Player Matchup

Sol
Sol
Blackfire7163
Sol
Level 145
God Stats
4W - 3L
1,494 SR
Queue Stats
147W - 97L
1,661 Elo+
Party 2
Maui
Maui
IslamicGayImp
Maui
Level 129
God Stats
15W - 3L
1,692 SR
Queue Stats
517W - 304L
1,723 Elo+
Party 2
Gilgamesh
Gilgamesh
Smipn
Gilgamesh
Level 86
God Stats
4W - 1L
1,660 SR
Queue Stats
15W - 10L
1,595 Elo+
Party 2
Team Averages
Level 120
1,615 SR
1,659 Elo+

VS

Team Averages
Level 57
1,500 SR
1,255 Elo+
Chang'e
Chang'e
Asphixious
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,377 Elo+
Party 1
Cerberus
Cerberus
TheBigRedDog18
Cerberus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 1
Izanami
Izanami
TheRemnantKota
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 7
9,783
1,087
19,139
8,760
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 0 / 13
8,041
893
6,229
6,283
3,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Smipn
Gilgamesh
11
4 / 4 / 9
7,688
854
4,797
9,499
5,009
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Asphixious
Chang'e
10
0 / 6 / 3
5,859
651
2,767
11,741
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
10
2 / 5 / 1
6,424
714
4,703
13,506
11,291
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 7 / 2
6,461
718
3,553
9,872
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
3
4
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Asphixious
Chang'e
0
6
3
0.25
W
11
0
7
14.5
W
3
0
13
9.5
W
Gilgamesh
Smipn
Gilgamesh
4
4
9
2.13
L
Cerberus
2
5
1
0.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,165
Damage
11,023
24,542
Taken
35,119
12,212
Mitigated
20,561
7,317
Healing
4,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Asphixious
Chang'e
2,767
60
1,177
1,804
11,741
4,990
0
8,257
3,282
12,904
0
W
19,139
9,648
0
5,904
8,760
3,966
2,608
3,874
4,886
52,907
4,976
W
6,229
692
0
581
6,283
3,237
0
2,048
4,235
30,459
0
W
Gilgamesh
Smipn
Gilgamesh
4,797
1,620
0
832
9,499
5,009
79
1,677
7,822
0
22,975
L
Cerberus
4,703
621
0
1,037
13,506
11,291
0
8,379
5,001
10,724
0
L
3,553
2,680
0
637
9,872
4,280
0
7,073
2,681
0
17,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,512
Gold Earned
18,744
154
Minions Killed
66
0
Camps Cleared
0
506,647
Distance Traveled
406,492
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,859
651
11
1
0
153,477
0
W
Sol
9,783
1,087
76
8
0
156,716
1
W
Maui
8,041
893
51
6
0
173,506
3
W
Gilgamesh
7,688
854
27
3
0
176,425
0
L
Cerberus
6,424
714
13
1
0
141,176
0
L
Izanami
6,461
718
42
5
0
111,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role