Player Matchup

Neith
Neith
HeyMercedes
Neith
Level 37
God Stats
22W - 59L
1,292 SR
Queue Stats
40W - 102L
1,270 Elo+
Party 1
Bellona
Bellona
MurderBeast582
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,630 Elo+
Party 1
Geb
Geb
RichardMccrayTM
Geb
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 71L
1,360 Elo+
Solo
Team Averages
Level 50
1,431 SR
1,420 Elo+

VS

Team Averages
Level 64
1,422 SR
1,364 Elo+
Apollo
Apollo
Amelio
Apollo
Level 85
God Stats
4W - 6L
1,506 SR
Queue Stats
28W - 39L
1,381 Elo+
Party 2
Cthulhu
Cthulhu
Kaiju621
Cthulhu
Level 20
God Stats
1W - 2L
1,492 SR
Queue Stats
12W - 18L
1,453 Elo+
Party 2
Merlin
Merlin
skillethero23
Merlin
Level 86
God Stats
7W - 9L
1,268 SR
Queue Stats
23W - 35L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,388
739
4,622
9,384
4,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 5 / 1
6,113
611
3,287
10,388
6,649
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 8 / 1
6,183
618
3,622
13,510
6,693
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Amelio
Apollo
13
8 / 1 / 6
8,666
867
8,502
6,656
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Kaiju621
Cthulhu
13
3 / 0 / 13
8,745
875
7,812
8,581
9,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 1 / 9
8,712
871
11,294
6,174
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
17
17
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Apollo
Amelio
Apollo
8
1
6
11
L
2
4
0
0.5
W
Cthulhu
Kaiju621
Cthulhu
3
0
13
9.5
L
0
5
1
0.1
L
0
8
1
0.06
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,531
Damage
27,608
33,282
Taken
21,411
17,799
Mitigated
15,502
2,665
Healing
3,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Amelio
Apollo
8,502
3,917
0
694
6,656
3,246
1,616
1,292
5,364
0
34,001
L
4,622
1,376
0
2,352
9,384
4,457
141
6,421
2,963
0
23,163
W
Cthulhu
Kaiju621
Cthulhu
7,812
241
175
1,791
8,581
9,303
581
1,354
7,227
13,660
0
L
3,287
800
0
313
10,388
6,649
0
5,648
4,740
0
9,965
L
3,622
554
0
0
13,510
6,693
0
7,089
6,421
17,693
0
W
11,294
826
0
818
6,174
2,953
933
1,436
4,738
38,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,684
Gold Earned
26,123
81
Minions Killed
117
0
Camps Cleared
0
452,053
Distance Traveled
518,842
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,666
867
49
5
0
186,393
0
L
Neith
7,388
739
42
4
0
143,760
1
W
Cthulhu
8,745
875
8
1
0
178,357
0
L
Bellona
6,113
611
22
2
0
144,343
0
L
Geb
6,183
618
17
2
0
163,950
2
W
Merlin
8,712
871
60
6
0
154,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role