Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
CAPITAN_RAAM553
Ao Kuang
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Skadi
Skadi
MechWolf001
Skadi
Level 126
God Stats
13W - 10L
1,438 SR
Queue Stats
394W - 367L
1,422 Elo+
Party 3
Fenrir
Fenrir
Reaper King8080
Fenrir
Level 107
God Stats
1W - 2L
1,574 SR
Queue Stats
70W - 84L
1,421 Elo+
Party 2
Mulan
Mulan
keykratos96
Mulan
Level 125
God Stats
47W - 31L
1,624 SR
Queue Stats
352W - 333L
1,386 Elo+
Party 3
Team Averages
Level 104
1,527 SR
1,446 Elo+

VS

Team Averages
Level 81
1,454 SR
1,445 Elo+
The Morrigan
The Morrigan
Althusa
The Morrigan
Level 126
God Stats
86W - 92L
1,456 SR
Queue Stats
266W - 273L
1,439 Elo+
Solo
Mulan
Mulan
KryptekCryo
Mulan
Level 28
God Stats
10W - 15L
1,398 SR
Queue Stats
22W - 30L
1,418 Elo+
Party 1
Ishtar
Ishtar
MaseDawgggg
Ishtar
Level 27
God Stats
18W - 17L
1,596 SR
Queue Stats
51W - 54L
1,470 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheMasEnd
Tsukuyomi
Level 89
God Stats
0W - 2L
1,303 SR
Queue Stats
67W - 66L
1,472 Elo+
Party 1
Yemoja
Yemoja
ToNoTruePain
Yemoja
Level 133
God Stats
13W - 18L
1,517 SR
Queue Stats
243W - 283L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 3 / 9
8,869
522
7,785
13,460
5,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ao Kuang
14
5 / 2 / 4
8,908
524
10,454
13,993
7,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
10 / 4 / 3
10,348
609
11,446
10,287
4,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
1 / 3 / 6
7,218
425
4,211
12,395
11,995
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 3 / 4
9,580
564
9,260
13,317
7,417
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Althusa
The Morrigan
14
4 / 6 / 6
8,814
518
8,772
11,997
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 4 / 1
9,443
555
8,482
13,002
8,839
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
11
0 / 5 / 1
7,268
428
3,720
12,451
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
TheMasEnd
Tsukuyomi
15
7 / 6 / 4
9,642
567
13,259
15,858
6,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
13
0 / 1 / 4
8,143
479
2,816
8,085
7,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
21
Kills
14
15
Deaths
22
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
3
9
2.17
L
The Morrigan
Althusa
The Morrigan
4
6
6
1.17
W
Ao Kuang
5
2
4
3.5
L
3
4
1
0.88
L
Ishtar
0
5
1
0.1
W
10
4
3
2.88
W
1
3
6
1.33
L
Tsukuyomi
TheMasEnd
Tsukuyomi
7
6
4
1.5
L
Yemoja
0
1
4
2
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,156
Damage
37,049
63,452
Taken
61,393
36,719
Mitigated
32,977
15,502
Healing
15,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,785
2,083
82
741
13,460
5,969
0
1,419
11,921
0
66,283
L
The Morrigan
Althusa
The Morrigan
8,772
1,679
0
2,024
11,997
4,678
0
2,392
9,430
44,394
3,696
W
Ao Kuang
10,454
3,518
192
6,932
13,993
7,165
2,420
1,928
11,963
56,053
9,397
L
8,482
1,374
0
3,137
13,002
8,839
483
0
13,002
0
63,170
L
Ishtar
3,720
1,921
0
2,993
12,451
4,877
444
4,189
8,262
0
44,331
W
11,446
3,035
0
890
10,287
4,173
1,927
2,066
8,071
0
68,270
W
4,211
645
210
455
12,395
11,995
184
2,173
10,140
549
21,537
L
Tsukuyomi
TheMasEnd
Tsukuyomi
13,259
4,705
0
4,965
15,858
6,847
0
1,223
14,635
0
71,735
L
Yemoja
2,816
725
2,012
834
8,085
7,736
0
2,106
5,979
36,633
0
W
9,260
1,227
46
5,954
13,317
7,417
0
523
12,758
0
63,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,923
Gold Earned
43,310
464
Minions Killed
457
0
Camps Cleared
0
1,690,184
Distance Traveled
1,593,611
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,869
522
103
6
0
370,839
1
L
The Morrigan
8,814
518
82
5
0
305,815
5
W
Ao Kuang
8,908
524
96
6
0
329,263
1
L
Mulan
9,443
555
130
8
0
304,163
4
L
Ishtar
7,268
428
75
4
0
299,799
4
W
Skadi
10,348
609
120
7
0
333,834
4
W
Fenrir
7,218
425
32
2
0
324,477
0
L
Tsukuyomi
9,642
567
109
6
0
354,069
4
L
Yemoja
8,143
479
61
4
0
329,765
0
W
Mulan
9,580
564
113
7
0
331,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role