Player Matchup

Sobek
Sobek
JokerSkating
Sobek
Level 29
God Stats
2W - 2L
1,367 SR
Queue Stats
12W - 25L
1,230 Elo+
Party 1
Lancelot
Lancelot
LR Z3NIT
Lancelot
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,478 Elo+
Solo
Janus
Janus
Pestmeista
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 33L
1,239 Elo+
Party 1
Chang'e
Chang'e
Rippin Crank
Chang'e
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,232 Elo+
Party 1
Camazotz
Camazotz
lazaruscrowley
Camazotz
Level 98
God Stats
0W - 8L
1,060 SR
Queue Stats
505W - 501L
1,518 Elo+
Solo
Team Averages
Level 54
1,385 SR
1,340 Elo+

VS

Team Averages
Level 108
1,543 SR
1,510 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CornFedBeast-88-
Cthulhu
Level 78
God Stats
3W - 3L
1,517 SR
Queue Stats
160W - 190L
1,463 Elo+
Solo
Ra
Ra
PrincessTsuki97
Ra
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,592 Elo+
Solo
Cerberus
Cerberus
fabionil
Cerberus
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,400 Elo+
Solo
Arachne
Arachne
lobojusticiero69
Arachne
Level 108
God Stats
1W - 0L
1,701 SR
Queue Stats
24W - 11L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 9
9,085
606
9,583
17,974
27,444
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
LR Z3NIT
Lancelot
2
0 / 0 / 1
3,838
256
0
0
0
Janus
18
4 / 8 / 9
10,850
723
10,944
17,348
7,846
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
Rippin Crank
Chang'e
20
6 / 7 / 8
10,711
714
19,782
20,685
8,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
19
7 / 5 / 9
10,555
704
14,021
24,112
12,838
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
8 / 6 / 6
11,620
775
13,596
20,185
15,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 2 / 13
12,716
848
17,494
16,177
9,075
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 6 / 15
11,048
737
8,946
11,745
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
fabionil
Cerberus
19
2 / 3 / 12
10,868
725
15,047
16,915
10,278
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 5 / 16
11,984
799
15,399
19,829
20,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
85
21
Kills
23
23
Deaths
22
36
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
8
6
6
1.83
W
6
2
13
6.25
L
4
3
9
2.83
L
Lancelot
LR Z3NIT
Lancelot
0
0
1
0.5
L
Janus
4
8
9
1.06
W
3
6
15
1.75
L
Chang'e
Rippin Crank
Chang'e
6
7
8
1.43
W
Cerberus
fabionil
Cerberus
2
3
12
2.67
L
Camazotz
7
5
9
2.3
W
4
5
16
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,330
Damage
70,482
80,119
Taken
84,851
56,595
Mitigated
59,488
28,867
Healing
31,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,596
3,397
924
4,030
20,185
15,316
2,271
8,902
11,283
0
18,870
W
17,494
1,814
2,187
4,172
16,177
9,075
2,683
7,403
8,774
40,655
0
L
9,583
380
1,177
3,074
17,974
27,444
0
9,240
8,734
14,832
0
L
Lancelot
LR Z3NIT
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Janus
10,944
821
491
2,329
17,348
7,846
0
9,068
8,280
35,415
0
W
8,946
1,090
2,240
831
11,745
4,721
905
7,072
4,673
36,753
0
L
Chang'e
Rippin Crank
Chang'e
19,782
1,804
5,444
6,725
20,685
8,467
132
10,044
10,641
45,122
0
W
Cerberus
fabionil
Cerberus
15,047
282
2,878
7,393
16,915
10,278
476
8,643
8,272
29,079
0
L
Camazotz
14,021
2,872
786
8,841
24,112
12,838
0
13,135
10,977
0
31,395
W
15,399
10,836
2,306
4,642
19,829
20,098
824
8,289
11,540
0
22,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,039
Gold Earned
58,236
148
Minions Killed
170
0
Camps Cleared
0
867,614
Distance Traveled
1,358,988
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,620
775
6
0
0
265,119
1
W
Cthulhu
12,716
848
51
3
0
305,205
0
L
Sobek
9,085
606
10
1
0
269,451
0
L
Lancelot
3,838
256
0
0
0
0
0
L
Janus
10,850
723
46
3
0
154,008
0
W
Ra
11,048
737
57
4
0
232,187
0
L
Chang'e
10,711
714
58
4
0
235,080
1
W
Cerberus
10,868
725
46
3
0
305,734
1
L
Camazotz
10,555
704
34
2
0
209,075
0
W
Arachne
11,984
799
10
1
0
250,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role