Player Matchup

Cerberus
Cerberus
DapperDane_98
Cerberus
Level 144
God Stats
1W - 3L
1,417 SR
Queue Stats
151W - 172L
1,464 Elo+
Party 1
Thanatos
Thanatos
GamerOoze
Thanatos
Level 49
God Stats
4W - 6L
1,602 SR
Queue Stats
127W - 159L
1,433 Elo+
Party 1
Anubis
Anubis
SPEEDYFRMDA9
Anubis
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 17L
1,591 Elo+
Party 2
He Bo
He Bo
cor7770
He Bo
Level 58
God Stats
0W - 3L
1,289 SR
Queue Stats
137W - 164L
1,415 Elo+
Party 1
Sun Wukong
Sun Wukong
idkcruel
Sun Wukong
Level 68
God Stats
2W - 10L
1,330 SR
Queue Stats
23W - 49L
1,357 Elo+
Party 2
Team Averages
Level 67
1,428 SR
1,452 Elo+

VS

Team Averages
Level 52
1,421 SR
1,459 Elo+
Neith
Neith
BlueFoxRed
Neith
Level 101
God Stats
1W - 1L
1,188 SR
Queue Stats
101W - 111L
1,494 Elo+
Party 3
Pele
Pele
KhumBoy
Pele
Level 29
God Stats
13W - 14L
1,494 SR
Queue Stats
83W - 82L
1,441 Elo+
Party 4
Bellona
Bellona
SickLogik
Bellona
Level 42
God Stats
12W - 5L
1,697 SR
Queue Stats
47W - 49L
1,548 Elo+
Solo
Sol
Sol
SoupyJr
Sol
Level 45
God Stats
19W - 21L
1,441 SR
Queue Stats
104W - 124L
1,343 Elo+
Party 3
Ymir
Ymir
Valhirthebear
Ymir
Level 42
God Stats
1W - 3L
1,285 SR
Queue Stats
111W - 115L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DapperDane_98
Cerberus
16
2 / 2 / 8
11,518
443
8,157
33,088
45,472
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
GamerOoze
Thanatos
19
8 / 8 / 1
13,550
521
12,609
26,151
13,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
19
7 / 8 / 6
12,595
484
26,663
29,480
17,218
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
cor7770
He Bo
16
1 / 11 / 7
10,360
398
11,789
24,491
8,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
idkcruel
Sun Wukong
14
1 / 11 / 6
9,450
363
7,936
22,905
17,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
16 / 2 / 9
15,599
600
32,941
20,018
10,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pele
KhumBoy
Pele
20
4 / 3 / 7
14,609
562
12,052
22,006
9,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
SickLogik
Bellona
20
12 / 3 / 11
17,149
660
33,966
32,494
32,721
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
19
7 / 6 / 7
13,355
514
21,550
22,610
8,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
1 / 5 / 19
13,059
502
10,966
27,916
36,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
93
19
Kills
40
40
Deaths
19
28
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Neith
16
2
9
10.25
L
Cerberus
DapperDane_98
Cerberus
2
2
8
3
L
Thanatos
GamerOoze
Thanatos
8
8
1
1.06
W
Pele
KhumBoy
Pele
4
3
7
2.5
L
Anubis
7
8
6
1.25
W
Bellona
SickLogik
Bellona
12
3
11
5.83
W
Sol
7
6
7
1.75
W
1
5
19
2.1
L
He Bo
cor7770
He Bo
1
11
7
0.41
L
Sun Wukong
idkcruel
Sun Wukong
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,154
Damage
111,475
136,115
Taken
125,044
102,710
Mitigated
97,378
44,278
Healing
37,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
32,941
9,445
0
6,058
20,018
10,681
2,893
7,895
12,123
0
160,232
L
Cerberus
DapperDane_98
Cerberus
8,157
278
3,417
6,509
33,088
45,472
0
8,092
24,996
38,843
0
L
Thanatos
GamerOoze
Thanatos
12,609
4,368
0
16,126
26,151
13,656
0
3,689
22,462
29
84,197
W
Pele
KhumBoy
Pele
12,052
2,324
0
3,942
22,006
9,311
2,932
8,131
13,875
0
147,794
L
Anubis
26,663
1,811
0
12,236
29,480
17,218
1,845
10,848
18,632
110,656
5,457
W
Bellona
SickLogik
Bellona
33,966
17,637
0
11,423
32,494
32,721
5,736
8,830
23,664
0
151,489
W
Sol
21,550
10,764
0
10,591
22,610
8,150
6,549
14,607
8,003
95,634
307
W
10,966
1,672
0
5,523
27,916
36,515
576
9,957
17,959
48,101
645
L
He Bo
cor7770
He Bo
11,789
595
379
2,012
24,491
8,764
360
5,017
19,474
77,011
0
L
Sun Wukong
idkcruel
Sun Wukong
7,936
1,910
0
3,599
22,905
17,600
755
4,565
18,340
0
35,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,473
Gold Earned
73,771
543
Minions Killed
759
0
Camps Cleared
0
2,142,972
Distance Traveled
2,304,725
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,599
600
176
7
0
485,977
2
L
Cerberus
11,518
443
75
3
0
514,312
2
L
Thanatos
13,550
521
135
5
0
481,048
1
W
Pele
14,609
562
195
8
0
491,534
5
L
Anubis
12,595
484
164
6
0
340,422
5
W
Bellona
17,149
660
247
10
0
501,742
1
W
Sol
13,355
514
103
4
0
385,782
2
W
Ymir
13,059
502
38
1
0
439,690
3
L
He Bo
10,360
398
125
5
0
414,802
7
L
Sun Wukong
9,450
363
44
2
0
392,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role