Player Matchup

Hel
Hel
 
Hel
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AJDark15
Anubis
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
71W - 75L
1,431 Elo+
Party 4
Mercury
Mercury
ShinobiSG10
Mercury
Level 87
God Stats
3W - 6L
1,430 SR
Queue Stats
109W - 123L
1,462 Elo+
Party 4
Skadi
Skadi
dancingimmortal
Skadi
Level 22
God Stats
0W - 1L
1,715 SR
Queue Stats
4W - 6L
1,301 Elo+
Party 1
Maui
Maui
dodotheunicorn
Maui
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 17L
1,533 Elo+
Party 1
Team Averages
Level 64
1,529 SR
1,445 Elo+

VS

Team Averages
Level 52
1,462 SR
1,469 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chernobog
Chernobog
Ultramania
Chernobog
Level 67
God Stats
2W - 0L
1,682 SR
Queue Stats
49W - 44L
1,503 Elo+
Party 2
Ra
Ra
instinct3211
Ra
Level 38
God Stats
1W - 1L
1,243 SR
Queue Stats
21W - 25L
1,476 Elo+
Solo
Danzaburou
Danzaburou
qRyanpONG
Danzaburou
Level 29
God Stats
14W - 14L
1,429 SR
Queue Stats
35W - 41L
1,418 Elo+
Party 3
Mulan
Mulan
suberdodoo
Mulan
Level 47
God Stats
3W - 3L
1,456 SR
Queue Stats
13W - 17L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 1 / 0
8,436
562
5,438
10,755
5,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
AJDark15
Anubis
10
1 / 2 / 2
6,433
429
2,417
5,289
2,133
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
ShinobiSG10
Mercury
12
1 / 1 / 1
6,961
464
4,760
11,838
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 3 / 0
6,711
447
2,232
8,525
2,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 3 / 0
6,378
425
3,461
14,168
9,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 1 / 5
7,857
524
9,309
14,737
9,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chernobog
Ultramania
Chernobog
14
1 / 0 / 0
7,922
528
3,668
7,267
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 3
7,535
502
5,621
6,045
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
qRyanpONG
Danzaburou
15
5 / 0 / 1
9,285
619
6,639
3,252
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
12
1 / 0 / 1
7,380
492
7,652
11,270
9,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
0
0
W
Sylvanus
 
Sylvanus
3
1
5
5.5
L
Anubis
AJDark15
Anubis
1
2
2
1
L
Mercury
ShinobiSG10
Mercury
1
1
1
1.5
W
Chernobog
Ultramania
Chernobog
1
0
0
1
L
0
3
0
0
L
1
3
0
0.33
W
0
2
3
0.75
W
Danzaburou
qRyanpONG
Danzaburou
5
0
1
5.5
W
Mulan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
32,889
50,575
Taken
42,571
25,536
Mitigated
25,175
15,811
Healing
13,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,438
460
893
5,737
10,755
5,823
284
0
10,193
68,796
0
W
Sylvanus
 
Sylvanus
9,309
2,892
120
5,953
14,737
9,072
374
4,280
10,457
38,952
20,379
L
Anubis
AJDark15
Anubis
2,417
479
63
1,448
5,289
2,133
212
2,563
2,726
31,987
0
L
Mercury
ShinobiSG10
Mercury
4,760
1,404
0
3,437
11,838
5,483
0
1,857
9,846
0
53,479
W
Chernobog
Ultramania
Chernobog
3,668
1,644
0
500
7,267
2,943
1,126
1,089
6,178
0
59,568
L
2,232
634
0
500
8,525
2,231
0
2,692
5,833
0
40,978
L
3,461
918
0
3,733
14,168
9,866
0
6,072
8,096
30,510
10,053
W
5,621
431
75
2,099
6,045
2,316
0
822
5,223
60,065
0
W
Danzaburou
qRyanpONG
Danzaburou
6,639
1,646
0
2,155
3,252
1,442
1,384
322
2,930
0
63,159
W
Mulan
7,652
748
0
2,876
11,270
9,402
274
4,616
6,654
0
38,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
39,979
404
Minions Killed
489
0
Camps Cleared
0
1,364,535
Distance Traveled
1,435,279
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,436
562
133
9
0
281,202
1
W
Sylvanus
7,857
524
86
6
0
279,326
3
L
Anubis
6,433
429
39
3
0
226,857
3
L
Mercury
6,961
464
82
5
0
343,598
3
W
Chernobog
7,922
528
109
7
0
317,903
0
L
Skadi
6,711
447
81
5
0
254,839
3
L
Maui
6,378
425
69
5
0
258,039
7
W
Ra
7,535
502
97
6
0
270,427
7
W
Danzaburou
9,285
619
109
7
0
289,724
2
W
Mulan
7,380
492
88
6
0
277,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role