Player Matchup

Hun Batz
Hun Batz
Masters
JohnsJohnson12
Hun Batz
Masters
Level 77
God Stats
1W - 2L
1,290 SR
Queue Stats
118W - 51L
3,021 MMR
Party 2
Ne Zha
Ne Zha
Grandmaster
TTVNopeDigga
Ne Zha
Grandmaster
Level 102
God Stats
30W - 4L
2,024 SR
Queue Stats
582W - 268L
3,400 MMR
Party 2
Vulcan
Vulcan
Masters
ƎGENESISƎ
Vulcan
Masters
Level 148
God Stats
5W - 0L
1,849 SR
Queue Stats
147W - 25L
3,154 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 109
1,721 SR
3,192 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,528 SR
1,871 MMR
Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
cloudyo100
Ao Kuang
Platinum I
Level 64
God Stats
7W - 5L
1,584 SR
Queue Stats
79W - 89L
1,936 MMR
Party 1
Chaac
Chaac
Diamond III
temp-289739
Chaac
Diamond III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
2,177 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
1 / 0 / 4
7,701
770
8,385
7,246
2,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
13
2 / 0 / 4
7,433
743
8,512
9,842
5,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
14
3 / 1 / 3
8,327
833
16,609
4,592
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AchillesAtlasFenrirAh Muzen CabGeb

VS

Bans
Guan YuXing TianBaba YagaSobekPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 0
6,164
616
4,422
7,550
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
cloudyo100
Ao Kuang
11
1 / 1 / 0
7,191
719
3,673
15,050
11,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 2 / 0
6,006
601
5,683
13,998
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
6
Kills
1
1
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
0
0
W
Hun Batz
1
0
4
3
W
Ne Zha
2
0
4
4
L
Ao Kuang
cloudyo100
Ao Kuang
1
1
0
1
L
0
2
0
0
W
Vulcan
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,506
Damage
13,778
21,680
Taken
36,598
10,257
Mitigated
22,946
11,591
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,422
1,100
38
1,250
7,550
2,434
0
4,024
3,319
26,706
0
W
Hun Batz
8,385
1,569
1,525
3,545
7,246
2,770
1,217
1,683
5,149
0
35,691
W
Ne Zha
8,512
3,055
0
4,906
9,842
5,696
1,233
3,792
5,394
0
23,799
L
Ao Kuang
cloudyo100
Ao Kuang
3,673
379
1,322
2,778
15,050
11,422
0
6,756
7,807
13,494
0
L
5,683
944
0
3,816
13,998
9,090
0
5,855
7,853
0
17,921
W
Vulcan
16,609
5,960
0
1,615
4,592
1,791
673
2,116
2,290
55,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,461
Gold Earned
19,361
159
Minions Killed
114
0
Camps Cleared
0
624,460
Distance Traveled
524,229
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,164
616
53
5
0
137,368
2
W
Hun Batz
7,701
770
31
3
0
209,653
5
W
Ne Zha
7,433
743
26
3
0
209,586
1
L
Ao Kuang
7,191
719
30
3
0
195,843
1
L
Chaac
6,006
601
31
3
0
191,018
2
W
Vulcan
8,327
833
102
10
0
205,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role