Player Matchup

Gilgamesh
Gilgamesh
RS_Dukydeath
Gilgamesh
Level 115
God Stats
11W - 4L
1,689 SR
Queue Stats
325W - 324L
1,481 Elo+
Party 3
Maui
Maui
Ywllyan
Maui
Level 45
God Stats
1W - 1L
1,318 SR
Queue Stats
44W - 51L
1,440 Elo+
Solo
Chang'e
Chang'e
llKAMiiKAzll
Chang'e
Level 144
God Stats
11W - 10L
1,426 SR
Queue Stats
559W - 559L
1,481 Elo+
Party 3
Hun Batz
Hun Batz
zlDerFeuchte
Hun Batz
Level 98
God Stats
2W - 1L
1,449 SR
Queue Stats
173W - 161L
1,488 Elo+
Party 1
Medusa
Medusa
zlDerGrieche
Medusa
Level 147
God Stats
5W - 5L
1,538 SR
Queue Stats
290W - 277L
1,502 Elo+
Party 1
Team Averages
Level 110
1,484 SR
1,478 Elo+

VS

Team Averages
Level 125
1,500 SR
1,518 Elo+
Mulan
Mulan
CPAIN666
Mulan
Level 118
God Stats
17W - 13L
1,519 SR
Queue Stats
558W - 594L
1,469 Elo+
Party 4
Ra
Ra
Iron Lucifer668
Ra
Level 129
God Stats
0W - 1L
1,269 SR
Queue Stats
21W - 12L
1,597 Elo+
Party 2
Kukulkan
Kukulkan
Iron Wolf1183
Kukulkan
Level 109
God Stats
0W - 2L
1,588 SR
Queue Stats
43W - 33L
1,525 Elo+
Party 2
Sun Wukong
Sun Wukong
hellopooface
Sun Wukong
Level 124
God Stats
8W - 5L
1,645 SR
Queue Stats
426W - 436L
1,533 Elo+
Party 4
Cliodhna
Cliodhna
tsukuyomee11
Cliodhna
Level 143
God Stats
13W - 15L
1,478 SR
Queue Stats
1,537W - 1,618L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RS_Dukydeath
Gilgamesh
20
4 / 5 / 19
13,432
640
18,746
30,661
35,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Maui
Ywllyan
Maui
20
3 / 4 / 21
13,501
643
11,200
36,615
49,965
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
llKAMiiKAzll
Chang'e
20
3 / 3 / 21
13,421
639
16,839
26,673
30,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
zlDerFeuchte
Hun Batz
20
10 / 6 / 13
15,368
732
32,178
29,016
16,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
20
13 / 4 / 12
16,437
783
50,432
28,526
18,005
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
CPAIN666
Mulan
20
6 / 8 / 9
13,676
651
31,823
36,370
47,225
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
2 / 5 / 9
12,833
611
14,089
22,060
10,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Iron Wolf1183
Kukulkan
20
2 / 6 / 10
13,216
629
37,857
22,168
11,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
hellopooface
Sun Wukong
20
6 / 8 / 9
12,806
610
25,165
30,384
37,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
tsukuyomee11
Cliodhna
20
6 / 6 / 12
13,608
648
27,751
28,862
14,983
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
71
33
Kills
22
22
Deaths
33
86
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Mulan
CPAIN666
Mulan
6
8
9
1.31
L
2
5
9
1.3
L
Kukulkan
Iron Wolf1183
Kukulkan
2
6
10
1.17
W
Gilgamesh
RS_Dukydeath
Gilgamesh
4
5
19
2.7
W
Maui
Ywllyan
Maui
3
4
21
3.38
L
Sun Wukong
hellopooface
Sun Wukong
6
8
9
1.31
W
Chang'e
llKAMiiKAzll
Chang'e
3
3
21
4.5
L
Cliodhna
tsukuyomee11
Cliodhna
6
6
12
2
W
Hun Batz
zlDerFeuchte
Hun Batz
10
6
13
2.75
W
Medusa
13
4
12
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,395
Damage
136,685
151,491
Taken
139,844
150,185
Mitigated
120,918
70,991
Healing
57,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
CPAIN666
Mulan
31,823
2,655
1,643
10,567
36,370
47,225
492
8,422
27,948
0
44,045
L
14,089
445
13,595
9,237
22,060
10,021
51
2,141
19,919
36,905
0
L
Kukulkan
Iron Wolf1183
Kukulkan
37,857
1,359
4,167
2,873
22,168
11,670
555
2,903
19,265
70,878
0
W
Gilgamesh
RS_Dukydeath
Gilgamesh
18,746
2,513
0
5,396
30,661
35,050
1,482
14,091
16,570
0
38,190
W
Maui
Ywllyan
Maui
11,200
2,121
3,437
9,638
36,615
49,965
622
11,320
25,295
15,520
0
L
Sun Wukong
hellopooface
Sun Wukong
25,165
3,187
1,820
4,041
30,384
37,019
0
8,567
21,817
0
38,610
W
Chang'e
llKAMiiKAzll
Chang'e
16,839
2,215
14,965
9,009
26,673
30,948
1,282
8,267
18,406
29,976
0
L
Cliodhna
tsukuyomee11
Cliodhna
27,751
1,383
1,451
8,001
28,862
14,983
390
6,006
22,856
0
44,370
W
Hun Batz
zlDerFeuchte
Hun Batz
32,178
4,768
1,701
8,431
29,016
16,217
2,721
9,932
19,084
0
59,029
W
Medusa
50,432
17,728
6,124
12,290
28,526
18,005
2,347
8,336
20,190
0
101,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,159
Gold Earned
66,139
222
Minions Killed
213
0
Camps Cleared
0
1,916,349
Distance Traveled
1,794,561
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
13,676
651
30
1
0
344,197
2
L
Ra
12,833
611
45
2
0
376,658
0
L
Kukulkan
13,216
629
74
4
0
327,351
0
W
Gilgamesh
13,432
640
26
1
0
411,003
0
W
Maui
13,501
643
4
0
0
355,321
0
L
Sun Wukong
12,806
610
28
1
0
357,718
0
W
Chang'e
13,421
639
37
2
0
365,216
2
L
Cliodhna
13,608
648
36
2
0
388,637
0
W
Hun Batz
15,368
732
44
2
0
391,438
2
W
Medusa
16,437
783
111
5
0
393,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role