Player Matchup

Heimdallr
Heimdallr
DegradedGrim
Heimdallr
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
144W - 144L
1,398 Elo+
Party 1
Fenrir
Fenrir
RETO4833
Fenrir
Level 42
God Stats
1W - 2L
1,399 SR
Queue Stats
12W - 12L
1,505 Elo+
Party 1
Sol
Sol
shortyverrett94
Sol
Level 147
God Stats
17W - 12L
1,567 SR
Queue Stats
268W - 218L
1,536 Elo+
Party 1
Team Averages
Level 77
1,489 SR
1,480 Elo+

VS

Team Averages
Level 119
1,605 SR
1,509 Elo+
Yu Huang
Yu Huang
pheonixblade65
Yu Huang
Level 127
God Stats
2W - 1L
1,805 SR
Queue Stats
16W - 20L
1,506 Elo+
Solo
Hercules
Hercules
polk72
Hercules
Level 124
God Stats
2W - 2L
1,255 SR
Queue Stats
47W - 31L
1,543 Elo+
Party 2
Thanatos
Thanatos
twinmike92
Thanatos
Level 106
God Stats
1W - 1L
1,756 SR
Queue Stats
24W - 18L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DegradedGrim
Heimdallr
14
0 / 4 / 7
9,260
617
6,714
9,651
5,140
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
RETO4833
Fenrir
16
3 / 1 / 4
11,106
740
5,778
14,136
16,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 0 / 3
11,872
791
14,463
10,310
5,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
16
0 / 1 / 5
9,794
653
13,513
8,299
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
polk72
Hercules
16
2 / 1 / 2
9,502
633
6,877
12,385
16,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
twinmike92
Thanatos
13
3 / 6 / 2
9,300
620
6,653
13,874
7,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
8
Kills
5
5
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DegradedGrim
Heimdallr
0
4
7
0.88
W
Fenrir
RETO4833
Fenrir
3
1
4
5
L
Yu Huang
0
1
5
2.5
L
Hercules
polk72
Hercules
2
1
2
3
W
5
0
3
6.5
L
Thanatos
twinmike92
Thanatos
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,955
Damage
27,043
34,097
Taken
34,558
27,758
Mitigated
28,090
12,151
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DegradedGrim
Heimdallr
6,714
2,400
0
237
9,651
5,140
1,155
3,973
5,678
0
20,113
W
Fenrir
RETO4833
Fenrir
5,778
1,212
2,523
3,951
14,136
16,901
0
4,853
9,283
0
23,070
L
Yu Huang
13,513
1,130
280
2,888
8,299
4,320
0
3,386
4,913
58,673
0
L
Hercules
polk72
Hercules
6,877
1,407
628
3,146
12,385
16,651
0
5,133
7,252
0
20,032
W
14,463
5,825
0
5,440
10,310
5,717
2,645
4,847
5,463
77,576
5,359
L
Thanatos
twinmike92
Thanatos
6,653
907
0
6,632
13,874
7,119
0
5,443
8,431
0
28,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
28,596
196
Minions Killed
182
0
Camps Cleared
0
840,310
Distance Traveled
856,093
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,260
617
23
2
0
267,015
2
W
Fenrir
11,106
740
18
1
0
287,572
1
L
Yu Huang
9,794
653
117
8
0
259,440
1
L
Hercules
9,502
633
27
2
0
325,710
2
W
Sol
11,872
791
155
10
0
285,723
1
L
Thanatos
9,300
620
38
3
0
270,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role