Player Matchup

Lancelot
Lancelot
GIMMOZZY
Lancelot
Level 80
God Stats
1W - 0L
1,724 SR
Queue Stats
17W - 29L
1,286 Elo+
Party 1
Baron Samedi
Baron Samedi
JOSELO056668
Baron Samedi
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,250 Elo+
Party 1
Vamana
Vamana
VSLuis13
Vamana
Level 87
God Stats
37W - 31L
1,536 SR
Queue Stats
46W - 45L
1,392 Elo+
Party 1
Team Averages
Level 70
1,587 SR
1,309 Elo+

VS

Team Averages
Level 78
1,502 SR
1,316 Elo+
Zhong Kui
Zhong Kui
Accid3nts900
Zhong Kui
Level 98
God Stats
0W - 1L
1,663 SR
Queue Stats
13W - 23L
1,201 Elo+
Party 2
Ymir
Ymir
Humphrey192527
Ymir
Level 61
God Stats
6W - 3L
1,606 SR
Queue Stats
8W - 11L
1,316 Elo+
Party 2
King Arthur
King Arthur
PopperSteve
King Arthur
Level 75
God Stats
0W - 1L
1,236 SR
Queue Stats
11W - 7L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GIMMOZZY
Lancelot
13
3 / 3 / 9
8,791
799
10,932
12,830
5,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
JOSELO056668
Baron Samedi
15
8 / 2 / 5
9,681
880
14,659
8,843
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
VSLuis13
Vamana
14
5 / 0 / 9
9,312
847
10,905
15,331
10,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Accid3nts900
Zhong Kui
13
3 / 5 / 2
7,831
712
13,672
15,073
10,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 3
7,848
713
6,754
14,876
9,529
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
PopperSteve
King Arthur
10
0 / 8 / 3
6,693
608
6,011
13,636
7,389
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
5
5
Deaths
16
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Accid3nts900
Zhong Kui
3
5
2
0.8
W
Lancelot
GIMMOZZY
Lancelot
3
3
9
2.5
L
2
3
3
1.17
W
Baron Samedi
JOSELO056668
Baron Samedi
8
2
5
5.25
L
King Arthur
PopperSteve
King Arthur
0
8
3
0.19
W
Vamana
VSLuis13
Vamana
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,496
Damage
26,437
37,004
Taken
43,585
20,511
Mitigated
27,057
14,558
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Accid3nts900
Zhong Kui
13,672
1,513
0
6,206
15,073
10,139
0
4,459
10,614
39,022
0
W
Lancelot
GIMMOZZY
Lancelot
10,932
3,116
390
2,229
12,830
5,686
821
5,551
7,279
0
38,300
L
6,754
1,622
0
3,803
14,876
9,529
0
6,615
8,261
16,107
0
W
Baron Samedi
JOSELO056668
Baron Samedi
14,659
2,880
2,461
4,085
8,843
4,766
211
5,715
3,128
35,491
0
L
King Arthur
PopperSteve
King Arthur
6,011
1,427
0
750
13,636
7,389
0
3,616
10,020
0
17,588
W
Vamana
VSLuis13
Vamana
10,905
6,338
403
4,990
15,331
10,059
2,220
9,218
6,113
0
31,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
22,372
134
Minions Killed
97
0
Camps Cleared
0
591,712
Distance Traveled
520,408
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,831
712
57
5
0
151,971
1
W
Lancelot
8,791
799
45
4
0
207,770
2
L
Ymir
7,848
713
20
2
0
177,429
0
W
Baron Samedi
9,681
880
44
4
0
182,980
2
L
King Arthur
6,693
608
20
2
0
191,008
1
W
Vamana
9,312
847
45
4
0
200,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role