Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Seloskii
Artio
Level 19
God Stats
6W - 3L
1,754 SR
Queue Stats
38W - 25L
1,581 Elo+
Party 2
Sol
Sol
WarDoxizs
Sol
Level 113
God Stats
12W - 6L
1,612 SR
Queue Stats
251W - 128L
1,647 Elo+
Party 2
Team Averages
Level 89
1,622 SR
1,576 Elo+

VS

Team Averages
Level 65
1,608 SR
1,474 Elo+
Nike
Nike
DaniK20R
Nike
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
GrubyJoint420
Nu Wa
Level 120
God Stats
1W - 1L
1,822 SR
Queue Stats
69W - 76L
1,515 Elo+
Solo
Chaac
Chaac
xatodocrl
Chaac
Level 66
God Stats
12W - 14L
1,500 SR
Queue Stats
146W - 140L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 1 / 13
8,412
841
8,850
6,646
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Seloskii
Artio
11
1 / 3 / 8
7,937
794
3,131
11,615
10,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
12 / 0 / 4
9,965
997
19,733
16,834
6,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 5 / 4
6,625
663
4,807
13,203
8,467
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 6 / 2
7,454
745
7,935
8,836
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
xatodocrl
Chaac
12
2 / 5 / 2
7,405
741
11,648
16,245
9,525
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
15
Kills
4
4
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
13
8.5
L
Nike
0
5
4
0.4
L
2
6
2
0.5
W
Artio
Seloskii
Artio
1
3
8
1.67
W
12
0
4
14
L
Chaac
xatodocrl
Chaac
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,714
Damage
24,390
35,095
Taken
38,284
19,786
Mitigated
21,720
19,437
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,850
5,433
0
3,027
6,646
2,614
1,033
1,741
4,905
0
31,716
L
Nike
4,807
1,003
179
1,686
13,203
8,467
26
7,089
6,114
0
13,701
L
7,935
1,594
0
470
8,836
3,728
8
5,690
3,146
27,607
0
W
Artio
Seloskii
Artio
3,131
631
480
2,910
11,615
10,443
29
3,122
8,493
7,044
0
W
19,733
10,125
0
13,020
16,834
6,729
2,711
3,379
13,455
70,185
0
L
Chaac
xatodocrl
Chaac
11,648
2,830
0
3,909
16,245
9,525
57
10,100
6,145
0
30,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,314
Gold Earned
21,484
139
Minions Killed
110
0
Camps Cleared
0
562,792
Distance Traveled
532,654
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,412
841
51
5
0
192,725
3
L
Nike
6,625
663
16
2
0
185,676
0
L
Nu Wa
7,454
745
50
5
0
156,685
3
W
Artio
7,937
794
8
1
0
187,792
1
W
Sol
9,965
997
80
8
0
182,275
3
L
Chaac
7,405
741
44
4
0
190,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role