Player Matchup

He Bo
He Bo
DestroyerBear z
He Bo
Level 25
God Stats
2W - 1L
1,714 SR
Queue Stats
18W - 30L
1,343 Elo+
Solo
Cabrakan
Cabrakan
Discount Satan
Cabrakan
Level 155
God Stats
0W - 2L
1,593 SR
Queue Stats
36W - 58L
1,426 Elo+
Party 2
Scylla
Scylla
QTTlpsy
Scylla
Level 14
God Stats
3W - 4L
1,196 SR
Queue Stats
14W - 24L
1,366 Elo+
Party 2
Ao Kuang
Ao Kuang
RestlessJose43
Ao Kuang
Level 14
God Stats
5W - 11L
1,365 SR
Queue Stats
7W - 13L
1,283 Elo+
Party 2
Fenrir
Fenrir
kittylolmeow1365
Fenrir
Level 9
God Stats
1W - 7L
1,319 SR
Queue Stats
1W - 7L
1,295 Elo+
Solo
Team Averages
Level 43
1,438 SR
1,343 Elo+

VS

Team Averages
Level 99
1,484 SR
1,464 Elo+
Fenrir
Fenrir
Cuttermane
Fenrir
Level 144
God Stats
12W - 7L
1,549 SR
Queue Stats
33W - 29L
1,467 Elo+
Party 1
Horus
Horus
HomeMadePie9120
Horus
Level 114
God Stats
3W - 4L
1,430 SR
Queue Stats
71W - 87L
1,442 Elo+
Solo
Ra
Ra
P DUBSZN
Ra
Level 43
God Stats
3W - 2L
1,400 SR
Queue Stats
42W - 57L
1,457 Elo+
Solo
Bacchus
Bacchus
Sweet T 116
Bacchus
Level 38
God Stats
22W - 20L
1,569 SR
Queue Stats
123W - 102L
1,488 Elo+
Party 1
Cernunnos
Cernunnos
elqueesqchajudas
Cernunnos
Level 157
God Stats
17W - 15L
1,471 SR
Queue Stats
469W - 516L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,253
635
6,104
11,387
7,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
16
0 / 1 / 2
8,881
683
8,059
16,444
27,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
QTTlpsy
Scylla
15
0 / 6 / 2
8,205
631
13,059
9,288
3,939
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
15
3 / 5 / 0
8,719
671
8,830
17,064
9,399
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 7 / 0
7,263
559
817
8,909
3,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cuttermane
Fenrir
18
8 / 0 / 9
10,939
841
12,554
12,184
6,790
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
7 / 0 / 10
10,366
797
12,939
17,643
21,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 0 / 12
10,810
832
6,470
9,903
9,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
Sweet T 116
Bacchus
16
5 / 3 / 9
9,995
769
7,262
14,377
20,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
19
3 / 0 / 8
10,892
838
9,844
6,417
3,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
72
3
Kills
24
24
Deaths
3
6
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cuttermane
Fenrir
8
0
9
12.5
L
0
5
2
0.2
L
Cabrakan
0
1
2
1
W
7
0
10
12
W
1
0
12
7
L
Scylla
QTTlpsy
Scylla
0
6
2
0.17
L
Ao Kuang
3
5
0
0.6
W
Bacchus
Sweet T 116
Bacchus
5
3
9
3.17
W
Cernunnos
3
0
8
7
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,869
Damage
49,069
63,092
Taken
60,524
51,595
Mitigated
61,815
4,743
Healing
25,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cuttermane
Fenrir
12,554
4,106
0
2,354
12,184
6,790
1,679
5,731
6,381
0
35,691
L
6,104
760
0
5
11,387
7,696
0
2,353
8,763
23,955
0
L
Cabrakan
8,059
967
0
1,630
16,444
27,015
0
4,014
11,963
31,064
0
W
12,939
4,733
4,187
7,286
17,643
21,909
592
11,630
5,698
0
24,618
W
6,470
578
4,229
3,899
9,903
9,708
623
4,248
5,519
44,853
0
L
Scylla
QTTlpsy
Scylla
13,059
2,478
0
0
9,288
3,939
0
2,273
6,787
30,431
0
L
Ao Kuang
8,830
1,571
0
3,051
17,064
9,399
0
3,917
12,946
23,495
0
W
Bacchus
Sweet T 116
Bacchus
7,262
544
536
483
14,377
20,104
730
8,651
5,595
13,479
0
W
Cernunnos
9,844
4,684
259
1,890
6,417
3,304
5,256
5,002
1,279
0
49,604
L
817
55
0
57
8,909
3,546
0
1,175
7,451
0
2,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
53,002
169
Minions Killed
269
0
Camps Cleared
0
1,029,658
Distance Traveled
1,279,565
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,939
841
41
3
0
274,145
0
L
He Bo
8,253
635
45
3
0
212,625
1
L
Cabrakan
8,881
683
36
3
0
241,671
0
W
Horus
10,366
797
31
2
0
285,111
2
W
Ra
10,810
832
82
6
0
252,992
4
L
Scylla
8,205
631
60
5
0
236,234
2
L
Ao Kuang
8,719
671
26
2
0
224,079
0
W
Bacchus
9,995
769
21
2
0
242,603
0
W
Cernunnos
10,892
838
94
7
0
224,714
3
L
Fenrir
7,263
559
2
0
0
115,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role