Player Matchup

Sobek
Sobek
Platinum II
ChooseLove8842
Sobek
Platinum II
Level 160
God Stats
27W - 20L
1,623 SR
Queue Stats
487W - 436L
1,942 MMR
Party 1
Vulcan
Vulcan
Gold I
OGNASTYNATE4867
Vulcan
Gold I
Level 35
God Stats
8W - 3L
1,682 SR
Queue Stats
19W - 20L
1,816 MMR
Solo
Awilix
Awilix
Platinum III
mattparker012
Awilix
Platinum III
Level 156
God Stats
1W - 5L
1,645 SR
Queue Stats
427W - 463L
1,896 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,650 SR
1,885 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,559 SR
1,662 MMR
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Platinum IV
Drought_boy_Wop
Agni
Platinum IV
Level 159
God Stats
33W - 45L
1,491 SR
Queue Stats
363W - 394L
1,755 MMR
Party 2
Cupid
Cupid
Platinum I
XxChaosL3G1TxX
Cupid
Platinum I
Level 129
God Stats
8W - 6L
1,685 SR
Queue Stats
212W - 235L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,826
683
5,033
14,568
13,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 0
6,868
687
7,804
6,226
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
6,595
660
6,506
9,579
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ah Muzen CabNe ZhaAchillesAo KuangBastet

VS

Bans
Baba YagaCharybdisHou YiSkadiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 0 / 9
7,951
795
7,156
10,529
8,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 1 / 4
8,370
837
10,391
5,552
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 0 / 6
7,855
786
7,219
8,666
3,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
10
10
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
9
5.5
L
0
2
0
0
W
6
1
4
8
L
0
4
0
0
W
3
0
6
6
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,343
Damage
24,766
30,373
Taken
24,747
20,052
Mitigated
13,788
5,225
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,156
719
0
3,087
10,529
8,321
149
5,468
4,825
21,974
0
L
5,033
360
0
3,742
14,568
13,236
0
7,102
7,466
11,210
0
W
10,391
334
0
1,650
5,552
2,144
91
2,995
2,406
29,584
0
L
7,804
5,028
396
221
6,226
2,608
0
3,859
2,367
36,040
0
W
7,219
4,327
939
5,091
8,666
3,323
1,293
4,404
4,068
0
34,066
L
6,506
2,473
0
866
9,579
4,208
0
6,617
2,962
0
16,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,289
Gold Earned
24,176
104
Minions Killed
158
0
Camps Cleared
0
596,568
Distance Traveled
612,802
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,951
795
45
5
0
204,554
2
L
Sobek
6,826
683
14
1
0
200,603
2
W
Agni
8,370
837
58
6
0
205,094
2
L
Vulcan
6,868
687
67
7
0
200,020
3
W
Cupid
7,855
786
55
6
0
203,154
1
L
Awilix
6,595
660
23
2
0
195,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role