,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Baron Samedi
PinheadLarry102
Baron Samedi
11
0 / 3 / 0
6,268
482
4,321
8,110
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,605
585
6,243
9,281
6,376
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
TTV_GodlyKiwi
Baron Samedi
11
1 / 1 / 3
5,894
453
7,075
10,803
7,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VenezuelaUno
Danzaburou
11
2 / 1 / 1
6,708
516
6,555
9,772
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
ZeeMan222
Fenrir
13
4 / 0 / 2
7,384
568
3,165
8,664
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
no-loveyyy
Anubis
14
5 / 2 / 1
8,144
626
5,315
9,357
4,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
14
14
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
L
Thanatos
Bluechet60
Thanatos
1
5
1
0.3
L
2
1
0
2
L
Sylvanus
0
3
1
0.17
W
2
0
1
2.5
L
Baron Samedi
PinheadLarry102
Baron Samedi
0
3
0
0
W
Baron Samedi
TTV_GodlyKiwi
Baron Samedi
1
1
3
2.5
W
Danzaburou
VenezuelaUno
Danzaburou
2
1
1
2.5
W
Fenrir
ZeeMan222
Fenrir
4
0
2
5
W
Anubis
no-loveyyy
Anubis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,792
Damage
28,353
41,480
Taken
47,877
19,861
Mitigated
25,519
18,136
Healing
21,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,482
1,630
0
3,960
9,045
4,295
0
3,346
5,699
0
51,073
L
Thanatos
Bluechet60
Thanatos
3,557
1,261
0
7,373
10,944
4,735
0
3,593
7,351
0
41,907
L
7,829
666
0
572
3,236
1,003
0
960
2,276
45,621
0
L
Sylvanus
6,603
2,152
954
3,319
10,145
5,645
0
4,362
5,783
24,942
5,989
W
6,243
626
0
2,844
9,281
6,376
0
3,354
5,513
0
49,613
L
Baron Samedi
PinheadLarry102
Baron Samedi
4,321
711
0
1,958
8,110
4,183
0
0
8,110
36,302
0
W
Baron Samedi
TTV_GodlyKiwi
Baron Samedi
7,075
1,451
762
4,530
10,803
7,496
60
3,914
6,799
30,969
3,010
W
Danzaburou
VenezuelaUno
Danzaburou
6,555
2,729
0
5,031
9,772
3,427
432
2,570
7,202
0
52,455
W
Fenrir
ZeeMan222
Fenrir
3,165
310
0
2,641
8,664
3,744
0
1,329
7,230
0
55,492
W
Anubis
no-loveyyy
Anubis
5,315
0
0
5,839
9,357
4,476
0
5,853
3,058
65,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,447
Gold Earned
35,735
371
Minions Killed
446
0
Camps Cleared
0
1,099,285
Distance Traveled
1,232,981
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,106
470
86
7
0
226,598
2
L
Thanatos
6,154
473
88
7
0
236,209
0
L
Zeus
6,558
504
81
6
0
226,671
0
L
Sylvanus
5,361
412
48
4
0
211,748
3
W
Guan Yu
7,605
585
102
8
0
270,621
0
L
Baron Samedi
6,268
482
68
5
0
198,059
5
W
Baron Samedi
5,894
453
45
3
0
233,488
3
W
Danzaburou
6,708
516
105
8
0
225,533
0
W
Fenrir
7,384
568
94
7
0
302,476
5
W
Anubis
8,144
626
100
8
0
200,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role