Player Matchup

Anubis
Anubis
 
Anubis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Coard Games
Hercules
Level 122
God Stats
28W - 50L
1,408 SR
Queue Stats
1,124W - 1,225L
1,515 Elo+
Solo
Nu Wa
Nu Wa
MatieKeyBruh
Nu Wa
Level 126
God Stats
1W - 2L
1,267 SR
Queue Stats
31W - 29L
1,523 Elo+
Solo
Thanatos
Thanatos
lulaflu
Thanatos
Level 119
God Stats
5W - 5L
1,621 SR
Queue Stats
258W - 275L
1,540 Elo+
Solo
Danzaburou
Danzaburou
sakentros
Danzaburou
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,435 Elo+
Solo
Team Averages
Level 114
1,459 SR
1,503 Elo+

VS

Team Averages
Level 105
1,572 SR
1,471 Elo+
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
OmatadordeDeuses
Ah Puch
Level 145
God Stats
73W - 70L
1,488 SR
Queue Stats
553W - 537L
1,573 Elo+
Party 2
Kuzenbo
Kuzenbo
akiles344
Kuzenbo
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 12L
1,363 Elo+
Party 1
Horus
Horus
exäusto
Horus
Level 71
God Stats
1W - 0L
1,871 SR
Queue Stats
18W - 25L
1,442 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
musashiy
Ah Muzen Cab
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
1 / 6 / 1
10,439
949
4,676
12,350
6,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Coard Games
Hercules
16
0 / 1 / 2
9,899
900
13,846
13,053
15,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 2
10,100
918
11,328
8,347
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
lulaflu
Thanatos
16
1 / 2 / 2
10,517
956
6,971
12,724
5,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
sakentros
Danzaburou
16
1 / 5 / 2
10,992
999
9,525
17,395
8,070
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

174

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
8 / 1 / 6
12,555
1,141
17,187
12,782
17,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 0 / 10
11,868
1,079
16,443
7,724
4,032
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
akiles344
Kuzenbo
17
1 / 0 / 11
11,353
1,032
9,046
12,652
21,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
exäusto
Horus
17
3 / 2 / 9
11,925
1,084
4,507
9,855
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
musashiy
Ah Muzen Cab
17
1 / 1 / 10
11,104
1,009
13,038
8,336
4,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
4
Kills
16
16
Deaths
4
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
1
0.25
W
Da Ji
 
Da Ji
8
1
6
11
L
Hercules
Coard Games
Hercules
0
1
2
1
L
1
2
2
1
W
3
0
10
8
W
Kuzenbo
akiles344
Kuzenbo
1
0
11
6.5
W
Horus
exäusto
Horus
3
2
9
3.75
L
Thanatos
lulaflu
Thanatos
1
2
2
1
W
Ah Muzen Cab
musashiy
Ah Muzen Cab
1
1
10
6
L
Danzaburou
sakentros
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,346
Damage
60,221
63,869
Taken
51,349
39,201
Mitigated
59,485
11,274
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,676
505
0
1,568
12,350
6,341
0
3,854
8,264
39,537
0
W
Da Ji
 
Da Ji
17,187
2,964
0
518
12,782
17,116
0
5,185
7,507
0
23,075
L
Hercules
Coard Games
Hercules
13,846
1,426
0
3,377
13,053
15,909
0
4,143
8,858
0
17,646
L
11,328
3,278
0
386
8,347
3,538
0
4,222
3,981
21,693
0
W
16,443
179
0
1,348
7,724
4,032
0
2,033
5,453
56,971
0
W
Kuzenbo
akiles344
Kuzenbo
9,046
2,872
0
1,202
12,652
21,296
0
4,035
8,216
16,105
0
W
Horus
exäusto
Horus
4,507
1,641
3,485
5,099
9,855
12,821
0
2,159
7,446
0
9,135
L
Thanatos
lulaflu
Thanatos
6,971
2,569
0
4,020
12,724
5,343
0
6,053
6,528
0
24,210
W
Ah Muzen Cab
musashiy
Ah Muzen Cab
13,038
7,320
0
2,111
8,336
4,220
0
2,592
5,466
0
49,337
L
Danzaburou
sakentros
Danzaburou
9,525
4,993
0
1,923
17,395
8,070
0
7,217
9,903
0
46,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,947
Gold Earned
58,805
259
Minions Killed
216
8
Camps Cleared
10
1,060,426
Distance Traveled
1,113,705
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,439
949
70
6
0
193,462
0
W
Da Ji
12,555
1,141
3
0
1
202,773
1
L
Hercules
9,899
900
16
1
1
261,187
1
L
Nu Wa
10,100
918
34
3
1
177,552
0
W
Ah Puch
11,868
1,079
106
10
4
214,346
0
W
Kuzenbo
11,353
1,032
21
2
0
241,403
1
W
Horus
11,925
1,084
5
0
0
227,650
0
L
Thanatos
10,517
956
50
5
6
229,609
2
W
Ah Muzen Cab
11,104
1,009
81
7
5
227,533
1
L
Danzaburou
10,992
999
89
8
0
198,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role