Player Matchup

Ares
Ares
EVANBOURNE619
Ares
Level 25
God Stats
0W - 1L
1,443 SR
Queue Stats
1W - 6L
1,259 Elo+
Party 2
Achilles
Achilles
Internet_Niceguy
Achilles
Level 66
God Stats
1W - 1L
1,438 SR
Queue Stats
1W - 6L
1,259 Elo+
Party 2
Merlin
Merlin
Luvz_2_Spwge
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,259 Elo+
Party 2
Team Averages
Level 53
1,460 SR
1,259 Elo+

VS

Team Averages
Level 46
1,449 SR
1,047 Elo+
Sol
Sol
EM1T_Shadow
Sol
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,112 Elo+
Party 1
Thanatos
Thanatos
MHAS-JAYZ
Thanatos
Level 63
God Stats
2W - 5L
1,348 SR
Queue Stats
20W - 49L
1,115 Elo+
Party 1
Sun Wukong
Sun Wukong
ZAYWITAPLAY
Sun Wukong
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 21L
912 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,125
613
3,834
15,563
14,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 1
6,354
635
3,412
8,178
7,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
10
1 / 7 / 0
6,648
665
5,166
8,893
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 9
7,918
792
10,246
8,568
4,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
MHAS-JAYZ
Thanatos
13
8 / 1 / 4
8,467
847
9,874
7,740
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ZAYWITAPLAY
Sun Wukong
12
3 / 0 / 10
7,951
795
5,583
7,412
5,871
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
14
14
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
0
4
0
0
L
0
3
1
0.17
L
Merlin
1
7
0
0.14
W
Thanatos
MHAS-JAYZ
Thanatos
8
1
4
10
W
Sun Wukong
ZAYWITAPLAY
Sun Wukong
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,412
Damage
25,703
32,634
Taken
23,720
24,923
Mitigated
13,783
1,174
Healing
13,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,246
3,572
69
4,238
8,568
4,011
65
3,635
4,847
30,470
1,899
L
3,834
123
0
758
15,563
14,221
0
5,281
10,282
8,820
0
L
3,412
885
0
416
8,178
7,537
0
2,104
6,074
0
13,723
L
Merlin
5,166
335
0
0
8,893
3,165
0
2,465
6,428
16,418
0
W
Thanatos
MHAS-JAYZ
Thanatos
9,874
2,659
102
7,803
7,740
3,901
86
2,679
4,945
0
23,239
W
Sun Wukong
ZAYWITAPLAY
Sun Wukong
5,583
1,436
195
1,152
7,412
5,871
34
2,734
4,453
0
17,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,127
Gold Earned
24,336
47
Minions Killed
89
0
Camps Cleared
0
459,722
Distance Traveled
575,760
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,918
792
38
4
0
190,157
3
L
Ares
6,125
613
4
0
0
182,583
2
L
Achilles
6,354
635
15
2
0
141,482
0
L
Merlin
6,648
665
28
3
0
135,657
0
W
Thanatos
8,467
847
23
2
0
205,881
0
W
Sun Wukong
7,951
795
28
3
0
179,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role